Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-17 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Before I post a new thread, I'm going to do a stress test during the night as I sleep.  Special thanks goes out to Saul, Jessicat, and TrueZombie (listed in order by name length, from shortest to longest) for helping me work out the bugs tonight!  As you guys may

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-17 Thread AudioGames.net Forum — New releases room: Phanthom
Re: Swamp, zombie fps by Aprone Hmmm, I have to say I don't think sneak is related. Interestingly enough I've only ever once had that instant death thing happen in 2.9 and I definitely didn't have sneak maxed, it was elusive that was maxed.  Now that I think about it though, Sam did say elusive,

Re: [Audiogames-reflector] Any accessible crowdfunding or crowdsourcing websites?

2013-08-17 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Any accessible crowdfunding or crowdsourcing websites? I'm resurrecting this on the grounds that "AAAH THEY'RE ALL WEIRDLY FORMATTED AND WANT PICTURES OR VIDEOS AND DON'T YOU NEED FUNDING BEFORE YOU CAN MAKE PERKS AND GAAH!"Someone could probably make a healthy amount of money being

Re: [Audiogames-reflector] shadow rine, new japanese rpg

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: shadow rine, new japanese rpg Yeah, so what you want to do then is to walk up from that screen. Basically that scene was saying that they saw something happening up on the mountain nearby, and you have to go to the top of the mountain to see what it was. So you have to take kind of a circula

Re: [Audiogames-reflector] Any accessible crowdfunding or crowdsourcing websites?

2013-08-17 Thread AudioGames.net Forum — Off-topic room: CAE_Jones
Re: Any accessible crowdfunding or crowdsourcing websites? I'm resurrecting this on the grounds that "AAAH THEY'RE ALL WEIRDLY FORMATTED AND WHAT PICTURES OR VIDEOS AND DON'T YOU NEED FUNDING BEFORE YOU CAN MAKE PERKS AND GAAH!"Someone could probably make a healthy amount of money being

Re: [Audiogames-reflector] Adventure At C:

2013-08-17 Thread AudioGames.net Forum — New releases room: Sebby
Re: Adventure At C: Thanks Jaybird, I'll give it a go. URL: http://forum.audiogames.net/viewtopic.php?pid=145216#p145216 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailma

Re: [Audiogames-reflector] shadow rine, new japanese rpg

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: shadow rine, new japanese rpg The gate was to the south. I found the first save point and there was a sort of a cutscene, not that I could make much sense of it given the rather broken English. They did mention Kenzoku though so I assume it's the village.URL: http://forum.audiogames.net/view

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: Guide for playing japanese audiogames Hi Hanif. Brian is right. you need to kill the miniboss... and you have to go through a very long scene before you can use Lilia. She has to die first. If you haven't had that happen, then you can't play as her yet.URL: http://forum.audiogames.net/viewto

Re: [Audiogames-reflector] shadow rine, new japanese rpg

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: shadow rine, new japanese rpg And bladestorm, I guess looking at itthat way the sound overhaul is pretty big. Though which demo did you here people talking as you walked by? That could be voice samples that are just in there as part of the trailer.  will try emailing him some time soon and s

Re: [Audiogames-reflector] shadow rine, new japanese rpg

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: shadow rine, new japanese rpg Is the gate there to the north or south? There are two doors you won't be able to enter when you first play through. There will be two save points. One is the Ryukenzoku village, and the other is the dragon shrine or shrine of the dragon. Google will translate i

Re: [Audiogames-reflector] What will happen to aemon deluxe after windows xp dies?

