Re: Scripting language for audio game creation
If you are familiar with Java and BGT, then Python is going to be a bit of a syntactical shock for you. It's not impossible, and I imagine you'll adjust given some time.
URL: https://forum.audiogames.net/post/607882/#p607882
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Re: why do most people choose python?
I've been moving away from Python and have been shopping around for other languages. I find go interesting though it has a few gotchas that I find annoying.c# is also interesting ( would be more interesting if we could accessibly use unity).Python bothe
Re: Long shot: anyone have any Microsoft Xbox contacts?
may have an answer for you on TTS in what I hope is not too distant future. Drop me a PM and I'll reach out to you off forum if and or when I get something of substance.
URL: https://forum.audiogames.net/post/577956/#p577956
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Re: Long shot: anyone have any Microsoft Xbox contacts?
No promises, but I'll try.
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Re: Possibility of making a Lucia DLL?
Ty wrote:I also would like to see a Lucia 2.0 someday, one that's still updated, and that isn't under the GPL and where at least most things actually, ya know... work?Then get busy.
URL: https://forum.audiogames.net/post/573038/#p573038
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Re: MacOS, Gatekeeper, and this ever-evolving pain in my ass
Honestly the best thing to do as painful as it is is to follow all of apple's guidelines for signing and notarizing and stapling and what not. it 1000 percent sucks, but they really have developers over a barrel
URL: https://foru
Re: Any way to make coding on MacOS non-painful?
And you haven't even gotten to code signing and notarizing yet lol.
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Re: Any way to make coding on MacOS non-painful?
honestly and this is just me, but I'd focus on getting SSH working and trying to do everything from a familiar editor. Best of luck. I refuse to do any coding on Mac OS.Though I'm one of the people who feels like there's no future in Mac. It'
Re: Programming for android.
I've started looking at Zamran as well. I like it thus far.
URL: https://forum.audiogames.net/post/559153/#p559153
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Re: Your thoughts on VS Code
I never used the built-in git features. I prefer to stage via the command line.
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Re: Is Visual Studio (not VSCode) accessible?
vs19 is actually pretty nice. Laggy yes, but much better than previous versions.
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Re: C#. SoundPool, Timers, and more?
I'd suggest trying to use bass or irklang, but FMOD's license really sucks.I also wrote a really basic timer class, but I kinda forgot where I put it.
URL: https://forum.audiogames.net/post/532005/#p532005
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Re: Let's make an audio game engine!
I'd much rather see effort be put in towards unity accessibility. but then ya know. I'm a dreamer, so...
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Re: Grand theft Accessibility
True. Problem is of course if someone buys GTA V after an update comes in. Heh. Fortunately scripthook like you said is regularly updated so it doesn't seem to be an issue.
URL: https://forum.audiogames.net/post/517190/#p517190
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Re: Grand theft Accessibility
I just updated the site with documentation and an as of yet incomplete download page. The download page contains a save file generously provided by a community member. I'm not putting a release date on this, but I am hoping in the next few days or so to have th
Re: Grand theft Access
So the mod will not have to be updated, but scripthook will.
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Re: Grand theft Access
I don't know the answer to that yet
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Re: Grand theft Access
thanks. I guess all I can do is wait.
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Re: Grand theft Access
Oh. I'll update post 1 with the site link. I forgot to do that.
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Re: Grand theft Access
Hi all. A few updates.1. I've added a frequently asked section abou tthemod on the website.2. There was recently a GTA V update and unfortunately scripthook which is what the mod was written on top of has not been updated to support this new version. I was concerned t
Re: Grand theft Access
I do not have a set time frame since as we all know, the world is a crazy place right now. but when the mod is released, you will be able to find it at http://gt11y.comAs I get things done, the page will be updated to reflect that.
URL: https://forum.audiogames.net/p
Re: is the undead-assault public on githup?
Moderation:I'm not going to point fingers but there's been a bit of a communication breakdown lately. Staff has not been around nearly as much as normal, but things are a bit crazy in the world right now, and I think a lot of our real life priorit
Re: Grand theft Access
Please see post 48.
URL: https://forum.audiogames.net/post/508811/#p508811
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Re: Grand theft Access
I suspect this will have most if not all the features your current trainer does
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Re: Grand theft Access
Blindgamer28 wrote:when is it going to be releced?When it's released.
