Re: Suggestions for Wayfar 1444 relaunch welcome
@Camlorn:Wrong, there are MUDs that everyone play that have upwards of 50+ players on daily. Hell, there /is/ a modern, up to date codebase that's doing relatively wel.Re: Evenia.I've been warned off of Evenia time and again because it is not
Re: Suggestions for Wayfar 1444 relaunch welcome
For Evenia: I'll quote Volund on this one since he's my main source of do not use Evenia:It's slow. It's laggy. It is not straightforward to code for and there is a lot of back end fuckery going on.Far as MU* with 100+ on..Arx hasabout 10
Sourcing feedback on MUSH development
So I've been tinkering with a MUSh the past few days.Currently it has coded things, like conflict resolution, and a working chargen/grid.Now. What would you all like to see theme wise? I can edit the theme while the test game is live, it's just a simple
Re: Sourcing feedback on MUSH development
Good catch.The link to the site portal is:http://165.227.201.5/You can connect to the game by pointing your telnet client to the same IP and port 4201
URL: https://forum.audiogames.net/post/492759/#p492759
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Re: Sourcing feedback on MUSH development
Good catch.The link to the site portal is:http://165.227.201.5/You can connect to the game by pointing your telnet client to the IP:165.227.201.5Port:4201It's bare bones right now, I'm still tweaking things, and it's in very, very early alpha, but f
Re: Sourcing feedback on MUSH development
Having restarted this from scratch, with a different code base that is more flexible...What would people like as a setting? I have my own ideas, but, as of right now. There's no setting. It's at the point where I'm getting the code in place before s
Re: Grand theft Access
@Liam: Quick QDoesn't Scripthook block online by default, or could you add that in somehow?
URL: https://forum.audiogames.net/post/507570/#p507570
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Re: Grand theft Access
@Liam: I couldn't remember off the top of my head if Scripthook blocked online. Xliveless did the same for GTA4
URL: https://forum.audiogames.net/post/507657/#p507657
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Re: Code Dungeon - A first person hack & slash dungeon crawler
I feel like something's missing, @1:Stamina. Have you considered a stamina system at all? For instance, you swing away wildly, stamina goes down quicker, block for too long?Stamina drains. It recovers over time (hrm...maybe stat
Re: Code Dungeon - A first person hack & slash dungeon crawler
I feel like something's missing, @1:Stamina. Have you considered a stamina system at all? For instance, you swing away wildly, stamina goes down quicker, block for too long?Stamina drains. It recovers over time (hrm...maybe stat
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