Re: Design Strategy: Following Party.
Perfect Dark.No, seriously! I know I keep bringing this friggin game up, but seriously! It happens! When you're doing missions that involve Joanna's sidekick alien friend Elvis you can tell that he's following you at a different pace from your own,
Re: An Opportunity May Be Just Around The Corner...
@Mirage, I'm ready for it to go nowhere. When you learn to settle for expecting the worst you can be pleasantly surprised when you get the best. Do I believe any of these projects are worth investing time, effort and other resources
Re: An Opportunity May Be Just Around The Corner...
To answer @35, as a matter of fact, I do. Given the life game takes place after the shooter, and its story line has been written in thorough detail to include important moments in history that help to bring it together, the shooter's
Re: An Opportunity May Be Just Around The Corner...
True story. I actually have 3 projects in mind. I'm going to vaguely outline them all because I know that if I can get one of them off the ground I can probably get the other two working more successfully.1. An FPS shooter in the
Re: An Opportunity May Be Just Around The Corner...
@Granny, post 16, a precise and accurate summation of what I'm looking forin a lead dev.
URL: https://forum.audiogames.net/post/603133/#p603133
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Re: An Opportunity May Be Just Around The Corner...
Addressing a few things here... I hope no one is offended or put off, and that this helps ease some concerns. Believe me, even here, though this is hardly the place I wish to be discussing every aspect of the project we have in mind, I
Re: An Opportunity May Be Just Around The Corner...
I'm sorry if the nature of the original message feels rather vague and enigmatic. The fact is that the game we have in mind aims to tackle various things at once. As such, we feel it should be up to the developers to make their
An Opportunity May Be Just Around The Corner...
Just a quick heads up for anyone who's interested; Nightshade and yours truly have chosen to embark upon a monumental undertaking and need at least one willing and experienced developer. this is game related. As this is a rather large
Re: Sound designer looking for something to do
Man, we're so truly a sad collection out here... I mean, we call ourselves audiogames net, we have tons of devs and sound designers and audio producers and musicians, writers and actors and vocal tallent, loads of people with tons of
Re: bgt is a virus?
Ya know, if I were going to pick up any language, be it scripting or fully functional take your pick, I wouldn't go BGT. So much controversy, so much hate, so much negativity and so many issues on the development side of things that, I honestly don't care how easy it
Re: New project idea
Decide on the small things first. Is this going to be single player or multi player? If single, I think your job will more than likely be easier though the game will probably not hold as much content in the longrun, for obvious reasons. If multiplayer, you're in it
Re: sound designing, i'M now offerring my skills for those are inneed
Not bad;, not bad at all! I'd hire you, if I weren't already my own sound self and if I had projects to work on. You certainly have an ear for where things are supposed to go as far as I'm concerned.
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Re: !!!In the attention of all audio game developers***
Also, the street goes both ways. There are people who are creating games in other languages but natively English speakers cannot enjoy them without having to jump through hoops and acquiring otherwise unnecessary knowledge along the
Re: Have you developed for Android?
@nolan, post 3, sent you a PM with more information, and no, this does not regard any screen reader in particular.
URL: https://forum.audiogames.net/post/550497/#p550497
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Have you developed for Android?
And if so, what have you made?Note to all respondants: the following is in fact an opportunity to get in on something spectacular. Whatever you code will result in your receiving financial payment. If you have developed anything and are interested in
Re: Crazy party sound sourcing
Thumbs up on topic and everyone else who's in here contributing!
URL: https://forum.audiogames.net/post/531162/#p531162
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Re: Grand theft Access
Proof of what I've been saying for years.
URL: https://forum.audiogames.net/post/506133/#p506133
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Re: the slowness of bgt
I think I'm going to have to side with 35 on this one; if you seriously can tell the difference, you're biohacked. You don't belong on this forum; you're clearly out of a straight up SciFi trhiller franchise... I dunno, the matrix? Resident Evil?
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Re: the slowness of bgt
@32, understandable. There's always going to be workarounds though, or people wouldn't write about finding huge stacks of atari2600 games. Clearly they were valuable to someone. If that story doesn't inspire you a bit, try this one on for size. Why do we even
Re: the slowness of bgt
Best post in this whole freaking topic? 27. Thirty's not far behind, either. Thumbs up. The rest of you hurt my head. You know what's worse than not knowing how to program? Not knowing how to program but still being able to tell that there's a bunch of wanabes
Re: Designing Sight In Audio
If only DBox wasn't so expensive I seriously think blind people could benefit a ton from it.
URL: https://forum.audiogames.net/post/497794/#p497794
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Re: RTR source
Which probably means I should also have said he will withhold it from whom he wishes, as well.
URL: https://forum.audiogames.net/post/488136/#p488136
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Re: RTR source
I don't see what being German or Russian has to do with it. He can give his code to whom he pleases.
URL: https://forum.audiogames.net/post/488090/#p488090
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Re: Poll: sensory authrization/registration
I wonder if anyone will pick the other two? Regardless, I must agree with the general sentiment here and go with 1.
URL: https://forum.audiogames.net/post/485907/#p485907
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Re: Looking for MOO coders!
@Lucas1853,You're missing the mark; if you got paid you'd get paid for being a coder who contributes something, not for being available every day of the week. I'm not interested in how many hours you put in, but how much you put in every hour and how interested
Re: Looking for MOO coders!
got a website up and running; we're freaking serious! We're gonna make this entirely different from all you've seen in the past, because we're not going to fall into the same mistake of encorporating the past.
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Re: my new online engine, coded in python
Actually, as I understand it she's using it as a brushup tool to study and learn from more than as a kit of sorts or a platform. She's already done a bit of coding in her spare time and hosted a few things, but for all intents and purposes she's
Re: Let's Build an RPG!
If you need anything else, I'm your guy. Audio production and sound design, soundtrack scoring, etc. No charge. My personal pay will be knowing I was allowed to work on it.
URL: http://forum.audiogames.net/viewtopic.php?pid=330498#p330498
Re: my first post
Hello Amit and welcome to the forum. While it is unusual to see someone diving right into the action and writing their first post in the developer's room, I don't find it altogether inappropriate given a fair amount of the subject matter as you wisely outlined in your
Re: Seeking Collaborator
Shame I can't code, else I'd be willing to put my time and effort into this. I sincerely hope it succeeds. I'm tired of space moo type stuff at the moment as it stands. SC requires too much RP, Miriani has too much drama. Prometheus is constantly changing too
Re: Is it possible to create my very own sounds?
I'm glad some people still ask this question rather than simply settling for stock sound effects and calling it sound design. Honestly, I've had enough of the Hollywood Edge, the sound ideas libraries, the ripoffs Sony called their own, and
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