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: What will happen to aemon deluxe after windows xp dies? @Dark Yeah, get a Mac, mate. It sounds like you really need one. @tward Well, I dunno, these days the GNOME people aren't very impartial to users, as I'm sure you know. It probably has something to do with the large corporates sponsorin

Re: [Audiogames-reflector] shadow rine, new japanese rpg

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: shadow rine, new japanese rpg Well so much for putting it on the back burner. I'm so addicted that I went and reinstalled everything. Now I'm at the volcano and there's a gate I can't seem to get into. Yet to the east and west are areas with pits I can't seem to jump over. She either jumps t

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: Guide for playing japanese audiogames You have to kill the miniboss first.URL: http://forum.audiogames.net/viewtopic.php?pid=145209#p145209 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucuk

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: Guide for playing japanese audiogames hi harrilst, it's on MM(galaxy laboratory) site.find it on the first post, and coppy the link to google translate to have the site translated for you. or do you want a dropbox link?URL: http://forum.audiogames.net/viewtopic.php?pid=145208#p145208 __

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-17 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone I got the email, and I'll look in to that.URL: http://forum.audiogames.net/viewtopic.php?pid=145207#p145207 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-17 Thread AudioGames.net Forum — New releases room: musicman
Re: Swamp, zombie fps by Aprone I noticed someone mentioned quite a few posts ago that they were having problems with Sneak. this actually reminded me that I've had some issues with it in the past as well. sometimes I appear to die or get swarmed easier with sneak than without it. I'd also like

Re: [Audiogames-reflector] Epitaph Officially Released

2013-08-17 Thread AudioGames.net Forum — New releases room: grryfindore
Re: Epitaph Officially Released Hi,When I tryed this game before I only managed to finish the tutorial or not even that,I have no idea. I was able to reach the james character,but had no idea what to do after that.will give it a go once again,to see if I am able to do better this time.seal,a sou

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: harrylst
Re: Guide for playing japanese audiogames Can someone give me a direct link to shadow ryne? Thanks.And quick tip: You can have it translate from Japanese to any language. Simply pick a different target from the instant translate settings list.URL: http://forum.audiogames.net/viewtopic.php?pid=14

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: harrylst
Re: Guide for playing japanese audiogames Can someone give me a direct link to shadow ryne? Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=145204#p145204 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com ht

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-17 Thread AudioGames.net Forum — New releases room: ianr
Re: Swamp, zombie fps by Aprone Yay for markdown!Aprone, not sure if you've used markdown before, but it's awesome!If you haven't then you should download Pandoc from here:http://code.google.com/p/pandoc/downloads/listHere are the command lines I use to convert to HTML.This one adds a table of c

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: hanif
Re: Guide for playing japanese audiogames hi bladestorm, now I am at the ruins. where is the boss key? and why pressing space to change character doesn't work? do I need to kill the boss first to unlock the fairi?URL: http://forum.audiogames.net/viewtopic.php?pid=145202#p145202

Re: [Audiogames-reflector] questions about audiogames.net games

2013-08-17 Thread AudioGames.net Forum — Audiogames Exclusive Games: harrylst
Re: questions about audiogames.net games Woops. sorry. I just thought: general game discussion, talking about games, not new release, not off topic, belongs here. Sorry dark.URL: http://forum.audiogames.net/viewtopic.php?pid=145201#p145201 ___ Audioga

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: harrylst
Re: Guide for playing japanese audiogames Cool! I took 2 years of Japanese lessons, and can have a conversation, but cannot for the life of me play those games they go too fast. I'll have to try this.URL: http://forum.audiogames.net/viewtopic.php?pid=145200#p145200 _

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-17 Thread AudioGames.net Forum — New releases room: mehgcap
Re: Swamp, zombie fps by Aprone The readme is mine. I know I'm probably missing a few things, but most of it should be there. I'm glad you got it - I wasn't sure if you would because of the flood of messages you had gotten. I also want to point out that it should be properly formatted to run thr

Re: [Audiogames-reflector] What will happen to aemon deluxe after windows xp dies?

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: tward
Re: What will happen to aemon deluxe after windows xp dies? Dark, well, as I said its a subjective thing. I agree Microsoft really did a disservice to their customers by not allowing them to switch back to their classic user interfaces and such, but then again as a programmer I can understand th

Re: [Audiogames-reflector] n v d a addons hub

2013-08-17 Thread AudioGames.net Forum — Off-topic room: Chandu
Re: n v d a addons hub I don't know if it's legal to ask here, but it would be good if someone post the eloquence addon hereURL: http://forum.audiogames.net/viewtopic.php?pid=145197#p145197 ___ Audiogames-reflector mailing list Audiogames-reflector@sa

