Re: writers born blind

2014-11-07 Thread AudioGames . net Forum — Off-topic room : nin via Audiogames-reflector
Re: writers born blind I did some research on this subject and I am quite surprised with what I found. the only writer born blind I was able to gather some information about was hellen cheller: http://en.wikipedia.org/wiki/Helen_KellerI was expecting to find more blind writers because blind

computer simyalater 1.2 link please?

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : fluffy solger via Audiogames-reflector
computer simyalater 1.2 link please? Hican someone give me this game's installer please? URL: http://forum.audiogames.net/viewtopic.php?pid=194161#p194161 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com htt

Re: instant translate problem

2014-11-07 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector
Re: instant translate problem Alt tab/ctrl tabWait for focus to changeEnter text fieldclear current contents (don't use ctrl+a if you're playing Bokurano Daibouken; that will skip whatever you're translating!)pasteexit text fieldfind translationalt tab/ctrl tab to return to subjectRepeatOr,

Re: writers born blind

2014-11-07 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: writers born blind Hi Nin. Hellen Cheller is quite specific to disability, rather than writing fiction. I have encountered a couple of blind academics writing on the field, and even at one stage heard about a 19th century Blind professor of architecture at oxford, however in terms of ge

Re: "Hunter" and other licences

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: "Hunter" and other licences Superliam is On this page on Lworks There are links to download the demo and full versions, (don't know why he's still got the demo up now that the game is free, but hay).Enjoy! URL: http://forum.audiogames.net/viewtopic.php?pid=194164#p194164 __

Re: instant translate problem

2014-11-07 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector
Re: instant translate problem Yeah, well put... that and NVDA's Japanese support is much better than JAWS. I love having an addon that pulls information straight from google translate with one keystroke. URL: http://forum.audiogames.net/viewtopic.php?pid=194165#p194165

Re: computer simyalater 1.2 link please?

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: computer simyalater 1.2 link please? what is this game about? URL: http://forum.audiogames.net/viewtopic.php?pid=194166#p194166 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukog

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-07 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific Speaking about finding job, I agreed. for blind people who lives in the developing country like me, it is hard to find a job though. URL: http://forum.audiogames.net/viewtopic.php?pid=194167#p194167 _

Re: Youtube Website, strange issue with search results

2014-11-07 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: Youtube Website, strange issue with search results Hello,I just found this web, it is accessible to youtube though. try it on Here. URL: http://forum.audiogames.net/viewtopic.php?pid=194168#p194168 ___ Audiogames-reflector mailing list Au

Re: Prometheus: The Eternal Wars

2014-11-07 Thread AudioGames . net Forum — New releases room : Exodus via Audiogames-reflector
Re: Prometheus: The Eternal Wars ah. Sorry to hear about the attack. I wanted to redo my descriptions anyway so I'll go and get stuck back in. URL: http://forum.audiogames.net/viewtopic.php?pid=194169#p194169 ___ Audiogames-reflector mailing

Re: Cyber Knights discussion

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: Cyber Knights discussion Hello, the thing with the long press on the navigate west switch doesnt work for me. When I long press the button and release it after sometime, the building list comes up. But I still cant navigate to a building in the zone.Can someone please help me with that

Re: speech synths in movies?

2014-11-07 Thread AudioGames . net Forum — Off-topic room : Naruto via Audiogames-reflector
Re: speech synths in movies? hey. the move that used elequents was sevin pounds with will smith i do believe. URL: http://forum.audiogames.net/viewtopic.php?pid=194171#p194171 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: Bug in Ultrapower

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : adiluralbaev via Audiogames-reflector
Re: Bug in Ultrapower Hi! The problem was that I installed over the old version, that originated the conflict. URL: http://forum.audiogames.net/viewtopic.php?pid=194172#p194172 ___ Audiogames-reflector mailing list Audiogames-reflector@sabaha

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-07 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 On Twitter, Audiodefence posted the following;I can't say dates exactly as Apple have to approve. Just wait for an update notice on your device. thanksNot sure if this means the update is already out, or if it is going to

