Hello everybody, I'm trying to build an application to connect and Android phone via Bluetooth through an RFCOMM serial channel.
Unfortunately I'm hitting a really nasty bug which make development impossibile. I tried starting with the examples provided that explain how to open an RFCOMM connection: http://developer.android.com/resources/samples/BluetoothChat/index.html http://developer.android.com/guide/topics/wireless/bluetooth.html but when the application gets closed the process /system/bin/btld consumes all CPU cycles (verified tons of time with "top -n 1"). It starts consuming that much exactly when the application gets closed for the first time. There are several reports about this problem: http://talk.sonyericsson.com/thread/8270 http://forum.xda-developers.com/showthread.php?t=1005141 http://code.google.com/p/android-bluez-ime/issues/detail?id=8 http://android.modaco.com/topic/321044-bug-btld-eating-up-100-cpu/ They seem to indicate (for right or wrong, I don't know) that the problem is related to a problematic Broadcom stack used in several devices using the associated chipset. I've verified personally that the problem is related to calling either: mBluetoothAdapter.listenUsingRfcommWithServiceRecord(NAME, MY_UUID); or: device.createRfcommSocketToServiceRecord(MY_UUID); Commenting one of those lines causes the problem to disappear. And no: closing correctly the BluetoothServerSocket or the BluetoothSocket doesnt' change anything. I'm testing using a Samsung Galaxy Next GT-S5570 with Android 2.2.1, but the issue seems to be quite common among other devices. Is there any possible solution / know workaround to this serious issue? Is there anyone I can contact to get this sorted out? Thank you in advance, regards, Diego -- unsubscribe: android-porting+unsubscr...@googlegroups.com website: http://groups.google.com/group/android-porting