Re: [Audiogames-reflector] shadow rine, new japanese rpg

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: shadow rine, new japanese rpg I certainly hope the clipboard thing doesn't go. Then the rest of us wouldn't be able to play.URL: http://forum.audiogames.net/viewtopic.php?pid=145196#p145196 ___ Audiogames-reflector mailing list Audiogames-reflecto

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-17 Thread AudioGames.net Forum — New releases room: arqmeister
Re: Swamp, zombie fps by Aprone Thanks for the post aprone, it adds some perspective and takes away some of the mystery behind the RPG lol. Anyway, i wish you happyness and resolve with swamp, it's been a long project and you show a great deal of patients for the comunity.URL: http://forum.audio

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: How do you get past a level in Shadow rine? Yukio told me, actually. I probably would have asked him for the solution to the puzzle directly, since I spent a couple hours trying to figure it out and got pretty frustrated at one point. But he has trouble explaining how to solve puzzles in eng

Re: [Audiogames-reflector] shadow rine, new japanese rpg

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: shadow rine, new japanese rpg I have emailed MM using google translate, and I got one response. I do know that he knows very little english, and used google translate to respond in kind. He didn't respond to my second message, which is where I asked him about the clipboard thing, suggesting

Re: [Audiogames-reflector] shadow rine, new japanese rpg

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: shadow rine, new japanese rpg Bladestorm, yeah, there's going to be a sound redesign... it isn't huge, at least from what we've heard, but it should still be good. I may email mm at some point, bu I can't write a word in Japanese... if he'd given out skype or kyo had, it would've been easier

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: How do you get past a level in Shadow rine? Oh? Just out of curiocity... who told you that? It didsound pretty obscure... even when I just read it without google translate. lol It's a bit of a stretch to understand that one by itself. Put all the scrambling up that google translate does and

Re: [Audiogames-reflector] symptoms showing you play aac too much

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: garrett
Re: symptoms showing you play aac too much Final Boss Spoiler!50. When you hear laughing, you expect an obstacle to be placed.51. See above, that's why you're afraid of rocket ships.52. A blue organ like noise moving quickly towards you is never a good thing, unless you want to die.URL: http://f

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-17 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Hey guys, I've read the new posts and I totally agree that Swamp lacks in documentation.  As many of you know I've been ignoring my skype and emails for a while now, and letting them just pile up, but I did grab a rewritten Swamp readme that someone emailed to me.

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-17 Thread AudioGames.net Forum — New releases room: Aprone
Re: Swamp, zombie fps by Aprone Hey guys, I've read the new posts and I totally agree that Swamp lacks in documentation.  As many of you know I've been ignoring my skype and emails for a while now, and letting them just pile up, but I did grab a rewritten Swamp readme that someone emailed to me.

Re: [Audiogames-reflector] shadow rine, new japanese rpg

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: dd
Re: shadow rine, new japanese rpg bladestorm, I see what you meant! lol exploration does come in quite a bit, especially if you're getting itemsalso on the clipboard thing, maybe someone could contact MM directly? I think he does have an account here, or was that kyoeither way both of them are w

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-17 Thread AudioGames.net Forum — New releases room: garrett
Re: Swamp, zombie fps by Aprone Hey aprone, I think that there should be a voice chat feature.URL: http://forum.audiogames.net/viewtopic.php?pid=145187#p145187 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://

Re: [Audiogames-reflector] shadow rine, new japanese rpg

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: shadow rine, new japanese rpg Yeah, I have to agree there. I'm really hoping he at least leaves in a toggle for text output to clipboard. I know he has a couple of games, namely Fighting Cores and Hatsuri Combat or whatever it's called, that have no output to clipboard options. Lets all hope

Re: [Audiogames-reflector] Adventure At C:

2013-08-17 Thread AudioGames.net Forum — New releases room: garrett
Re: Adventure At C: And pruductive?URL: http://forum.audiogames.net/viewtopic.php?pid=145185#p145185 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogame

Re: [Audiogames-reflector] Death Match

2013-08-17 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Death Match I went in to the engine room got the cable refueled the engines. Then I decided to go back in to the engine room to check it out some more and got the error when I went through the engine room  door. It only happens when I go in twice.URL: http://forum.audiogames.net/viewtopic.ph