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-07 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 On Twitter, Audiodefence posted the following;I can't say dates exactly as Apple have to approve. Just wait for an update notice on your device. thanksNot sure if this means the update is already out, or if it is going to

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-07 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 On Twitter, Audiodefence posted the following;I can't say dates exactly as Apple have to approve. Just wait for an update notice on your device. thanksNot sure if this means the update is already out, or if it is going to

Re: "Hunter" and other licences

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : raygrote via Audiogames-reflector
Re: "Hunter" and other licences Dark, I'm not sure if that link is to the free version or not, or if that's the full version which requires a registration. I haven't checked. I don't have a link to the free version that Liam put out a while back, but I'll dig around for it if someone doesn'

Re: speech synths in movies?

2014-11-07 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector
Re: speech synths in movies? in one episode of 16 bit high, the mac voice "trinoids" was the voice of dr. whiry's cancer curing robot that is destroyed by mega kid. URL: http://forum.audiogames.net/viewtopic.php?pid=194175#p194175 ___ Audioga

Re: accessible bitcoin client on windows

2014-11-07 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector
Re: accessible bitcoin client on windows Isn't bitcoin bankrupt? URL: http://forum.audiogames.net/viewtopic.php?pid=194176#p194176 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukogl

Re: The "Tildeverse!" Free Shell Accounts

2014-11-07 Thread AudioGames . net Forum — Off-topic room : blindncool via Audiogames-reflector
Re: The "Tildeverse!" Free Shell Accounts Interesting. I think I might sign up. URL: http://forum.audiogames.net/viewtopic.php?pid=194177#p194177 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://saba

Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-11-07 Thread AudioGames . net Forum — New releases room : ambro86 via Audiogames-reflector
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 Hi, this game is fantastic. But I don'w know how to change the weapon in the endless mode. I've tried to swipe up but it shot with the first weapon. How can I do? URL: http://forum.audiogames.net/viewtopic.php?pid=194178

Re: computer simyalater 1.2 link please?

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : Arabic two thousand via Audiogames-reflector
Re: computer simyalater 1.2 link please? is to simulate a computer URL: http://forum.audiogames.net/viewtopic.php?pid=194179#p194179 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucuko

Re: Braillemon status update!

2014-11-07 Thread AudioGames . net Forum — New releases room : ammericandad2005 via Audiogames-reflector
Re: Braillemon status update! I can't wait for the next release!also, did you check your mail for something from "nicholas McColm" with an attachment? URL: http://forum.audiogames.net/viewtopic.php?pid=194180#p194180 ___ Audiogames-reflector

Re: The contraversy of Mallenche, and its creator, Howard Sherman

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector
Re: The contraversy of Mallenche, and its creator, Howard Sherman Hi,This is why I like the stuff from Choice of Games, because it is impossible to cheat. The only way to undo a choice, is to restart the hole adventure again. URL: http://forum.audiogames.net/viewtopic.php?pid=194181#p19418

Re: "Hunter" and other licences

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: "Hunter" and other licences Hi Raygrote. The full version that requires a registration isn't on Liam's site anymore, the full version up for download is the free one. URL: http://forum.audiogames.net/viewtopic.php?pid=194182#p194182 ___ A

Re: The contraversy of Mallenche, and its creator, Howard Sherman

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: The contraversy of Mallenche, and its creator, Howard Sherman @Briant That ease of cheating by using the back button is not inherent to gamebooks, accept those that are basic html such as the Lone wolf or Arborell ones. Any gamebook that has sufficient programming disables the back func

Re: Monthly chat November

2014-11-07 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: Monthly chat November @blindncool, Apple store full of geniuses? hmmm, which Apple store is that, many I've seen have been quite the opposite, and the less said about the last man I spoke to from Apple customer services the better :d.Well things have been fun, my victor stream has arriv

Re: computer simyalater 1.2 link please?