URL: https://forum.audiogames.net/post/508420/#p508420
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Re: Grand theft Access
Originally I was not going to add trainer-like features, but I've actually started on that. I may not imediately do a full compliment of features, but I want to cover the major ones such as invinsibility, unlimitted ammo, vehicle spawning, and maybe autodrive. I do pl
Re: BTB game client very slow start wrong
Moderation:Both of the topics will be closed, and Dani will be receiving a warning since they seem to be very aware of the rule. Please see post 9 for my rationale
URL: https://forum.audiogames.net/post/508256/#p508256
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Re: pokemon blue access?
Theoretically it's possible as I believe Blue was disassembled. however I have no interest in taking that on, so it would have to be someone else.
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Re: Grand theft Access
g2A though it's also fairly cheap on steam. or at least it was
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Re: Grand theft Access
I unfortunately don't have access to the phone. that was one of the first things I looked at. I will be able to have a talking menu that will let you adjust some things and all that.
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Re: Grand theft Access
I don't have every hash for every door, so I'm not even sure if this is possible. Speedometer could be possible. I've already got aiming beeps in. Um. Trying to think of what else. Some good suggestions in there, so I'll see what can actually be done.
URL: https://fo
Re: Grand theft Access
yes. if you have script hook installed, you can not go online, however.. That doesn't stop you from using FiveM if the server allows script hook
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Re: Grand theft Access
no. script hook can't access menus.
URL: https://forum.audiogames.net/post/507520/#p507520
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Re: Grand theft Access
um. no. Menus do not speak. Never have. I suspect never will.
URL: https://forum.audiogames.net/post/507502/#p507502
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Re: Grand theft Access
or I could wait until all the bugs are ironed out and actually give people a decent add on.
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Re: Grand theft Access
no. It will not be able to read ingame menus.
URL: https://forum.audiogames.net/post/507304/#p507304
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Re: Grand theft Access
unfortunately no. You'll have to actually create a dll.
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Re: Grand theft Access
do what I did and change the key to f12
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Re: Grand theft Access
So. This may be possible for red dead two. I'm not about to work on that right now, but maybe down the road I'll look at it. I'd like to get GTA V working. We won't be able to play through story mode, but I've been having a great time with a completed story mode save,
Re: Grand theft Access
theoretically yes. Now I haven't actually tested this yet, but...
URL: https://forum.audiogames.net/post/506405/#p506405
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Re: Grand theft Access
My plan is to have destroyed objects/characters separately. Still trying to figure out how I'm gonna do this.
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Re: Grand theft Access
Originally I had done relative headings, but it was awkward when you turned.There's a scripthook for c++, and someone wrote a dot net hook that goes on top of that. original script hook. http://www.dev-c.com › gtav › scripthookvThe dotnet script. https://github.com/cr
Grand theft Access
A few weeks ago I was able to get a copy of GTA V for about 10 bucks. I decided I'd sit down and mess around with it. I'd like to give a huge thanks to seb2314 for the topic about GTA V and the native trainer. also big thanks for sending me a save file so I could explore
Re: the slowness of bgt
I wish there was a way to work with unity completely programatically. if so I would be all over that. I've missed out on a couple paid opportunities because of it
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Re: the slowness of bgt
45:I want to work in unity in the worst way. Monogame alone is not cutting it.
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Re: the slowness of bgt
33: Lol. No you can't tell the difference between that short of a time span. That's ridiculous.
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Re: Are there any audiogame design resources?
I think it would be a cool idea. Some guidelines certainly couldn't hurt.
URL: https://forum.audiogames.net/post/503960/#p503960
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Re: Are there any audiogame design resources?
I don't really know if guidelines have ever been truly written out. I know it's something that has been discussed from time to time though. menus and interfaces seem to come in all sorts of variants.
URL: https://forum.audiogames.net/post/50395
Re: Request NVDA addon
I'd also be happy to do custom work. Should I attach my rates?
URL: https://forum.audiogames.net/post/500169/#p500169
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Re: Feedback on making game blind-friendly
If you're comfortable with this, could you give some info on what you're building this in? Some of us may be able to provide you some more specific feedback.Sounds very neat, and look forward to checking it out.
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Re: What is the Point of Static or Constant Variables?
I think it's mainly so you can just give names to arbitrary vallues. I use constants a lot for things like the direction a player can move. DIR_UP is 0, DIR_UP is 1, ETC.
