Re: failing to create an instance of a class when compiled
You're most likely missing an import. pygame, perhaps?It probably is because of something in your __init__ of TextInput which would most likely mean pygame.
URL: https://forum.audiogames.net/post/573034/#p573034
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Re: Possibility of making a Lucia DLL?
I also would like to see a Lucia 2.0 someday, one that's still updated, and that isn't under the GPL and where at least most things actually, ya know... work?
URL: https://forum.audiogames.net/post/573033/#p573033
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Re: Possibility of making a Lucia DLL?
@16, I don't think Camlorn likes mentioning tiny languages that are not very popular, which is fair enough.
URL: https://forum.audiogames.net/post/573032/#p573032
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Re: Possibility of making a Lucia DLL?
Question, though. Why Lucia, of all things? An AudioGame engine as a DLL isn't actually a bad idea and I actually considered it before but In Lucia, only half of the stuff works, so ya know...
URL: https://forum.audiogames.net/post/572718/#p572718
Re: Possibility of making a Lucia DLL?
Impossible. Python can *NOT* make DLL's. Yes, Cython, ,but those are python extentions from C. so no. It's not C/C++/Rust, so that isn't going to happen.
URL: https://forum.audiogames.net/post/572693/#p572693
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Re: Audio Games with Rust?
Thanks Camlorn. I'll have a look. And ooh, Synthizer in Rust? Yes plase.
URL: https://forum.audiogames.net/post/572534/#p572534
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Audio Games with Rust?
I do not expect a Lucia for Rust, at least currently. I know we have Tolk-RS, and it looks nice. But I was wondering if anyone has any other resources, window and keyboard handling or sound handling in particular? I don't mind having to write a lot of the stuff for an
Re: how to create a python application that looks like web application?
Hmm, I haven't loked at this much, but it looks like it would be helpful
URL: https://forum.audiogames.net/post/572251/#p572251
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Re: alexa for android?
@4 yeah, such as this one?
URL: https://forum.audiogames.net/post/572116/#p572116
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Re: std::string error when making lowercase in C++
OK, I fixed it, it was because the header files and source files were interfearing.
URL: https://forum.audiogames.net/post/571742/#p571742
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Re: std::string error when making lowercase in C++
No, I just put $ before commandline things, it's habbit by now.
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std::string error when making lowercase in C++
Firstly, I know people might say, ask stack overflow, and I've looked, and can't find a solution.I am trying to make a helper function to make a std::string lowercase. Here's the function.std::string string_to_lower_case(std::string the_string)
Re: changing file quolities in bgt when playing a sound?
I was considering doing this for SimuTapes, but it's not worth the code.
URL: https://forum.audiogames.net/post/571419/#p571419
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Re: my test bgt game dont work.
@6 ah, yeah. Missed that.
URL: https://forum.audiogames.net/post/570453/#p570453
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Re: my test bgt game dont work.
A few things.You missed a paren, and a brace. You don't want return in a loop... and it's void main, not int main, so it would error anyways. Here.#include "sound_pool.bgt";string ver="0.0 beta"; // mismatched quotes and missing semicolon, plus it has to be d
Pyglet VS Pygame?
I've seen a lot of people talking about Pyglet. Are there any advantages of it over pygame, which i'm used to?
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SAPI Interrupt in Python?
I have SAPI speaking in this Python application. Like the following. from win32com.client import Dispatchspeak = Dispatch("SAPI.SpVoice")And then for speakingspeak.Speak("text")This is being a bit annoying however, if it queues more than one message, E.G. the user
Re: NVDA Addon assistance
Click here to get to it.
URL: https://forum.audiogames.net/post/568907/#p568907
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Re: Anyone still have bgt2py?
@5, yup, it is. Thank you.
URL: https://forum.audiogames.net/post/568876/#p568876
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Re: NVDA Addon assistance
Ah. A bit of poaking threw the NVDA API let me find the functiondef getStatusBarText(obj):The code will be on my git but for those too lazy to find it... Here was what I needed to do. lineNumList = api.getStatusBarText(api.getStatusBar()).split()api.getStatusBar()
Re: NVDA Addon assistance
OK. So. @2, I will look for those links. @3, Yeah, it splits on " ". So, logically, Status Bar Ln 29, Col 22 100% Windows (CRLF) UTF-8, would become [Status, Bar, , , Ln, 29,, Col, 22, , 100%, , Windows, (CRLF), , UTF-8]However, it only seems to be splitting
NVDA Addon assistance
SO, I've been following along with the NVDA Developer guide, and I'm currently working on the NVDA plus S to read the line number, although I changed it to NVDA shift S to avoid conflicts. Well, here's my problem. Here's the function... @script(gesture="kb:NVDA+shi
Re: Easy to port TTS synth?