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : burak via Audiogames-reflector
Re: computer simyalater 1.2 link please? Hi, I am sorry, I have lost the thing short while after I uploaded the game to dropbox to my comp crashing. I'm really sorry. Does someone have this? URL: http://forum.audiogames.net/viewtopic.php?pid=194186#p194186 _

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-07 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific well, you're talking about developed countries regarding to jobs, and you say that that's hard to find a job, even in USA or UK. Then what about countries like Iran, Iraq, Afghanistan, Pakistan, or even my country, Albania. Here it's

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-07 Thread AudioGames . net Forum — Off-topic room : shuteye via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific Interesting discussion. I'm hearing rumblings around the library and education industries in Canada that NVDA is the next big thing for them. Governments are becoming motivated by the fact that they can comply with existing accessibi

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-07 Thread AudioGames . net Forum — Off-topic room : Diego via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific hello guys!clear that NVDA copied features of jaws, but what I mean is, jaws, window eyes and NVDA copy resources from one another.Even if JAWS is already a software with many years, does not think that NVDA / window eyes make a feat

Re: bokurano daiboukenn 3

2014-11-07 Thread AudioGames . net Forum — New releases room : bigdog via Audiogames-reflector
Re: bokurano daiboukenn 3 anyone know if there is a way to reset the stage limiter when you get to stage 25?  I switched the difficulty level because it was too hard and i couldn't level up enough but it still limits the stages i can access and now it won't let me even go into the extras me

XBMCTTS and Mac issue

2014-11-07 Thread AudioGames . net Forum — Off-topic room : cj89 via Audiogames-reflector
XBMCTTS and Mac issue Hi there. I know some of you use XBMC on a Mac. I copied the repo and tts addons to the necessary folder, but the only thing I get is a startup sound and a beep a few seconds later. How do I enable speech? I'd love love love to know as this sounds like an amazing progr

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-07 Thread AudioGames . net Forum — Off-topic room : bryant via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific @danny: you are absolutely right. It is because of the economy that these companies are charging this much. Maybe if the economy wasn't so screwed up and crappy, maybe these companies wouldn't be charging so much. But, as it stands r

Re: bokurano daiboukenn 3

2014-11-07 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector
Re: bokurano daiboukenn 3 here is the BK3 archive:https://www.dropbox.com/s/k15d6h10m0ld9kh/bk3.zip?dl=1 URL: http://forum.audiogames.net/viewtopic.php?pid=194193#p194193 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-g

My Teamtalk Hotel

2014-11-07 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector
My Teamtalk Hotel So I'm running a small teamtalk server called the Hotel. There is three levels in the hotel. The first floor has the lobie and the pool side. The second Level has three general rooms 101 through 103. The Third level has rooms 104 through 106. These rooms are for Private ch

Re: Clok Mud

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : Jirato via Audiogames-reflector
Re: Clok Mud Just wanted to drop a quick note, that in celebration of the recent influx of new players, we've decided to enable a skill gain multiplier for the weekend.Several of our users have made sound packs that are available for download on our BBS.  There's a couple links earlier in t

Re: bokurano daiboukenn 3

2014-11-07 Thread AudioGames . net Forum — New releases room : Arabic two thousand via Audiogames-reflector
Re: bokurano daiboukenn 3 and what is that archive? URL: http://forum.audiogames.net/viewtopic.php?pid=194196#p194196 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: bokurano daiboukenn 3

2014-11-07 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector
Re: bokurano daiboukenn 3 it is Kerry's bk3 playthroughs. URL: http://forum.audiogames.net/viewtopic.php?pid=194197#p194197 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/c

Re: Braillemon status update!

2014-11-07 Thread AudioGames . net Forum — New releases room : daigonite via Audiogames-reflector
Re: Braillemon status update! Alright, here's the scoop:I just finished implementing all the maps that will be available in this release. I am going to modify a few events so that they have certain sound effects. In addition, I am going to make sure all the accessibility information is fill

Save files in the game "Inquisitor"

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : adiluralbaev via Audiogames-reflector
Save files in the game "Inquisitor" Hello. I have a question. Where is the save game files "Inquisitor"? Which folder stores game save files?Thanks in advance for your answers! URL: http://forum.audiogames.net/viewtopic.php?pid=194199#p194199 ___

Re: computer simyalater 1.2 link please?