URL: https://forum.audiogames.net/post/498254/#p498254
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Re: IMS Productions is helping out new and old BGT or python developers!
When I've anted various cusotm things done, I can't just get a menu of prices. I usually have t contact a company for a quote. That's how business works a lot of times. Not everything is cookie cutter.
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Re: Forum Creation from Scratch
I believe the site linked at the bottom of this page is in Russian. Only thing I know how to say in Russian is nyet. I fel like it's an important thing to know.
URL: https://forum.audiogames.net/post/496993/#p496993
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Re: Forum Creation from Scratch
I suppose you could create something with python and your web framework of choice.
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Re: Welcome to the Cave - feedback for prototype appreciated
I tried this with a gamepad.I like the use of vibration for when you are against a wall. I would consider trying to take advantage of steam audio's HRTF functions. such as echos for walls and stuff. Unfortunately blind programmers
Re: Announce: alpha version of my Godot Accessibility plugin now available
I actually want to check this out. Seems neat.
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Re: Jgt and nvda 2019.3.
I see nothing wrong with 19.3. It's kind of sort of a major release so it took extra time
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Re: John Studio offers beneficial cooperation
Honestly you're lucky to sell 2500 copies of an audio game.
URL: https://forum.audiogames.net/post/485996/#p485996
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Re: splitting a script by blanc lines in python
try using splitlines instead.
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Re: A very early beta of a game I'm making
Moderation:Hi. As this is an early beta, I am moving it over to the dev room.Thanks.
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Re: bootstrap: .sr-only class
Moderation:Going to move this in to the dev room.
URL: https://forum.audiogames.net/post/472722/#p472722
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Re: pro sound effects free library
Moderation:I understand the survey has some access issues, but let me politely ask you do not share the link publicly. PSE is using the survey to help decide if they want to continue to design a product for the freelance community. You can complete the sur
Re: pro sound effects free library
I'm a huge fan of P S E. Expensive, but well worth it.
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Re: Rock, paper and scissors!
Hello. Since this game is still in active development plus it sounds like issues are being ironed out, I've moved it to the dev room.
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Re: Python troubles
If using NVDA, enable the indentation beeps.make sure when installing pygame you are running your command prompt in adminstrative mode.
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Re: Example.bgt?
I'd like to point out that rule 7 as it stands already covers this.Will repost for clarification. That being said though, if we need to clarify it, we will.7. If you are banned from the forum, you may appeal it formally, but you may not attempt to get around it and access t
Re: please send me bgt.exe
Moderation:22: Rule 2. Enough said. Making a disparaging remark as well as inferring someone's sexual orientation with said remark is not tolerated. You have been here long enough to know that. Consider this an official warning.
URL: https://forum.audiogames.net/
Re: please send me bgt.exe
I don't necisarily agree with Ethon's points, but yes. the antivirus point is an absolutely massive consideration that has to be taken in to account.
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Re: please send me bgt.exe
5:Thanks for posting the link.
URL: https://forum.audiogames.net/post/469508/#p469508
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Re: please send me bgt.exe
Agreed. if you're message is just going to consist of. Switch to (insert alternative language here), please just refrain from posting it. Please don't make us start to invoke the hijacking topics rule.
URL: https://forum.audiogames.net/post/469500/#p469500
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Re: Making a IOS game using swift playground
Swift UI is a way to programatically create user interfaces.
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Re: Example.bgt?
46:Jaidon had been warned multiple times about personal attacks. he chose to disregard the warnings and continue. Originally his ban was set for six months, but we as a team opted to make it three as the last incident was partially provoked. You are always welcome to create
Re: Lucia - OpenSource AudioGame engine written in Python
Hi. I haven't dug in to the docs yet, but it may be worth mentioning to people that want to create shareware/payed games that bass requires a license for each platform.
URL: https://forum.audiogames.net/post/468416/#p468416
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Re: Example.bgt?
well post 1 says.Hello people. I was looking for an example game so i could learn how to programme in bgt.So based on that he does not specify.
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Re: Example.bgt?
I'd just like to point to post 4 for a quick second. That is all.
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Re: How big of a deal are 32-bit builds?
I would be curious to know how many people are still using 32-bit who arent still on xp?
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Re: How big of a deal are 32-bit builds?