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: How do you get past a level in Shadow rine? Honestly, I mostly guessed my way through that. The clue says something about turning all the statues toward the center, so at first I tried facing one north, and the other two facing each other, left one east, right one west. That didn't work, did

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: bladestorm360
Re: Guide for playing japanese audiogames I had that problem with ProTalker at first too. Try removing and re-installing the AddOn. Failing that you may actually have to go in and clear out the drivers before re-installing. To do this you just need to go to Program files/NVDA/Synth Drivers, and

Re: [Audiogames-reflector] what was the first audiogame you ever played?

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: pitermach
Re: what was the first audiogame you ever played? My very first games I played were mainstream ones on the PS1. I never really got anywhere with them, but still found it rather fun. I was especially fund of GTA, Driver, various need for speed games and tekken 3, which I played by button mashing.

Re: [Audiogames-reflector] Death Match

2013-08-17 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match No, because the traceback isn't giving any line information, just functions. You will need to tell me when and where and exactly what you did for me to nail it down.URL: http://forum.audiogames.net/viewtopic.php?pid=145180#p145180 ___

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: Guide for playing japanese audiogames The problem is my laptop didn't come with a Windows CD.URL: http://forum.audiogames.net/viewtopic.php?pid=145179#p145179 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-17 Thread AudioGames.net Forum — New releases room: Phanthom
Re: Swamp, zombie fps by Aprone Aprone, I'm curious about something else, is there a chance that you'd ever consider allowing people to submit maps for the game? I don't mean that every submitted map would be allowed on the game but you could allow people to submit maps to you and look them over

Re: [Audiogames-reflector] shadow rine, new japanese rpg

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: BryanP
Re: shadow rine, new japanese rpg Now we just need an English translation. LOL.URL: http://forum.audiogames.net/viewtopic.php?pid=145177#p145177 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucu

Re: [Audiogames-reflector] Difficulties with Audacity

2013-08-17 Thread AudioGames.net Forum — Off-topic room: camlorn
Re: Difficulties with Audacity Well, ideally you'd not use Audacity for this.  Literally would not use Audacity for this.  Go play with QWS, as that is more along the lines of what you're trying to do.  That is, unless I'm drastically misunderstanding.    What you have to do is make a second tra

Re: [Audiogames-reflector] Death Match

2013-08-17 Thread AudioGames.net Forum — New releases room: flame_elchemist
Re: Death Match Did you find a way to fix the error I got? Call stack size: 4Function: void objectiveactivate()Function: void gameloop()Function: void mainmenu()Function: void main()URL: http://forum.audiogames.net/viewtopic.php?pid=145175#p145175 ___

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: How do you get past a level in Shadow rine? Trying to figure out what the writing on the dor in the dragon shrine says. I understand it, and it refered to three dragons which are the statues. Saw the instructions for the puzzle in this thread but am now curious more than anything. What in th

Re: [Audiogames-reflector] How do you get past a level in Shadow rine?

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: How do you get past a level in Shadow rine? Trying to figure out what the writing on the dor in the dragon shrine says. Saw the instructions for the puzzle but am now curious more than anything. What in there gives the clue of turning statues south other than the south seal being broken when

Re: [Audiogames-reflector] My movie

2013-08-17 Thread AudioGames.net Forum — Off-topic room: the terminator
Re: My movie hay that doesn't work. send or upload that thing again.Michael Angel, a real terminator!Add me at skype! raton.miguelito.glpsfeel free to add me, i will accept you, terminators are not shy!URL: http://forum.audiogames.net/viewtopic.php?pid=145173#p145173 ___

Re: [Audiogames-reflector] Difficulties with Audacity

2013-08-17 Thread AudioGames.net Forum — Off-topic room: the terminator
Re: Difficulties with Audacity hay. can you post here, the leank, of audacity?thanks a lot!Michael Angel, A real terminator!or, hit me at skype, or email.Add me at skype! raton.miguelito.glpsfeel free to add me, i will just accept you, terminators are not shy!URL: http://forum.audiogames.net/vie