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : valencia foreclosures2 via Audiogames-reflector
Re: computer simyalater 1.2 link please? It is important that you start out slow in the beginning. Your first deal in real estate may take a lot longer than anticipated. Sometimesvalencia foreclosuresthe terms won't be right. Don't settle for an investment property just to get started. It's

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-07 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific Jaws has enough features, and I don't know that it'll come the day when freedom scientific will copy a feature from a open-sourse screen reader. There are a group of people who work on FS, and they can design their own features. URL

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-07 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific It isn't just economy... JAWS has cost an arm and a leg for as long as I can remember before economy started going down the toilet. It's the resources they have to put in to making JAWS, as well as the fact that in the bigger sceme,

Re: alter aeon help

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : valencia foreclosures2 via Audiogames-reflector
Re: alter aeon help It is important that you start out slow in the beginning. Your first deal in real estate may take a lot longer than anticipated. Sometimesvalencia foreclosuresthe terms won't be right. Don't settle for an investment property just to get started. It's a waste of time and

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-07 Thread AudioGames . net Forum — Off-topic room : danny via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific @afrim Every screen reader copys from one another, be it jaws, window eyes, what have you. This isn't exactly a bad thing, it just means the features happen to be useful. For exampple, when snowboarding games first came out on the pl

Re: Clok Mud

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : cx2 via Audiogames-reflector
Re: Clok Mud Thanks, that looks better than the 2.5 soundpack for various reasons.As for skill gain multiplier weekend, wooh! I thought my skill gains had suddenly jumped up a bit. URL: http://forum.audiogames.net/viewtopic.php?pid=194205#p194205 ___

Re: accessible bitcoin client on windows

2014-11-07 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: accessible bitcoin client on windows One of the bitcoin exchange sites went under, that's like a bank collapsing. It was bad if you dealt with them but it didn't destroy the currency, it just caused a big drop in confidence. Unless there's something else that happened I haven't heard ab

Re: accessible bitcoin client on windows

2014-11-07 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: accessible bitcoin client on windows On LocalBitcoins.com, right now, 1 BTC is £221. So not at all bad. URL: http://forum.audiogames.net/viewtopic.php?pid=194207#p194207 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahatti

Re: The contraversy of Mallenche, and its creator, Howard Sherman

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector
Re: The contraversy of Mallenche, and its creator, Howard Sherman Fair enough Dark, we definitely disagree on the virtues of open parsers. At least to me, the open parser is basically a contract by the game author to do no evil to the player's fundamental wishes, which just clearly isn't ho

Re: Cyber Knights discussion

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : TreseBrothers via Audiogames-reflector
Re: Cyber Knights discussion @simba - what exactly is the VO description of the button you are long pressing?  Sounds like it isn't the right button.  Maybe there is a labeling issue. URL: http://forum.audiogames.net/viewtopic.php?pid=194209#p194209

Re: Prometheus: The Eternal Wars

2014-11-07 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Prometheus: The Eternal Wars So for some reason, my number pad isn't working for movement in vipmud. I'm pretty sure it used to, so I'm not sure what to do about this. Also, any tips for combat? I've tried scanning the ship to know where to aim, but each time I do that now, it just aims

Re: bokurano daiboukenn 3

2014-11-07 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector
Re: bokurano daiboukenn 3 Hi guys, i am having a problem with fireballs. No matter how high I increase my hp, if I shoot at a fireball and it is too close to me the blast instantly kills me and deals a couple hundred thousand more points of damage than hp I have. For example I had 1.5 milli

