i try to compile the android for mid project.
so i change platform/build/target/product/core.mk as the following:
//PRODUCT_POLICY := android.policy_phone
PRODUCT_POLICY := android.policy_mid
then i compile the android , it is ok.
but when i run as following ,
. build/envsetup.sh
lunch 1
em
Hi,
Am trying to port android to samsung's s5pc110 (boot using sd/mmc
card). Does anyone have ported this ?
can you please provide me the steps/links/documents on how to do
this ?
Thanks
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website: http://groups.google.com/group/android-
Hi,
In android when we fast boot it says "Press Enter within 3 seconds ,2
seconds.." to stop fast boot and booting into normal boot.
Later we give commands in the cutecom/serial-terminal like :
-setenv..
-mmc init
-fatload mmc ..
so on...
(without which the android screen doesn't come up in the s
Hi,
Am trying to boot linux kernel in s5pc110 from SDCard.
Can anyone please tell me about
1. Partition details like how many partitions and the labels given to
each partitions.
2. List of items to be copied to the SDCard to each partition from the
linux kernel source code, and in what order
3. pro
yes, i see the message with the bootloader..
i have one question:
when we partition the sd-card to boot the board. it has to be
partitioned to 4 parts (types i think it is 1 fat32 and 3 ext4)
i have 2 gb card. can you please tell me the partition size and what
type ?
-johnson
On Nov 27, 7:37 pm
Hi,
Does anyone have any script or any information to partition SD Card to
boot android using for Freescale's iMX53 processor ?
I tried to partition manually but it doesn't allow more than 4 primary
partitions in one SD Card. but required prartitions5.
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I'm trying to build AOSP for the Galaxy S3 (GT-i9300) and I cannot seem to
get this to work. I have had success with my Nexus (Maguro) by following
the AOSP building guides, so I know that my environment is at least stable
enough for a build. I know that I need to add the device files, kernel,
I was wondering how I could enable dithering on 4.4 for my 16bit display
device (i9100). Without it, I am getting major color banding. Pre 4.4, it
could be turned on using glEnable in (surfaceflinger/layer.cpp). How would
I turn it on in 4.4?
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