Re: [Audiogames-reflector] n v d a addons hub

2013-08-17 Thread AudioGames.net Forum — Off-topic room: the terminator
Re: n v d a addons hub hay folks.what is the delctalk and o c r? thanks!Michael Angel, A real terminator!add me at skype! raton.miguelito.glpsfeel free to add me, i will just accept you, terminators are not shy!URL: http://forum.audiogames.net/viewtopic.php?pid=145171#p145171 __

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-17 Thread AudioGames.net Forum — New releases room: play_girl
Re: Swamp, zombie fps by Aprone Hi all. I have a couple things I wanna talk about. First do I think hackers should be ever allowed back into swamp, my answer is hell no! They messed up, they hacked the system, and they gdid nothing, but give aprone a lot of stress, and make more work for him. No

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-17 Thread AudioGames.net Forum — New releases room: criticview
Re: Swamp, zombie fps by Aprone Hi,As I said before, I really don't mind a annual or monthly subscription, if it will be wurth it... Sure, bugfixes will have to happen, and from time to time updates or special events would certainly help. As for the special items etc, a kind of lute map would so

Re: [Audiogames-reflector] Guide for playing japanese audiogames

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: connor142
Re: Guide for playing japanese audiogames hi, I can't turn on the pro talker english sinthysizer, it says could not load sinthisyser, and I have all two plugins and app lokal installed, am on the japanees keyboard.URL: http://forum.audiogames.net/viewtopic.php?pid=145168#p145168 ___

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-17 Thread AudioGames.net Forum — New releases room: arqmeister
Re: Swamp, zombie fps by Aprone You know, i want to see aprone push out this rpg as soon as he can. I would be happy to play swamp campaigns for a long time, while we get these server issues and paying players or not figured out. Personally, there is a bright future for gaming, and swamp has bee

Re: [Audiogames-reflector] Adventure At C:

2013-08-17 Thread AudioGames.net Forum — New releases room: jaybird
Re: Adventure At C: If you're not above outright cheating, let the Autoit script do the shooting for you during the hungry .zip files bit. If not, read on...SpoIlersOf course, you could always use your laser..but assuming you haven't raised your stats yet, there's a little reward for defeati

Re: [Audiogames-reflector] Death Match

2013-08-17 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match OK, now that everything has settelde down and my cousins are currently off playing a video game, I have had a chance to continue on dm development. I'm partly taking a look at pure basic for 2 reasons. For 1, its grate because I would be able to incorporate visuals as well as aud

Re: [Audiogames-reflector] What will happen to aemon deluxe after windows xp dies?

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: Chris
Re: What will happen to aemon deluxe after windows xp dies? Hi.Yes, I have to agree with Thomas.You could get a newer computer with better hardware but still run an XP Virtual Machine and do everything you enjoy doing on XP.This is in fact what I'm attempting to do with the mac. I like the Mac O

Re: [Audiogames-reflector] looking for a game codebase for web game.

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: looking for a game codebase for web game. Hi Mike. I really don't know in terms of code bases for web games, since logd and improbable island (which are basically the same), are the only ones I know, though i've seen enough clone games to suggest that there are at least some others floating

Re: [Audiogames-reflector] questions about audiogames.net games

2013-08-17 Thread AudioGames.net Forum — Audiogames Exclusive Games: Dark
Re: questions about audiogames.net games Moderation! I  moved this  since as a game designed by Richard and  sander, questions about snella should be asked in this room of the forum, along with playcenter games etc.URL: http://forum.audiogames.net/viewtopic.php?pid=145162#p145162 __

Re: [Audiogames-reflector] questions about audiogames.net games

2013-08-17 Thread AudioGames.net Forum — Audiogames Exclusive Games: jack
Re: questions about audiogames.net games Don't know why that's happening, mostly cause well it's a 16 bit app and most 16 bit apps do that just install drive for now and you should be fine installing that it worked on my windows 7 machineURL: http://forum.audiogames.net/viewtopic.php?pid=145145#

[Audiogames-reflector] questions about audiogames.net games

2013-08-17 Thread AudioGames.net Forum — Audiogames Exclusive Games: harrylst
questions about audiogames.net games Hi,I am trying to install sneller and I get this error:The version of this file is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need an x86 (32-bit) or x64 (64-bit) version of the progr

Re: [Audiogames-reflector] What will happen to aemon deluxe after windows xp dies?

