On Mon, Feb 2, 2009 at 3:54 AM, iblues wrote:
>
>
>
> On Feb 2, 11:32 am, Mathias Agopian wrote:
>> On Sun, Feb 1, 2009 at 9:30 PM, iblues wrote:
>>
>> > Mathias,
>>
>> > How does Android plan to support rendering of raw data (YUV or RGB)
>> > onto the Surface at the library layers in future?
On Feb 2, 11:32 am, Mathias Agopian wrote:
> On Sun, Feb 1, 2009 at 9:30 PM, iblues wrote:
>
> > Mathias,
>
> > How does Android plan to support rendering of raw data (YUV or RGB)
> > onto the Surface at the library layers in future? For my requirement,
> > I defined my middleware class as a
On Sun, Feb 1, 2009 at 9:30 PM, iblues wrote:
>
> Mathias,
>
> How does Android plan to support rendering of raw data (YUV or RGB)
> onto the Surface at the library layers in future? For my requirement,
> I defined my middleware class as a friend class of Surface in
> Surface.h file. After this,
Mathias,
How does Android plan to support rendering of raw data (YUV or RGB)
onto the Surface at the library layers in future? For my requirement,
I defined my middleware class as a friend class of Surface in
Surface.h file. After this, I was able to access the ISurface object.
Do you mean that
On Sat, Jan 31, 2009 at 7:50 AM, iblues wrote:
>
> Hi Srini,
>
> I forgot to add that other than Media player and Camera, no other
> classes can access ISurface from Surface object in the framework code.
> Please refer my preview thread
> http://groups.google.com/group/android-framework/browse_th
Hi Srini,
I forgot to add that other than Media player and Camera, no other
classes can access ISurface from Surface object in the framework code.
Please refer my preview thread
http://groups.google.com/group/android-framework/browse_thread/thread/d3f242356375effa
Hope it helps you out.
Regards
Hi Srini,
To answer to your question on how to access the Surface object, follow
the Camera or Media player codes . The following are the things to be
done based on what I saw from the android codes :
1. Creating a Surface View and getting the SurfaceHolder from the
application layer.
2. Using J
e bufffer into surface view ?
>
> > Could you please tell me the procedure to pass the frame buffer to surface
> > view ?
>
> > Thanks & Regards,
> > P.Sriniamul
>
> > --- On *Wed, 28/1/09, Dianne Hackborn * wrote:
>
> > From: Dianne Hackborn
&
d, 28/1/09, Dianne Hackborn * wrote:
>
> From: Dianne Hackborn
> Subject: Re: Displaying RBG data from a framework
> To: android-framework@googlegroups.com
> Date: Wednesday, 28 January, 2009, 10:06 PM
>
> What are you trying to do? Why don't you just use the normal model, w
Wed, 28/1/09, Dianne Hackborn wrote:
From: Dianne Hackborn
Subject: Re: Displaying RBG data from a framework
To: android-framework@googlegroups.com
Date: Wednesday, 28 January, 2009, 10:06 PM
What are you trying to do? Why don't you just use the normal model, where you
use SurfaceView to
Agreed.
This approach is working at a very low-level and is likely to break in
the future as we move to new hardware abstractions.
On Jan 28, 8:36 am, Dianne Hackborn wrote:
> What are you trying to do? Why don't you just use the normal model, where
> you use SurfaceView to create a surface an
What are you trying to do? Why don't you just use the normal model, where
you use SurfaceView to create a surface and write your data into its frame
buffer?
On Wed, Jan 28, 2009 at 8:03 AM, srini amul wrote:
> Hi, My requirement needs me to draw the RGB data from the framework
> layer.
>
> Is
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