The issue here is marshalling bitmap data from your widget process into the
launcher process. If you load the bitmap in your process, and specify as a
drawable in RemoteViews, then its actual bytes will need to be marshalled
into the launcher process. This is not efficient. It's better to specify
y
I am writing a clock widget that uses customised bitmaps (so the
widget loads the bitmap from the sdcard)
Just have a couple of questions regarding how updates work:
1. if i want to display seconds on the clock widget will the widget
load the bitmaps off the disk every second or can they be cache
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