Hmm OK. I haven't looked at these in detail or tested them but this, this, and this might help you.
URL: https://forum.audiogames.net/post/568581/#p568581
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Re: You know you program way too much when.
Thought i'd revive this, as it's kind of funny seeing what people come up with, and I have some more!61. When doing a task a set number of times, you think for time in number_of_times_to_copy_paste_this:62. You close sentences with ")63. You o
Anyone still have bgt2py?
I have heard about the bgt2py script by CAE_Jones, and was wondering if anyone still has it? I've heard that it isn't the best, and leaves a lot of gruntwork left, but I still wonder how it works and things like that, nonetheless.
URL: https://forum.audiogames.net
Re: Using Tolk with C++?
Yeah, I know they are, but a lot of the time, the way I see headers is done is the .h file defines the functions, and the .c or .cpp files have the actual code for them. Not in this case, though.
URL: https://forum.audiogames.net/post/568247/#p568247
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Re: small python questions
I personally think for this to even be considered as a sticky topic, it should involve more than Python, which, by the way, most questions are probably just a Google away, and probably would be aside from BGT and PureBasic.
URL: https://forum.audiogames.net/post/
Re: Using Tolk with C++?
Ah. I see my confusion. I thought that Tolk.cpp interfaced with Tolk.h, so I thought I needed that, as well as everything it includes, oops? Thanks all!
URL: https://forum.audiogames.net/post/568107/#p568107
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Re: Using Tolk with C++?
Hmm OK. All the headers? There are even some .c files in here, but a lot of it seems to include itself... *shakes head and wonders if universal speech is easier *
URL: https://forum.audiogames.net/post/567861/#p567861
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Using Tolk with C++?
Hi.I have been looking at using Tolk in C++ for a project I am working on, but I'm not intirely sure how I'd go about it. Do I need all the header files? Just the DLL's? Both? I can't find any docs on this anywhere, but maybe I'm just looking in the wrong, places... So
Re: Anyone develops Python on Windows?
I have had no issues, minus select. Select is a bit iffy on Windows, as you're limited to 20 or so clients connecting or it breaks because reasons, but other than that, no, not at all. sys, os, random, time, etc etc all work as they should.
URL: https
Re: my swift iOS libraries on github
Swift looks like a good language. I probably won't use the Windows compiler for much though, as I don't believe we'll be able to do much except vars, funcs, classes etc, basic language stuff, and console things .Time will tell, though.
URL: https://foru
How to make JAWS read indentation
Hi.So I have been recently messing with JAWS, as my school got me a license. I was wondering however, how to make it read indentation levels, similar to NVDA? Would I need a JAWS script, or is it a setting somewhere?Thanks.
URL: https://forum.audiogames.ne
Select servers, not secure?
Hi. So I've heard about select servers in Python, which I believe you need for making it a multi-client server. However, I have also heard that they're non-secure. If not, how can I secure my select servers, and if they are actually secure, well, yay then! Thanks
Re: bgt - sounds.dat on the exe file
Technically, there are non--decompileable things, well you can't decompile them to their normal state(see Python with Cython). But yes, virtually everything can be decompiled, see parts of the Windows kernel around on GitHub, parts of iOS that are closed
Re: bgt - sounds.dat on the exe file
Sorry for doublepost, but you can pull an STW, and try to guard them with a license, but a legal agreement won't stop people. I wish that was how it worked, but it isn't.
URL: https://forum.audiogames.net/post/565897/#p565897
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Re: bgt - sounds.dat on the exe file
Yeah. It's not hard to do. Inside the exe or not. The BGT packfile Algorithm isn't that hard to figure out. Carter's done it, Lucas has done it, it really isn't hard. Here's the thing. You can guard your assets, but only from those who don't know how to
Re: PyTeamTalk
I would really like to see this get put on Pypi at some point too.
