So basically I would need to write my own drivers for video and whatnot to
get everything working?
On Thursday, September 3, 2015 at 8:39:22 PM UTC-4, Glenn Kasten wrote:
>
> I recommend this site also:
> https://source.android.com/devices/index.html
> The "interfaces" section describe the ma
I recommend this site also:
https://source.android.com/devices/index.html
The "interfaces" section describe the major Hardware Abstraction Layer (HAL)
interfaces that you will need to implement when you port to a new device.
On Thursday, September 3, 2015 at 5:33:29 PM UTC-7, Brian Yee wrote:
>
Hi Raul,
So if I wanted to build for the Samsung Galaxy Tab S2 9.7, which has
the Exynos 5433 CPU I could use the 'kernel/exynos' option listed in the
table? Thus I can build the vanilla AOSP and put it on the tablet? How
would I get things like the drivers for the video card, camera and othe
I suppose you are referring to the OpenGL texture coordinate system.
Surfaceflinger uses OpenGL ES and textures. Surfaces are stored as
textures.
When SurfaceFlinger needs to draw a surface, the coordinates need to be
mapped from pixel X,Y to texture X,Y. In OpenGL, (0,0) is bottom left and
(1,1)