Re: We are developing a fps audio game using 3D sound (HRTF)

2016-10-24 Thread AudioGames . net ForumDevelopers room : CosmicNeanderthal via Audiogames-reflector
Re: We are developing a fps audio game using 3D sound (HRTF) It's official guys, Blackspace is finished and ready for download I'll be making a post in the new releases section in a second with a link to the website where you can download the game, so head over there now! URL: http://foru

Re: We are developing a fps audio game using 3D sound (HRTF)

2016-10-12 Thread AudioGames . net ForumDevelopers room : CosmicNeanderthal via Audiogames-reflector
Re: We are developing a fps audio game using 3D sound (HRTF) Hey guys.Just checking in to let you know that we will be releasing very soon. We have a definite release date of 26 October, although we may be releasing even sooner if possible. We are currently finishing up on level design and

Re: We are developing a fps audio game using 3D sound (HRTF)

2016-09-19 Thread AudioGames . net ForumDevelopers room : CosmicNeanderthal via Audiogames-reflector
Re: We are developing a fps audio game using 3D sound (HRTF) I suppose it doesn't really matter where you put the mhr files as long as you give the correct location at hrtf-paths in the alsoft.ini URL: http://forum.audiogames.net/viewtopic.php?pid=279594#p279594 __

Re: We are developing a fps audio game using 3D sound (HRTF)

2016-09-16 Thread AudioGames . net ForumDevelopers room : CosmicNeanderthal via Audiogames-reflector
Re: We are developing a fps audio game using 3D sound (HRTF) Hi Sanslash.I admit I too had a bit of trouble figuring out if HRTF was indeed working at first. As far as I can tell that info tool doesn't actually seem to work, it still tells me "No HRTFs found". In the end the only way I was

Re: We are developing a fps audio game using 3D sound (HRTF)

2016-09-12 Thread AudioGames . net ForumDevelopers room : CosmicNeanderthal via Audiogames-reflector
Re: We are developing a fps audio game using 3D sound (HRTF) No problem buddy! Just to update everyone, we are currently working on implementing the last few enemy types to be included in the game. We are aiming to finish with all the engine stuff by the end of this week and then we're just

Re: We are developing a fps audio game using 3D sound (HRTF)

2016-09-07 Thread AudioGames . net ForumDevelopers room : CosmicNeanderthal via Audiogames-reflector
Re: We are developing a fps audio game using 3D sound (HRTF) This article explains how you can get HRTF to work in games that use the OpenAL API. URL: http://forum.audiogames.net/viewtopic.php?pid=278073#p278073 ___ Audiogames-reflector mail

Re: We are developing a fps audio game using 3D sound (HRTF)

2016-09-07 Thread AudioGames . net ForumDevelopers room : CosmicNeanderthal via Audiogames-reflector
Re: We are developing a fps audio game using 3D sound (HRTF) I use LWJGL to access the OpenAL API. The LWJGL forums are very helpful if you want to learn about how to implement HRTF in your projects. This thread helped me get started a couple months back. URL: http://forum.audiogames.net/v

Re: We are developing a fps audio game using 3D sound (HRTF)

2016-09-07 Thread AudioGames . net ForumDevelopers room : CosmicNeanderthal via Audiogames-reflector
Re: We are developing a fps audio game using 3D sound (HRTF) The standard OpenAL implementation does not support HRTF as far as I know, but the OpenAL Soft software implementation does. You can download it here. With OpenAL Soft you should be able to enable HRTF in all games that use OpenAL

Re: We are developing a fps audio game using 3D sound (HRTF)

2016-09-04 Thread AudioGames . net ForumDevelopers room : CosmicNeanderthal via Audiogames-reflector
Re: We are developing a fps audio game using 3D sound (HRTF) Hey Ishan, thanks for the warm welcome!We will be using TTS for a lot of the feedback. Stuff like navigating menus and checking how much ammo or health you have left will be dictated to you through TTS. That said we will have a sm

Re: We are developing a fps audio game using 3D sound (HRTF)

2016-09-04 Thread AudioGames . net ForumDevelopers room : CosmicNeanderthal via Audiogames-reflector
Re: We are developing a fps audio game using 3D sound (HRTF) Hey Ishan, thanks for the warm welcome!We will be using TTS for a lot of the feedback. Stuff like navigating menus and checking how much ammo or health you have left will be dictated to you through TTS. That said we will have a sm

Re: We are developing a fps audio game using 3D sound (HRTF)

2016-09-03 Thread AudioGames . net ForumDevelopers room : CosmicNeanderthal via Audiogames-reflector
Re: We are developing a fps audio game using 3D sound (HRTF) Thanks Jones, good question. There are a few rules we follow when designing levels to make navigation as straightforward as possible. Firstly environmental/ambient space station sounds are almost always placed near doors, so that

Re: We are developing a fps audio game using 3D sound (HRTF)

2016-09-03 Thread AudioGames . net ForumDevelopers room : CosmicNeanderthal via Audiogames-reflector
Re: We are developing a fps audio game using 3D sound (HRTF) Hi guys! Nice to see we already have a few interested folks!We are planning on releasing a trailer to showcase the game real soon. I'll definitely keep you guys posted and let you know when that's available for listening.The game

We are developing a fps audio game using 3D sound (HRTF)

2016-09-02 Thread AudioGames . net ForumDevelopers room : CosmicNeanderthal via Audiogames-reflector
We are developing a fps audio game using 3D sound (HRTF) First of all, apologies to all if this is the incorrect place to post this topic, I believed this to be the right place.As the topic says, we are a small team of developers/students from Cape Town South Africa who are currently develo