Might be of interest to people not at MWC.
http://www.youtube.com/watch?v=TDu9bKB_I50
Phil.
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Hi Mathias,
I'm trying to play a little with the Native side of Surface Flinger - in
particular relating to exercising and testing our GL. For convenience then
I want to create a Native (C) application that creates a window suitable
for rendering to GL in a window.
I've played around a little b
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On Tue, Dec 2, 2008 at 1:52 AM, Phil HUXLEY <[EMAIL PROTECTED]> wrote:
> I was thinking that the system would work in 16 bit more - 565 and just
> convert to 18 bit. i.e. the composition happens at 16 bit, not 32. It's
What's the point of using
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On Tue, Dec 2, 2008 at 1:25 AM, Phil HUXLEY <[EMAIL PROTECTED]> wrote:
> Alternatively
Alternatively, couldn't a blit be inserted somewhere such that a conversion
is done at the point of updating the display (and would this include a
regionlist of areas that have changed to optimise it?). Is there such an
'update point'?
ooglegroups.com
On Wed, Nov 26, 2008 at 2:10 AM, Phil HUXLEY <[EMAIL PROTECTED]>
wrote:
>
> Thanks Mathias,
>
> - So in the world of enabling GL rendering and software rendering to the
> same
Thanks Mathias,
- So in the world of enabling GL rendering and software rendering to the
same surface (and related copies), whet are the points that require the
buffer to be copied and does the copy need to go both ways - for example if
the following happens...
GL rendering
SW render
Hi Mathias,
- With respect to integrating OpenGL ES -
- What forms of OpenGL ES surfaces does Android use? (Window? PBuffer?
NativePixmap?).
- Does Android expect to allow accelerated rendering to a UI component AND
to be able to draw to it directly?
- Which Android UI components translate into b