Re: how does skia OpenGL backend works?

2009-04-29 Thread mailandroid
Can someone explain me how worst_case_edge_count() is caluclated in SkGL.cpp? Not able to get enough clarity on adding edgecount for kQuad_Verb(added 8) and kCubic_Verb(added 16). thanks and regards On Apr 29, 9:28 am, Romain Guy wrote: > TheOpenGLbackendforSkiais not supported and not enable

Re: how does skia OpenGL backend works?

2009-04-28 Thread Romain Guy
No ETA and definitely not for Donut. On Tue, Apr 28, 2009 at 9:34 PM, mailandroid wrote: > > Thanks for immediate response. any idea when this will be done? Can we > expect the support in Donut releases? > > On Apr 29, 9:28 am, Romain Guy wrote: >> The OpenGL backend for Skia is not supported a

Re: how does skia OpenGL backend works?

2009-04-28 Thread mailandroid
Thanks for immediate response. any idea when this will be done? Can we expect the support in Donut releases? On Apr 29, 9:28 am, Romain Guy wrote: > The OpenGL backend for Skia is not supported and not enabled. > > On Tue, Apr 28, 2009 at 9:27 PM, mailandroid wrote: > > > Hi, > > > Could anyone

Re: how does skia OpenGL backend works?

2009-04-28 Thread Romain Guy
The OpenGL backend for Skia is not supported and not enabled. On Tue, Apr 28, 2009 at 9:27 PM, mailandroid wrote: > > Hi, > > Could anyone explain me how skia OpenGL backend works? > > SkCanvas is the drawing context for Skia. How and When SkGLCanvas gets > invoked? On what parameter drawing get

how does skia OpenGL backend works?

2009-04-28 Thread mailandroid
Hi, Could anyone explain me how skia OpenGL backend works? SkCanvas is the drawing context for Skia. How and When SkGLCanvas gets invoked? On what parameter drawing gets diverted to OpenGL form? Does application has to set some parameter? thanks and regards --~--~-~--~~~