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: What will happen to aemon deluxe after windows xp dies? Hi Arq. Well for me ironically, the dos games aren't nostalgia, or at least not in terms of games I played years ago since I never actually had a system running dos, indeed I never even realized  computers could be used for fun stuff li

Re: [Audiogames-reflector] n v d a addons hub

2013-08-17 Thread AudioGames.net Forum — Off-topic room: Chris
Re: n v d a addons hub Hi.How do I use the pdf to text addon for NVDA? I am trying to read this pdf file but I cannot read it with Adobe reader. I cannot find documentation for the addon, so how do I use it?URL: http://forum.audiogames.net/viewtopic.php?pid=145160#p145160 __

Re: [Audiogames-reflector] Grendal's Cave

2013-08-17 Thread AudioGames.net Forum — New releases room: bladestorm360
Re: Grendal's Cave Just so you all know, the new world of Grendel's Cave is now active, with all new kingdoms, monsters and items. If anyone's been wanting to play but avoiding the reset, now's your chance to get started.URL: http://forum.audiogames.net/viewtopic.php?pid=145159#p145159

Re: [Audiogames-reflector] Considering the aftershokz bluetooth headset, is it worth it?

2013-08-17 Thread AudioGames.net Forum — Off-topic room: Locutus
Re: Considering the aftershokz bluetooth headset, is it worth it? Idk about the Bluetooth version, but I have the AfterShokz M2 with mic, which is basically the exact same design but with a wire, and I've got no complaints at all regarding the mic. I just hope you're not expecting the same exper

Re: [Audiogames-reflector] Another new project i'm trying to make: warrior battle

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: the doctor
Re: Another new project i'm trying to make: warrior battle Hi Severestormsteve,I have created this game.  or rather, been trying to creat it.  but i know i've made a few things break and such and haven't done it all yet. these threads are so people can keep track of how i'm doing in relation to

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-17 Thread AudioGames.net Forum — New releases room: Phanthom
Re: Swamp, zombie fps by Aprone I think Chow has it right on, I'd be willing to pay for Swamp the more and more I think about it but I'm also very curious on Aprone's thoughts on the matter of whether he thinks he can keep up with the player needs.  The server is a huge issue that would have to

[Audiogames-reflector] Considering the aftershokz bluetooth headset, is it worth it?

2013-08-17 Thread AudioGames.net Forum — Off-topic room: Chris
Considering the aftershokz bluetooth headset, is it worth it? Hi.Well, I recently heard a podcast on the aftershokz bluetooth headset and thought it sounded pretty good.However, I have a question.As you may know from my rfmab2 noise topic, I'm scared if I buy this headset htat I will end up with

Re: [Audiogames-reflector] what was the first audiogame you ever played?

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: mikerschs2
Re: what was the first audiogame you ever played? Hi,my very first audio game I ever played was top speed 3. It was and is so fun! Hope you like this game as well, since I think it is very funny. One thing, I had difficultys with online playing because both I and my friend was behind a Router.UR

Re: [Audiogames-reflector] Epitaph Officially Released

2013-08-17 Thread AudioGames.net Forum — New releases room: seal
Re: Epitaph Officially Released Yeah, why not, i am thinking what to use for soundpack. I like and dislike mush and don't know it very well to do great soundpack. Vipmud? well, dn't know how to do a soundpack there correctly, i mean looping ambiences and music for example etc. Some tips and guid

Re: [Audiogames-reflector] looking for a game codebase for web game.

