Thanks a lot pr the reply
Could give me little more detalis of Exporting Android Internal
APIs ? Do you have any examples ? (link)
Regards
Neel
On Oct 26, 4:07 am, Goodwin purerain2...@163.com wrote:
you can export Internal APIs,but the apps can only call them in your
custom SDK.
BTW, you
using openSL ES (Not openGL ES)
On 2 November 2011 14:57, arif arifo...@gmail.com wrote:
Hi,
I am new to android and openGL ES,
is openGL ES support audio capture to buffer ?
NDK- 6 sample native-audio uses openGL ES library ( but records audio
to file).
Any sample code or documents will
Hi Guys:
I am working on porting flv in stagefright. audio is aac, video is
h264 codec. Now the streaming is okay, aac decode is okay. But h264 es
is not playback. OMXCodec cause error. I put avcc data to omx from
flv, extradata. and add start-code for each es.
Can you tell me what is wrong for
With little change in dialtest.chat script I see that we are able to
connect to internet and do the browsing.
dialtest.chat ---
TIMEOUT 10
'' AT
OK ATE1
OK AT+CGDCONT=1,IP,airtelgprs.com
OK ATD*99***1#
CONNECT ''
Hi CVS;
Thanks for you help.I had knew what the problem,the problem is i
use the Sensor HAL file if for the Android2.2,so after compiled the
HAL lib file ,the system can't call the HAL lib.So i have to rewrite
my Sensor HAL file if i want use the sensor in the Android2.3.
Thanks again.
Try renaming the name of your sensor HAL to sensors.default.so and
do a quick test.
However, the best thing to check first is inside hw_get_module()
function in ./android/hardware/libhardware/hardware.c and see what is
being expected here.
~Suman
--
unsubscribe:
Hello @all,
I am trying to implement a magnetic compass using magnetometer and
accelerometer device drivers. But here i need to use a sin, cos, atan in
order to get the orientation values. Can anyone tell me how can i get them
implemented. Because i guess there is no math.h available at
OpenGL ES is mainly for 2D and 3D graphics application and not for
audio related processing.
~Suman
On Nov 2, 2:27 pm, arif arifo...@gmail.com wrote:
Hi,
I am new to android and openGL ES,
is openGL ES support audio capture to buffer ?
NDK- 6 sample native-audio uses openGL ES library ( but
Hi,
OS:ubantu11.10
android source version : 2.3
I try to make android sdk version in this env. And I have make a emulator
version successfully. But the following erros occurs when make sdk:
Package SDK: out/host/linux-x86/sdk/android-sdk_eng.sinriver_linux-x86.zip
sdk/build/tools.atree:35: bad
I'm patching up the os for misc diff functionality... one bit I
couldnt tell for sure if I needed to.
We lack accelerometer support, but would like to have options as far
as physical screen orientation. Ultimately we'd like the ability to
select orientation via system preferences... but set it
From what I have seen ( I could be wrong about thiss..) it would seem
that the typical os update functionality is something that is provided
by a boot loader. (drop an os upgrade on root of sd card, reboot into
special mode, and perform the upgrade).
Are companies building their own bootloaders,
There is a special boot mode known as recovery boot. which is implemented
by default in android. mydroid/bootable/recovery is the folder where you
will see the recovery related gui and you have some documentation in the
code. as of now most of them support entering into this mode using android
UI.
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