Guys,
Any one is the process of building ICS for N1?
I am just struck to increase the partition of increasing system and
userdata img size from bootloader..
Tried to build system img with nexus board config.
Looking some direction..
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w
Hi All,
let me know if any one ported any graphics benchmerk tools like gl2mark from
*https://launchpad.net/glmark2*. Since this tools are built upon waf
(automated build environment). i am looking some help to configure the
wscript to cross compile it for Android based on prebuilt tool chain
I t
Is this known issue?
On Sat, Jun 26, 2010 at 4:04 AM, scs sek wrote:
> Hi,
>
> I am not able to see the playback of the clip which is recorded using PV
> H264 Encoder. I can see only green display. I am using Eclair.
> Any one has faced this problem?
>
>
>
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Hi,
I am not able to see the playback of the clip which is recorded using PV
H264 Encoder. I can see only green patch. I am using Eclair.
Any one has faced this problem?
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Any thought on this?
-- Forwarded message --
From: scs sek
Date: Wed, Jun 9, 2010 at 11:07 AM
Subject: Regarding Opencore Node Level Buffering
To: android-porting
Hi All & Packet Video Engineer,
This is regarding the Opencore data path.
I can see each node (so
Hi All & Packet Video Engineer,
This is regarding the Opencore data path.
I can see each node (source/intermediate/sink node has numbers of queues and
buffers to do some level of buffering. But when i see PV logging, I found
one buffer is given for decoder and the same is pushed to renderer also.
Hi All,
I am seeing that Surface Flinger::threadloop postframebuffer is called many
times without any actual screen update. Instead i plan to make combine
multiple postframebuffer into single call.
especially i want to do incase of text renderring.
Any pointer would be helpful to control the even
I profiled in each level in 2D bitmap software case and it shows more time
on repaint /draw, especially in the Java and Graphics (Framework).
I am also looking for some lead on this issue to improve 2D performance.
On Mon, Apr 12, 2010 at 7:56 AM, Disco Stu 010 wrote:
>
>> Hi David,
>>
>> I guess
Hi,
When i drag Android LaunchPad (Application Icons) up and down it takes lot
of time to draw them each time. It goes upto 60-70 ms.
Is there anyway i can make it fast? It is okay to make some compromise on
display resolution.
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On Wed, Mar 24, 2010 at 1:30 PM, scs sek wrote:
> Hello Ravi,
>
> in pv_OMXComponent.cpp file the function
> OmxComponentBase::BufferMgmtFunction() is called the following funtion for
> video pOpenmaxAOType->ProcessData(); multiple time with the same b
Hi,
When I try to decode the H264 data (Our Codec is integrated with the
existing OpenMaxIL layer in Android), The initial few frames are distorted
and then playback is recovered.
Any help would be appreciated.
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