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: pelantas
Re: looking for a game codebase for web game. hi@darki wasn't sure about if it was allowed to do my previous post. but now i know when i am not sure of a post to don't do it cause it is probably violating the rules.appologies.i'll check out the dragonprime tutorials. thanks. hopefully they will

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-17 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone hi john, this is also the thing, aprone must tell us once he has gotten things in order,  on his end if he would like us to do this. and i'd be more then happy to help. this hole payment idea can become super exciting! and, once again, he wil be the first develope

Re: [Audiogames-reflector] L-works

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: Sebby
Re: L-works I believe the initial purchase isn't the problem because the machine ID is submitted with the order; it's the after-sales that's the problem.URL: http://forum.audiogames.net/viewtopic.php?pid=145150#p145150 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] setting up Sonar linux virtual machine?

2013-08-17 Thread AudioGames.net Forum — Off-topic room: jack
Re: setting up Sonar linux virtual machine? If installing in your vm of sonar, just let it do it's thing. A virtual machine is totally isolated from your main computer. This means that if something happens like your vm crashes or even gets a malware, it will only effect the vm. Don't believe me?

Re: [Audiogames-reflector] Epitaph Officially Released

2013-08-17 Thread AudioGames.net Forum — New releases room: fastfinge
Re: Epitaph Officially Released @seal: There are lots of places where sounds could be triggered.  The mud even mentions sound repeatedly (as in: you hear a moaning sound to the northeast!).  However, I'm not all that interested in doing sound work. But if you are, I'm sure it would be welcomed.U

Re: [Audiogames-reflector] L-works

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: jack
Re: L-works Now that! is really weird. Even without automated system, I got my code for judgement day about 10 minutes after purchase. Did you read the page after you click the continue button after filling out the form? If there's an error, that would certainly explain it. Remember Liam also ha

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-17 Thread AudioGames.net Forum — New releases room: john
Re: Swamp, zombie fps by Aprone On the subject of documentation, I've been working on a full manual for swamp for a while now. Unfortunately, due to lack of motivation, amount of bugs in the current version, and the sheere size of the project, it's not been getting all that far. If a couple of p

Re: [Audiogames-reflector] questions about audiogames.net games

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: jack
Re: questions about audiogames.net games Don't know why that's happening, mostly cause well it's a 16 bit app and most 16 bit apps do that just install drive for now and you should be fine installing that it worked on my windows 7 machineURL: http://forum.audiogames.net/viewtopic.php?pid=145145#

Re: [Audiogames-reflector] Epitaph Officially Released

2013-08-17 Thread AudioGames.net Forum — New releases room: Dark
Re: Epitaph Officially Released Unfortunately I'm in music school next week, so likely won't have too much time to look into this one,  (though if arqmeister or the other editers want to it deffinately does sound like it needs a db page what with the access work done on the game), though if any 

Re: [Audiogames-reflector] Adventure At C:

2013-08-17 Thread AudioGames.net Forum — New releases room: Sebby
Re: Adventure At C: All right, fine, whatever. I give in and play. I actually had, up to that point, assumed the game was called "Adventure at sea" which may well have verged on the boring, so I was surprised to find out what it really was, and as people seemed to be recommending it along with m

Re: [Audiogames-reflector] Epitaph Officially Released

2013-08-17 Thread AudioGames.net Forum — New releases room: seal
Re: Epitaph Officially Released Oh, nice to hear that!What you think to implement soundpack like in alteraeon? what you think what actions and things can be triggered to have a sound?URL: http://forum.audiogames.net/viewtopic.php?pid=145143#p145143 __

Re: [Audiogames-reflector] looking for a game codebase for web game.

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: looking for a game codebase for web game. Moderation! @mike, posts to  simply get topics up the rankings are  not a good idea, since they don't particularly say anything new and just clutter the forum. Say someone  reads this topic,  but has no thoughts to reply, then comes back to read agai

Re: [Audiogames-reflector] shadow rine, new japanese rpg

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: shadow rine, new japanese rpg Brian, sad to hear that... guess Vista isn't as easy to figure out as 7 is. but DD is right. You go back to the temple and pierce the base of the altar with the sword by pressing enter.Also, for those who didn't browse the link DD put up... here is the set of re

Re: [Audiogames-reflector] what was the first audiogame you ever played?

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: what was the first audiogame you ever played? Well  Mike, I am registered blind in the Uk, however  to be registered blind in britain you are registered as blind if you have less than 20 feet of vision or less than 20 degrees visual field. Thus, a lot of people registered blind do have some

Re: [Audiogames-reflector] what was the first audiogame you ever played?