Re: the menuX class

2014-11-07 Thread AudioGames . net Forum — Developers room : keyIsFull via Audiogames-reflector
Re: the menuX class That class is really really old.  would suggested using enhanced_menu, you can find it in the bgt code up for grabs forum, URL: http://forum.audiogames.net/viewtopic.php?pid=194213#p194213 ___ Audiogames-reflector mailing

the menuX class

2014-11-07 Thread AudioGames . net Forum — Developers room : burak via Audiogames-reflector
the menuX class Hey all, I have the menuX class. I am trying to use it with the following code:#include"menuX.bgt"void main() {show_game_window("menux test");dynamic_menu menu;menu.add_click_sound("menux/click.wav");menu.add_enter_sound("menux/enter.wav");menu.add_item_tts("choice 1.2.1.3.1

Re: the menuX class

2014-11-07 Thread AudioGames . net Forum — Developers room : burak via Audiogames-reflector
Re: the menuX class The one that aaron created? It doesn't have support for added sounds etc. URL: http://forum.audiogames.net/viewtopic.php?pid=194214#p194214 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.co

Re: Clok Mud

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : cw via Audiogames-reflector
Re: Clok Mud No kidding. For example, you could type "coord" with the earlyer pack and get the X and Y coords. For a while I thought that was part of the game until I looked at my logs. LOL. Anyway, I am wundering if the sound pack I got is slowing things down. URL: http://forum.audiogames

Re: The contraversy of Mallenche, and its creator, Howard Sherman

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector
Re: The contraversy of Mallenche, and its creator, Howard Sherman I think Sebby the ultimate difference is a difference in opinion about what the purpose of a parser is and ultimate the nature of interactive fiction. I myself never played any if before 2004, and only discovered interactive

Re: The "Tildeverse!" Free Shell Accounts

2014-11-07 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector
Re: The "Tildeverse!" Free Shell Accounts Enjoy!Feel free to check out other sites while you are at it, to get a feel how people are using them. URL: http://forum.audiogames.net/viewtopic.php?pid=194217#p194217 ___ Audiogames-reflector mailin

Re: bokurano daiboukenn 3

2014-11-07 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector
Re: bokurano daiboukenn 3 I think that's just how they work... unless there's a secret we don't know about. Increasing defence doesn't help? I didn't know they ignored that... the smartest thing I've found to do is either to block them with a defend master or just jump over them. URL: http

Re: bokurano daiboukenn 3

2014-11-07 Thread AudioGames . net Forum — New releases room : Hayri Tulumcu via Audiogames-reflector
Re: bokurano daiboukenn 3 if you have listen to my 2 BK3 recordings you will find out how to survive! URL: http://forum.audiogames.net/viewtopic.php?pid=194219#p194219 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucu

Re: Prometheus: The Eternal Wars

2014-11-07 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector
Re: Prometheus: The Eternal Wars Greetings!Focus, or f, would probably be the command you're looking for.Also, ships can be aimed at by typing 'aim shipname' as well, it does not have to be coordinates. URL: http://forum.audiogames.net/viewtopic.php?pid=194220#p194220 _

I would like to try a hackintosh on a vm

2014-11-07 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector
I would like to try a hackintosh on a vm hi,I would like to try to run a hackintosh with a vm. I'm using an amd pc. Will it work? And can you also give a link to the hackintosh? URL: http://forum.audiogames.net/viewtopic.php?pid=194221#p194221 __

Re: Monthly chat November

2014-11-07 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector
Re: Monthly chat November hi,Please can you give me links for harry potter e-books?Thanks.Btw I had exams and most of them are terable, no! URL: http://forum.audiogames.net/viewtopic.php?pid=194222#p194222 ___ Audiogames-reflector mailing

Re: Prometheus: The Eternal Wars

2014-11-07 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Prometheus: The Eternal Wars I'm so glad you got rid of the aim at coord system.  makes combat a lot more fun and far less of a chore.at least, that's what I'm hoping.  time to get me some more points by salvaging and whatever else I can do. URL: http://forum.audiogames.net/viewtopic.p

