[PATCH] retrace: support for dumping multiple snapshots (v2)

2017-01-20 Thread Rob Clark
Usually if an app is using MRT, we want to dump (and diff) *all* the render targets to track down where things are going wrong. Also dumps depth and stencil buffers. Only implemented for GLDumper, since I don't know anything about D3D. TODO maybe cmdline arg to control this? I'm not sure, I kin

Re: [PATCH] retrace: support for dumping multiple snapshots

2017-01-20 Thread Mark Janes
Thanks for sending these patches. I would like to display depth/stencil and MRT images within FrameRetrace. I'm eager to try your patches once depth/stencil buffers are supported. -Mark Rob Clark writes: > On Fri, Jan 20, 2017 at 5:24 AM, Tapani Pälli wrote: >> Hi; >> >> On 01/18/2017 01:43

Re: [PATCH] retrace: support for dumping multiple snapshots

2017-01-20 Thread Rob Clark
On Fri, Jan 20, 2017 at 5:24 AM, Tapani Pälli wrote: > Hi; > > On 01/18/2017 01:43 AM, Rob Clark wrote: >> >> Usually if an app is using MRT, we want to dump (and diff) *all* the >> render targets to track down where things are going wrong. >> >> Only implemented for GLDumper, since I don't know a

Re: [PATCH] retrace: support for dumping multiple snapshots

2017-01-20 Thread Tapani Pälli
Hi; On 01/18/2017 01:43 AM, Rob Clark wrote: Usually if an app is using MRT, we want to dump (and diff) *all* the render targets to track down where things are going wrong. Only implemented for GLDumper, since I don't know anything about D3D. TODO maybe cmdline arg to control this? I'm not su