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: Sokun Prom Vireak
Re: what was the first audiogame you ever played? Hello, all friend, I can say that the first audio game I played was Q9 from Blastbay. It impressed me a lot. Right after I bet it,I found Judgementday, superliam, and other game like Three-D velocity. I like those game since they help reduce my d

Re: [Audiogames-reflector] what was the first audiogame you ever played?

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: Dark
Re: what was the first audiogame you ever played? [[wow]] Yukio, didn't know  audiogames were so known about in Japan  that a teacher would recommend them, needless to say it's not the same over here . Myself, I have limited vision so played graphical games all my life from the age of four. i co

Re: [Audiogames-reflector] shadow rine, new japanese rpg

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: assault_freak
Re: shadow rine, new japanese rpg There will be one pit where as soon as you jump over it, you'll find a key. The whole thing is about exploration and you'll find the keys eventually.URL: http://forum.audiogames.net/viewtopic.php?pid=145137#p145137 __

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-17 Thread AudioGames.net Forum — New releases room: welshweyr
Re: Swamp, zombie fps by Aprone Flyby, I would argue that you are not the only one who thinks logically about things, nor are you the only one who works hard for your money (I wish I had time to play Swamp while I was at work like some people do!), but you have raised some very good points.There

[Audiogames-reflector] Epitaph Officially Released

2013-08-17 Thread AudioGames.net Forum — New releases room: fastfinge
Epitaph Officially Released I know that the Epitaph mud has been discussed once before here, but at that point, it was still 0.5 alpha.  Now that 1.0 is finally open for players, I hope another mention won't go amiss!  The TL;DR version:website: http://www.epitaphonline.co.ukhost: epitaphonline.

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-08-17 Thread AudioGames.net Forum — New releases room: flyby chow
Re: Swamp, zombie fps by Aprone before any of us thinks further about payments to aprone regarding extra things for swamp i am sorry to be the logical doggie here but there is very big things that simply has to be fixed first, first and for most and even more important then the bugs, in aprones

[Audiogames-reflector] Epitaph Officially Released

2013-08-17 Thread AudioGames.net Forum — New releases room: fastfinge
Epitaph Officially Released I know that the Epitaph mud has been discussed once before here, but at that point, it was still 0.5 alpha.  Now that 1.0 is finally open for players, I hope another mention won't go amiss!  The TL;DR version:website: http://www.epitaphonline.co.ukhost: epitaphonline.

Re: [Audiogames-reflector] looking for a game codebase for web game.

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: pelantas
Re: looking for a game codebase for web game. hijust to get this topic up the row.and a single change in my plans. it is allowed to be any php game codebase.as long as it isn't logd.thanks in advance.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=145133#p145133 __

Re: [Audiogames-reflector] Adventure At C:

2013-08-17 Thread AudioGames.net Forum — New releases room: garrett
Re: Adventure At C: Guys, I need you to post the productive, it won't let me instal.URL: http://forum.audiogames.net/viewtopic.php?pid=145132#p145132 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin

Re: [Audiogames-reflector] what was the first audiogame you ever played?

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: pelantas
Re: what was the first audiogame you ever played? hiyeah i am impressed by you yukio that a japanese teacher recommended you to play a certain audiogame. but that shouldn't happen in my country either, unless i am at a company for the blind and visually impaired people and the subject is gaming

Re: [Audiogames-reflector] Death Match

2013-08-17 Thread AudioGames.net Forum — New releases room: danny
Re: Death Match Might be, depends. Apart from bgt i'm also taking a look at pure basic, which is another grate programming language. As for dm developments, I havn't managed to get anything else besides the start of mission 2 done with it because my cousins are staying with us, and i'm taking mu

[Audiogames-reflector] questions about audiogames.net games

2013-08-17 Thread AudioGames.net Forum — General Game Discussion: harrylst
questions about audiogames.net games Hi,I am trying to install sneller and I get this error:The version of this file is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need an x86 (32-bit) or x64 (64-bit) version of the progr

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