Re: a proposal, jaws lite shareware by freedom scientific

2014-11-07 Thread AudioGames . net Forum — Off-topic room : enes via Audiogames-reflector
Re: a proposal, jaws lite shareware by freedom scientific hi,I disagree with the idea that jaws is reasonably priced.  The economical crisis isn't an excuse to charge outragiously for a product that is inferior to nvda in almost every way.if fs continues to charge outragiously for jaws, iet

One step forward, two steps back with Speech Manager

2014-11-07 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
One step forward, two steps back with Speech Manager Hi all,So, I've managed to get BGT to not generate an error log when running the script, so BGT doesn't have an issue with the set_library_path method anymore. However, even though the error log is no longer being generated (progress), th

One step forward, two steps back with Speech Manager

2014-11-07 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
One step forward, two steps back with Speech Manager Hi all,So, I've managed to get BGT to not generate an error log when running the script, so BGT doesn't have an issue with the set_library_path method anymore. However, even though the error log is no longer being generated (progress), th

One step forward, two steps back with Speech Manager

2014-11-07 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
One step forward, two steps back with Speech Manager Hi all,So, I've managed to get BGT to not generate an error log when running the script, so BGT doesn't have an issue with the set_library_path method anymore. However, even though the error log is no longer being generated (progress), th

One step forward, two steps back with Speech Manager

2014-11-07 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
One step forward, two steps back with Speech Manager Hi all,So, I've managed to get BGT to not generate an error log when running the script, so BGT doesn't have an issue with the set_library_path method anymore. However, even though the error log is no longer being generated (progress), th

Re: I would like to try a hackintosh on a vm

2014-11-07 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: I would like to try a hackintosh on a vm What's this OS looks like? I wanna try it too. URL: http://forum.audiogames.net/viewtopic.php?pid=194226#p194226 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Pizza dude's got thirty seconds!

2014-11-07 Thread AudioGames . net Forum — AG-News room : MUGZ via Audiogames-reflector
Re: Pizza dude's got thirty seconds! hi tried installing but getting an error message that the exe file cannot be created when I click unzip. the  game menu installed without any problems. I am running windows 8.1. any ideas URL: http://forum.audiogames.net/viewtopic.php?pid=194227#p194227

JAWS16 not support in RSGames?

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
JAWS16 not support in RSGames? Hi all,I just ran the RSGames client with jaws 16, and It didn't support either. when RSGames starts up, it uses sapi5 voices.have anyone experiencing this problem?Socheat URL: http://forum.audiogames.net/viewtopic.php?pid=194228#p194228 _

Re: JAWS16 not support in RSGames?

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: JAWS16 not support in RSGames? One thing I forgot to add: when I use it with NVDA, the client works fine. URL: http://forum.audiogames.net/viewtopic.php?pid=194229#p194229 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahat

Re: JAWS16 not support in RSGames?

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : kool_turk via Audiogames-reflector
Re: JAWS16 not support in RSGames? I believe they released an update for jaws 16, but you have to get it from the site.It won't download automatically. URL: http://forum.audiogames.net/viewtopic.php?pid=194230#p194230 ___ Audiogames-reflector

Re: JAWS16 not support in RSGames?

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: JAWS16 not support in RSGames? Ok, I'm gonna download now. URL: http://forum.audiogames.net/viewtopic.php?pid=194231#p194231 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.

Re: JAWS16 not support in RSGames?

