Which bits of Android performs the bulk of the 2D rendering operations - would it be in pixelflinger or in the skia library.
The question comes from the desire to accelerate 2D rendering using hardware (where it makes sense). Where might be a good place to start? Thanks. --~--~---------~--~----~------------~-------~--~----~ unsubscribe: android-porting+unsubscr...@googlegroups.com website: http://groups.google.com/group/android-porting -~----------~----~----~----~------~----~------~--~---