Hi Sean - thanks for the tip - that's fixed it :-)
On Tue, Sep 14, 2010 at 3:08 PM, Sean McNeil wrote:
> Take a look at the system property ro.sf.lcd_density. For a QVGA screen,
> you want to set it as
>
> ro.sf.lcd_density = 120
>
> to get the proper scaling. IMHO, the density should not be nec
Take a look at the system property ro.sf.lcd_density. For a QVGA
screen, you want to set it as
ro.sf.lcd_density = 120
to get the proper scaling. IMHO, the density should not be necessary and
scaling could be done via the dpi. But for some reason it isn't done.
Sean
On 9/14/2010 4:54 PM, J
I'm porting Android onto some hardware with a 240x320 (portrait) display.
My quesion is, does Android base all of its icon / widget scaling
based on the 'width' and 'height' (in mm) parameters returned from the
frame buffer driver?
I expect it should, but it seems not to - what I want to do is ge