Usually if an app is using MRT, we want to dump (and diff) *all* the
render targets to track down where things are going wrong. Also dumps
depth and stencil buffers.
Only implemented for GLDumper, since I don't know anything about D3D.
TODO maybe cmdline arg to control this? I'm not sure, I kin
Thanks for sending these patches.
I would like to display depth/stencil and MRT images within
FrameRetrace. I'm eager to try your patches once depth/stencil buffers
are supported.
-Mark
Rob Clark writes:
> On Fri, Jan 20, 2017 at 5:24 AM, Tapani Pälli wrote:
>> Hi;
>>
>> On 01/18/2017 01:43
On Fri, Jan 20, 2017 at 5:24 AM, Tapani Pälli wrote:
> Hi;
>
> On 01/18/2017 01:43 AM, Rob Clark wrote:
>>
>> Usually if an app is using MRT, we want to dump (and diff) *all* the
>> render targets to track down where things are going wrong.
>>
>> Only implemented for GLDumper, since I don't know a
Hi;
On 01/18/2017 01:43 AM, Rob Clark wrote:
Usually if an app is using MRT, we want to dump (and diff) *all* the
render targets to track down where things are going wrong.
Only implemented for GLDumper, since I don't know anything about D3D.
TODO maybe cmdline arg to control this? I'm not su