URL: https://forum.audiogames.net/post/565548/#p565548
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Re: PyTeamTalk
Oh yay. Now we can make things like discord bots, but for TeamTalk. LOLS.
URL: https://forum.audiogames.net/post/565329/#p565329
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Re: keyboard_handler help?
I'll have to take a look at that module. Thanks!
URL: https://forum.audiogames.net/post/564901/#p564901
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Re: keyboard_handler help?
@8, Alright, I'll try that. Thank you. And yeah, I really do need to get used to my indent. That in of itself shouldn't be hard. Something I will most likely have a hard time getting used to are all the blank lines Python makes you put. Wel, PEP-8 does, rather. Th
Re: keyboard_handler help?
Hmm maybe it is a code issue... Trying another module, system_hotkey and it's doing the same, thinking I pressed the keys when I didn't... Here's the full code.import sys
import accessible_output2
import accessible_output2.outputs
from system_hotkey import SystemH
Re: keyboard_handler help?
Yes, the goal is to register global hotkeys. I know the WinAPI has functions for this, but from when I tried them, granted that was in PureBasic but it's the same general API, it was a pain. I guess I'll be doing some Googling, then.
URL: https://forum.audiogames
Re: keyboard_handler help?
@2 Can you recommend any alternatives in that case?
URL: https://forum.audiogames.net/post/564823/#p564823
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keyboard_handler help?
Hi.I was trying to make a little Python app, to test the keyboard_handler module from hg.q-continuum.net, but can't seem to get it to work. Here's the keyboard handling code. import keyboard_handler as kh
def setup():
keyHandler = kh.KeyboardHandler()
keyHandler.re
Re: MacOS, Gatekeeper, and this ever-evolving pain in my ass
Hi.I believe there is a terminal command you can run to disable it.
URL: https://forum.audiogames.net/post/564738/#p564738
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Re: my swift iOS libraries on github
This looks pretty cool. I don't know Swift myself, as I saw no reason to learn it but this does certainly look useful.
URL: https://forum.audiogames.net/post/564075/#p564075
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Re: Why do people still use bgt?
Sorry for double posting, but Chris, I tried that as well a while back. Things like the soundPool, soundpositioning and things like that are actually really useful when ported. But a lot of BGT's functions are in python's STD lib or just an import away. For
Re: Why do people still use bgt?
Hi. Not sure how helpful this is, but here is the BGT manual.
URL: https://forum.audiogames.net/post/563570/#p563570
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Re: string.split() in _javascript_
@2, Thank you.@3 I'll give these a look, thank you.
URL: https://forum.audiogames.net/post/563167/#p563167
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string.split() in _javascript_
Hi.I am trying to split a string into an array, split at a certain character. Think the following code in Python, but in _javascript_map = "tile:0:5:0:5:0:0:grass"data = "" />would result in something likedata = "" 0, 5, 0, 5, 0, 0, "grass"]How would I go abou
Re: Even if not ideal, we wOne step closer to proper programming on Mac OS
This is really cool. Looking forward to a release
URL: https://forum.audiogames.net/post/562495/#p562495
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Re: Programming for android.
Hi@13 I know what it wants me to do, however I can not type in the fields. I press a letter any nothing happens. It's almost as if my SR won't treat them as edit boxes, even though it says "Edit".
URL: https://forum.audiogames.net/post/559249/#p559249
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Re: Programming for android.
I was using VSCommunity and it actually worked OK with JAWS but now it doesn't open. It says i have to sign in but I can't type in the fields or anything so...
URL: https://forum.audiogames.net/post/559238/#p559238
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Re: can't run python scripts from cmd
Does it only happen with a certain script?
URL: https://forum.audiogames.net/post/559102/#p559102
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Re: _javascript_ Problems
You appear to have forgotten the function keyword.
URL: https://forum.audiogames.net/post/558600/#p558600
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Re: Accessible java programing edditors
@5 I'm not sure what you mean...
URL: https://forum.audiogames.net/post/557814/#p557814
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Re: Accessible java programing edditors
Eclipse is the one I use.
URL: https://forum.audiogames.net/post/557612/#p557612
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accessible_output_2 interrupt speaking?
Hi. I am wondering if you can speak (auto) in accessible_output_2 and have it either interrupt or not interrupt? Thanks in advance.
