[android-porting] Android on a Zii ZMS-05 processor.

2009-02-25 Thread Phil HUXLEY
Might be of interest to people not at MWC. http://www.youtube.com/watch?v=TDu9bKB_I50 Phil. --~--~-~--~~~---~--~~ unsubscribe: android-porting+unsubscr...@googlegroups.com website: http://groups.google.com/group/android-porting -~--~~~~-

[android-porting] surfaceflinger/GL question

2008-12-05 Thread Phil HUXLEY
Hi Mathias, I'm trying to play a little with the Native side of Surface Flinger - in particular relating to exercising and testing our GL. For convenience then I want to create a Native (C) application that creates a window suitable for rendering to GL in a window. I've played around a little b

[android-porting] Re: Android porting problem - LCD BPP

2008-12-02 Thread Phil HUXLEY
ooglegroups.com On Tue, Dec 2, 2008 at 1:52 AM, Phil HUXLEY <[EMAIL PROTECTED]> wrote: > I was thinking that the system would work in 16 bit more - 565 and just > convert to 18 bit. i.e. the composition happens at 16 bit, not 32. It's What's the point of using

[android-porting] Re: Android porting problem - LCD BPP

2008-12-02 Thread Phil HUXLEY
egroups.com On Tue, Dec 2, 2008 at 1:25 AM, Phil HUXLEY <[EMAIL PROTECTED]> wrote: > Alternatively

[android-porting] Re: Android porting problem - LCD BPP

2008-12-02 Thread Phil HUXLEY
Alternatively, couldn't a blit be inserted somewhere such that a conversion is done at the point of updating the display (and would this include a regionlist of areas that have changed to optimise it?). Is there such an 'update point'?

[android-porting] Re: Use of 3D Hardware Accelerator

2008-11-26 Thread Phil HUXLEY
ooglegroups.com On Wed, Nov 26, 2008 at 2:10 AM, Phil HUXLEY <[EMAIL PROTECTED]> wrote: > > Thanks Mathias, > > - So in the world of enabling GL rendering and software rendering to the > same

[android-porting] Re: Use of 3D Hardware Accelerator

2008-11-26 Thread Phil HUXLEY
Thanks Mathias, - So in the world of enabling GL rendering and software rendering to the same surface (and related copies), whet are the points that require the buffer to be copied and does the copy need to go both ways - for example if the following happens... GL rendering SW render

[android-porting] Re: Use of 3D Hardware Accelerator

2008-11-26 Thread Phil HUXLEY
Hi Mathias, - With respect to integrating OpenGL ES - - What forms of OpenGL ES surfaces does Android use? (Window? PBuffer? NativePixmap?). - Does Android expect to allow accelerated rendering to a UI component AND to be able to draw to it directly? - Which Android UI components translate into b