Re: [android-porting] Launching of apps taking time

2011-09-09 Thread Xin Liu
Dianne, it's not just broken. we does NOT have HW graphics at all. our CPU has a plenty of hardware threads. we expect to write software graphics pipeline in kernel and implement in-house opengl. s/w graphics will make use of hardware threads to deliver decent performance. the graphics

Re: [android-porting] Launching of apps taking time

2011-09-09 Thread Dianne Hackborn
For a production-quality device, you need hardware acceleration of at least surface compositing. This has become increasingly true as screen resolution has increased. The software rendering path for surface flinger is only there for bring-up and the emulator. Further if you planning on running

Re: [android-porting] Launching of apps taking time

2011-09-08 Thread Liu Xin
we ported android 2.3.1 to our architecture and board. the response time is terrible up now. according to my profile, i think it's because drawing windows are very slow. i have 2 clues which drawed my idea on graphics: i) bootanimation is slow; ideally, bootanimation is 12fps. however, we can

Re: [android-porting] Launching of apps taking time

2011-09-08 Thread Dianne Hackborn
If the boot animation is that slow, your graphics driver is very broken. On Thu, Sep 8, 2011 at 10:26 PM, Liu Xin navy.x...@gmail.com wrote: we ported android 2.3.1 to our architecture and board. the response time is terrible up now. according to my profile, i think it's because drawing

[android-porting] Launching of apps taking time

2011-08-31 Thread Pradeep
Hi, On my device the system regularly goes into a state where launch of apps takes lot of time ( 5-10 secs ). This happens after using the system for sometime and more often with apps with GLSurfaceView. My device config RAM - 384 MB Resolution - 1024 * 600 CPU - 1 Ghz Tegra dual core In this