URL: https://forum.audiogames.net/post/555238/#p555238
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Re: Updated includes for BGT (includes bgt2py and 1st person sound pool)
Can you post a link?
URL: https://forum.audiogames.net/post/554044/#p554044
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Re: Updated includes for BGT (includes bgt2py and 1st person sound pool)
Sorry for the revival, but does anyone have these scripts still? Mainly BGT2PY, as it doesn't seem to be in the github repo that Carter has.
URL: https://forum.audiogames.net/post/553938/#p553938
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Re: sound positioning calculation not getting
source_x is the sound's x, listener_x is the player's x.
URL: https://forum.audiogames.net/post/553746/#p553746
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Re: localhost refused to connect
Did you forward the port? They sometimes un-forward themselves after a time.
URL: https://forum.audiogames.net/post/552650/#p552650
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Re: You know you program way too much when.
47. You consider your main language not to be English, and rather your programming language of choice.
URL: https://forum.audiogames.net/post/550192/#p550192
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Re: Lucia - OpenSource AudioGame engine written in Python
You can't have the SoundPool play a sound object itself, no, unless I missed something while looking at it.
URL: https://forum.audiogames.net/post/549102/#p549102
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Re: Lucia - OpenSource AudioGame engine written in Python
I don't see what you're saying...DO you mean wouldp.play_stationary("step.ogg", False)play it over and over? Yes. If you kept calling it. Because the boolean for looping is False.
URL: https://forum.audiogames.net/post/549028/#p5490
Re: Lucia - OpenSource AudioGame engine written in Python
audio = lucia.audio_backend.Sound()audio.load("my_sound.ogg")audio.play()
URL: https://forum.audiogames.net/post/548926/#p548926
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Re: I want to lirn pithon but pithon doesn't want me to do so
I know this is a tad bit late to the talk, but thought I'd throw it out there anyways.Py2EXE actually makes quite small exe files. But if you use that, you want to make 200 percent sure hat your code is cythonized, or someone wil
Re: You know you program way too much when.
32. You try to picture every day objects as classes / objects.
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Re: I want to lirn pithon but pithon doesn't want me to do so
You need the accessible_output_2 and sound_lib folders in your directory. The ones with the DLL's.
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Re: I want to lirn pithon but pithon doesn't want me to do so
Okay? So fix the error? Pyinstaller does make big exe files. I don't know exactly what you want us to tell you.
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Re: You know you program way too much when.
6. You indent *everything*.7. You get so spoiled by your IDE that you now expect Notepad to auto-fill.8. Declaring everything as Protected inside paragraphs.9. When writing decimals, putting .D after them.Yes, I use PureBasic .
URL: https://f
You know you program way too much when.
First of all, I'm sorry if this is in the wrong room, but seeing as it had to deal with programming, I thought the Developer Room would be fitting.Anyways, onto the meet of this topic. You know you code and or program too much when.1. You change f
Re: bgt mirror is back
I mean, ***he*** wrote it...
URL: https://forum.audiogames.net/post/547255/#p547255
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Re: bgt mirror is back
Philip wrote:Hi all,After a lot of consideration, I have decided to remove a few things from blastbay.com that I no longer maintain and/or support. BGT has been officially removed, and so has the game Palace Punch-up. I know that a lot of you are still using BGT, and
Re: some bgt errors that i couldn't debug
You don't need semicolons after if statements and you had way too many "+ in the alert call. . Here is your fixed code.string name;void main() {name=input_box("hello","please enter your name in the box bellow");if(name=="bla") {alert("hey you","that
Re: bgt mirror is back
Oh great. Hosting a tool that the author himself has asked not to be hosted. *sighs*
URL: https://forum.audiogames.net/post/547034/#p547034
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Re: how does this work, and what do you recomend?
Yeah, GitHub fucked it's interface up badly. I don't know how to download zips at the current moment.I agree with Amerikranian on this matter though. Given your past and seeing as you literally said "Oh yeah guys I totally like have this sto
Re: What do you guys think of Pascal, in terms of accessibility and modern
To clarify, I don't mind docstrings or comments describing what a function does. I do mind however having one of those and then commenting every like third line of code as well.
