Hi,
From a native app is it possible to do simultaneous encode and decode in
stagefright ?
Regards,
Sambhav
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AudiopolicyService is started in
frameworks\base\media\mediaserver\main_mediaserver.cpp
int main(int argc, char** argv)
{
spProcessState proc(ProcessState::self());
spIServiceManager sm = defaultServiceManager();
LOGI(ServiceManager: %p, sm.get());
AudioFlinger::instantiate();
:
I Sambhav.
I have this same question regarding the buffering. What I can say is
that I think the reason that the second term is bigger than the first
is because the mFrameCount can be 4 times the size of the driver's
output buffer (or a little bit more). mFrameCount is calculated
I am facing the same latency issues using the using AudioTrack.
Ben, were you able to solve the latency issue ?
Regards,
Sambhav
On Sat, Sep 11, 2010 at 2:57 AM, Ben Friedberg ben.friedb...@gmail.comwrote:
We are experiencing a great deal of latency on our device using the
SipDroid SIP
from the alsa driver.
The second part of the equation is significantly a big number.
Does anyone know how AudioFlinger/AudioTrack is adding to the latency ?
How buffering is done at the framework level before giving it to the drivers
?
Regards,
Sambhav
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Hi,
I am using AudioTrack c++ API to play audio in my system.
There is a latency of around 350ms.
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framework ?
Regards,
sambhav
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not run real time.
What is the reason for not supporting this feature and is there any way in
which this can be enabled ?
Is there any other way in which thread priority can be reflected in Android
?
Regards,
Sambhav
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'
How can I call a clean the previous build and run it again just like make
clean all.
Regards,
Sambhav
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this can help you i guess
http://betelco.blogspot.com/2010/01/buildingdebugging-android-native-c.html
On Thu, Jun 10, 2010 at 10:22 AM, vinodhini prakash vinoms...@gmail.comwrote:
I need to know,how to run a c++ program in the android emulator...i could
run only i the eclipse console,but i
Hi All,
I have a JavaClass which calls native C function via JNI.
Can these C function access the device drivers directly ?
Ex. I want to access /dev/video1 from the C function called via JNI. (This
failed)
However in native C application I was able to access /dev/video1
Regards,
sambhav
How and where should I give permissions ?
On Tue, May 11, 2010 at 12:09 PM, Ranganath s rangana...@gmail.com wrote:
I guess yo need to give some permissions..
-Ranganath.S
On Tue, May 11, 2010 at 12:07 PM, Sambhav isamb...@gmail.com wrote:
Hi All,
I have a JavaClass which calls
.
For more information about Android Build system, please refer below
link.
http://pdk.android.com/online-pdk/guide/build_system.html
On May 10, 9:29 pm, Sambhav isamb...@gmail.com wrote:
Hi All,
How to do build complete android source code in debug mode?
Also how to do native
liboverlay.so, it will work or not..
On Fri, May 7, 2010 at 7:18 PM, Sambhav isamb...@gmail.com wrote:
Hi,
By default overlay module at *hardware\libhardware\modules\overlay* is a
skeleton implementation.
I am calling the V4L2 driver calls from these functions.
I have build the module
Hi All,
How to do build complete android source code in debug mode?
Also how to do native application debugging using gdb ?
Regards,
Sambhav
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* to use the services from *liboverlay.so
*created above.
Regards,
Sambhav
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the Surface information it
accordingly renders video in the region defined by the Surface.
i.e like punching a hole in the surface and render the video.
Overlay module makes direct V4L2 calls.
Is my understanding correct ?
Regards,
Sambhav
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