Hi, I'm having a problem when I create a Sub-Activity to my main activity. Both activities have their own GLSurfaceViews. Nothing on Logcat. Basically It just opens up the new view and it's black and it never renders with the new opengl stuff. I've tried a bunch of stuff, just want to know if there's some special way I need to pause the first opengl activity to get the second to run, or if there's some toggle which I am missing, or if it just can't be done. When I open the second activity with a GLSurface View, the first activity stops drawing frames, but the second one, never initializes or starts to draw.
Main Activity Creation: GLSurfaceView view = new GLSurfaceView(this); OpenGLRenderer renderer = new OpenGLRenderer(this); view.setRenderer(renderer); view.setOnTouchListener(renderer.tListener); setContentView(view); Sub Activity Invokation inside of OpenGLRenderer: intent = new Intent(); intent.setClass(context, PickAPlayerActivity.class); context.startActivity(intent); Sub Activity Creation: setContentView(R.layout.pickaplayerview); GLSurfaceView view = (GLSurfaceView) findViewById(R.id.jerseys); CoverFlowRenderer cover = new CoverFlowRenderer(this); view.setRenderer(cover); view.setOnTouchListener(cover.tListener); -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en