Here are some notes from WebRTC team regarding use of WebRTC to solve the 
kind of problem you are facing.
I don't have information about other solutions [not based on WebRTC].

The WebRTC engine itself has not been ported to the Android SDK.
The WebRTC team have released a native implementation of 
WebRTC<https://code.google.com/p/libjingle/source/browse/trunk/talk/examples/android/README>
 which 
you can choose to modify to achieve what you want but might not be within 
the Android framework.
The "conferencing" capability of voice engine is limited. It can only mix 
incoming streams for playout. 
It's quite flexible though, so you could hack it to work pretty much any 
way you want using external media hooks etc.
It will only mix the top-three streams at any instant, but will support an 
arbitrary number of streams. (Hard-coded to a max of 100, but that could 
easily be increased if needed).

I'm sorry but I don't have any more information beyond the above.

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