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector
Re: JAWS16 not support in RSGames? thanks now it works. URL: http://forum.audiogames.net/viewtopic.php?pid=194232#p194232 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi

Re: I would like to try a hackintosh on a vm

2014-11-07 Thread AudioGames . net Forum — Off-topic room : Hayden via Audiogames-reflector
Re: I would like to try a hackintosh on a vm I'm rather confused by "Hackintosh". Are you referring to OS X? If so, I would absolutely recommend that you not try that on a VM; OS X does not play well on a windows computer in most cases. URL: http://forum.audiogames.net/viewtopic.php?pid=19

Stuck with menu code again

2014-11-07 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Stuck with menu code again Hi all,In an attempt to fully integrate speech into Memory Train Deluxe, I added a "speech options" item to my main menu. The problem comes up when BGT compiles and it runs into a problem with my while statement for exit game. Since "Exit game" is no longer option

Stuck with menu code again

2014-11-07 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Stuck with menu code again Hi all,In an attempt to fully integrate screen reader support into Memory Train Deluxe, I added a "speech options" item to my main menu which should call the configure() method from Speech Manager. The problem comes up when BGT compiles and it runs into a problem

Re: I would like to try a hackintosh on a vm

2014-11-07 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector
Re: I would like to try a hackintosh on a vm What the hell is wrong wit hthe both of you? Building a hackintosh on a VM is impossible. I've tried it before. Do not try this. If Apple finds out about it, your screwed. They'll get you faster than you can blink. I'm not sure what's going throu

Re: Stuck with menu code again

2014-11-07 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector
Re: Stuck with menu code again Looks like it's an extra brace before the third if statement. URL: http://forum.audiogames.net/viewtopic.php?pid=194236#p194236 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Stuck with menu code again

2014-11-07 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector
Re: Stuck with menu code again Hmm. I just took a look at the language tutorial and found out that ! is the negation operator. I've read it before, I've just forgotten about BGT specifics because I just completed a chapter on logic, and where programming is concerned conditionals, negation

Re: I would like to try a hackintosh on a vm

2014-11-07 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector
Re: I would like to try a hackintosh on a vm Just wondering. URL: http://forum.audiogames.net/viewtopic.php?pid=194238#p194238 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.c

Re: I would like to try a hackintosh on a vm

2014-11-07 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: I would like to try a hackintosh on a vm The short answer is that yes, you can do it, but honestly, you really wouldn't want to. The experience is deeply unpleasant and what is the point? OS X plays best with Apple hardware, and you know there's a fairly good reason for that … URL: ht

Re: accessible bitcoin client on windows

2014-11-07 Thread AudioGames . net Forum — Off-topic room : cx2 via Audiogames-reflector
Re: accessible bitcoin client on windows Of course the questions are how many places you deal with accept BTC, how often and how much do you spend with them, and is there any improvement in pricing or convenience by using BTC over a conventional currency?Given that BTC is more vulnerable to

Re: JAWS16 not support in RSGames?

2014-11-07 Thread AudioGames . net Forum — General Game Discussion : kool_turk via Audiogames-reflector
Re: JAWS16 not support in RSGames? I believe they released an update for jaws 16, but you have to get it from the site.To clarify, an update to RS Games, not jaws 16, wouldn't want people getting confused now.It won't download automatically. URL: http://forum.audiogames.net/viewtopic.php?p

Re: accessible bitcoin client on windows

2014-11-07 Thread AudioGames . net Forum — Off-topic room : Sebby via Audiogames-reflector
Re: accessible bitcoin client on windows I jumped on the BTC bandwagon at various points, including trading both ways for currency.Given that I don't have much BTC now, I'd say you're right--whether or not I'd given thought to the reasons, fiat currency is alive and well, and BTC hasn't eve

Re: androide help desk

2014-11-07 Thread AudioGames . net Forum — Off-topic room : afrim via Audiogames-reflector
Re: androide help desk Hi,I would like some further more information. What is it about? you have only written about android query and nothing more. I am an android user and I think I can help to somewhat extend. URL: http://forum.audiogames.net/viewtopic.php?pid=194242#p194242

Re: bokurano daiboukenn 3

2014-11-07 Thread AudioGames . net Forum — New releases room : shang tsung via Audiogames-reflector
Re: bokurano daiboukenn 3 Hello everyone! haritulumtsu, I listened to a bit of your passing, bokurano daiboukenn 3 this is ridiculous! especially when you're at the end to sing URL: http://forum.audiogames.net/viewtopic.php?pid=194243#p194243 ___