In windows I still build for 32-bit. I just don't see any advantages to making my games 64-bit. OSX I build 64-bit, but you sort of have to.
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Re: Differences between python 2 and python 3?
Too many to list.Though keep in mind that NVDA is apparently shifting to Python 3.it's highly highly recommended not to even touch the 2 series.
URL: https://forum.audiogames.net/post/460833/#p460833
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Re: why does this code not work
#include"m.bgt"#include"menu.bgt"#include"sound_pool.bgt"int num;string guess;sound_pool p;void main(){install_keyhook();show_game_window("guess the number version 1.0");select_diff();}void game(){while(true){string guessnum=input_box("Guess it","all rite, I
Re: onefile or not to onefile, that is the question
Keep in mind that onefile just writes to a temp directory, so there's eally no protection what so ever.
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Re: JustUpdate: Native auto updating, made easy (python)
Wow. Okay this is damn cool.I can't wait to mess with this. Great job.
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Re: An implementation of bgt running on the .net framework
I fully support this project actually. Angelscript was never too bad to write in. BGT if actually updated correctly and leveraged with more features could be a powerful tool. I say go for it.
URL: https://forum.audiogames.net/post/
Re: ASP.Net
It's personal preference mainly. also I'm unsure which web servers support asp in the first place
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Re: ASP.Net
Same. I'll take php or _javascript_ any day.
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Re: shortcut function calls in bgt
Oh cool. I wasn't aware you could do that. I love being wrong sometimes.
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Re: shortcut function calls in bgt
As an aside, in other languages like Python, I believe you can make arrays or well lists in python nomenclature of methods... I think. BGT is extremely inflexible when it gets to more advanced things. for example you're not able to pass an array as a funct
Re: shortcut function calls in bgt
I believe you can do call backs, but you can't take a string and have it's contents be processed as the name of something. IEstring function_to_call = "start_game";string name = "Liam";if (name == "Liam")function_to_call();Also check the topic subject. You
Re: Are there any developers using MacOS?
i only use mac for compiling. I use it as little as humanly possible.
URL: https://forum.audiogames.net/post/451140/#p451140
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Re: GDE Game Development
If you could do up a tutorial on the actual script that would be much more helpful.I find myself getting annoyed by the point and click interface. I'm more comfortable with scripting something. I'd also agree Python would be nice, but I'm not sure what limitations y
Re: The way to choose a programming language for audio game development
there is no programming language called Tails, but there is this.https://en.wikipedia.org/wiki/Tails_(operating_system)
URL: https://forum.audiogames.net/post/447218/#p447218
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Re: what is a good way to get started in php?
so I would agree with you in principle, however Jonikster on more than one occasion has made spurious claims regarding other programming languages. Feel free to check out several other topics. if this was his first time pulling something like th
Re: Bgt question
BGT has functions for find files and find directories, but it doesn't have a way to directly copy a directory. You can copy files though.This is actually super easy to accomplish in Python with a couple lines of code, but I'm not sure the less complex way of handling this i
Re: what is a good way to get started in php?
If no one has posted this yet.https://www.w3schools.com/php7/
URL: https://forum.audiogames.net/post/446785/#p446785
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Re: I made a game but it won't run
Those who have used BGT in the past would be happy to help. Please post your code here and we'll take a look.
URL: https://forum.audiogames.net/post/446471/#p446471
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Re: For beginners. Why is C# better than Python for audio game development
I 1000 percent agree with the previous poster.
URL: https://forum.audiogames.net/post/444117/#p444117
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Re: For beginners. Why is C# better than Python for audio game development
Hey. At least Sam ya know. Actually released something. Just saying.
URL: https://forum.audiogames.net/post/444070/#p444070
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Re: Game programming languages
also in Python is the new screaming Strike. not familiar with IDT bowling.
URL: https://forum.audiogames.net/post/444036/#p444036
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Re: Game programming languages
Lol. Beatstar is not c#
URL: https://forum.audiogames.net/post/444034/#p444034
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Re: For beginners. Why is C# better than Python for audio game development
To the original poster. Until you have created an audio game that is in the community's hands, you have no room to judge what is or isn't a quote unquote good language for creating games in.
URL: https://forum.audio
Re: Please help me
same thing. if the source isn't moving, there's no reason to update it.And in sound pool you should only have to update the listener and not any of the sources.if source moves, update source.if listener moves, update listener.Never randomly update things because you can.
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