URL: https://forum.audiogames.net/pos
Re: What do you guys think of Pascal, in terms of accessibility and modern
I need to start commenting like you, camlorn. I hardly ever do. I'll probably just have a comment at the top of the file, because seeing"""This function does blah, blah blah and blah.It returns blah.It takes these ar
Re: A strange anti-cheat system I came up with, but I'm not sure about the
There are ways around the AAC cheating system. It is hard, however. Harder than manamon2
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Re: Where do you learn PB?
meetbag wrote:guys, just try python, I was really liking bgt before and really dont like python, thinking its too complecated, but when I started lerning it I got much great results,1, a new big helper, google!2, its a mainstream langwige, you find mojules for ne
Re: A strange anti-cheat system I came up with, but I'm not sure about the
Yeah. There are certainly ways to make cheating harder but people will find a way. I mean look at Manamon2. It's hard to cheat that game. Does that mean it's not doable? No. Because all it took was one smart person t
Re: Where do you learn PB?
@28 yes, true. If you would like to mess with BASIC FreeBasic, Autoit, etc are certainly options. They aren't meant for making games or big apps as a lot are flagged by anti-virus software and some, *looks at AutoIt* are laggy, *looks at blacksquare*. However for
Re: A strange anti-cheat system I came up with, but I'm not sure about the
I mean python, obviously, doesn't have a function for this built in. But nothing's stopping you from creating your own. string.replace() where string is your string is one option. Like if you wanted a to be 1, string
Re: Where do you learn PB?
You are free to use whatever language you wish. But if people would like to use PB, they can. FreeBasic certainly is an option, but a shitty option at that. Please explain now EndIf, with no space, and End Function, with a space, belong in the same language. And y
Re: SwipePoker - HTML5 Canvas with Aria Test
Hi, I would love to try this out and give feedback. However when I enter the password it says it is invalid. It is "Poker" without the quotes, right? Edit: Oops, my bad. I forgot the "!". Trying it out now.
URL: https://forum.audiogames.net/post
Re: SwipePoker - HTML5 Canvas with Aria Test
Hi, I would love to try this out and give feedback. However when I enter the password it says it is invalid. It is "Poker" without the quotes, right?
URL: https://forum.audiogames.net/post/541363/#p541363
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Re: Where do you learn PB?
@20 yeah, PB sure does cost a lot. A tad bit off topic, but I also never agreed with parents that don't let you spend money that you earned, either by doing chores around the house, helping people or even holidays. Even if the money might've once belonged to them,
Re: Where do you learn PB?
PB at a university? I'll be damned. I didn't even know that was a thing .
URL: https://forum.audiogames.net/post/540752/#p540752
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Re: unexpected token bgt runtime error, how to solve
I fully agree with camlorn. And @85 you'd saddly, probably be quite surprised
URL: https://forum.audiogames.net/post/540613/#p540613
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Re: Can someone help me(bgt)?
You're missing a brace at the end of the 'deser()' function. Add a right brace at the end of that function and you should be good.
URL: https://forum.audiogames.net/post/540525/#p540525
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Re: unexpected token bgt runtime error, how to solve
Yeah, probably because of the JAWS keyhook. There are ways around that though if you try.
URL: https://forum.audiogames.net/post/540470/#p540470
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htt
Re: unexpected token bgt runtime error, how to solve
You can probably make a keylogger, remote access virus, and other things like that in BGT. This community being how it is, I've no doubt that someone did it at some point.
URL: https://forum.audiogames.net/post/540413/#p540413
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Re: Where do you learn PB?
I am not. I am simply stating facts. PB is greatly documented, and has examples demonstrating basically everything the language has to offfer. It is not for everything, however.
URL: https://forum.audiogames.net/post/540376/#p540376
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Re: Where do you learn PB?
Yes, PB has great fuckin documentation. What it does not have is a good place to get started. But once you get it you can fly because everything is well documented, functions, types, etc.
URL: https://forum.audiogames.net/post/540346/#p540346
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Re: Where do you learn PB?
It actually does. But it's not good for a beginner. PB is not meant to be a first language, at least according to the manual. It doesn't give you a good place to get started. Once you get started however, you can fly. I started with variables, moved to console, an
Re: Where do you learn PB?
PureBasic.chm when you download PureBasic, even the demo. And meetbag, it's people's choice to use what they wish. I don't use PB for games, never will. But for GUI's, it, and c#, are the only languages that don't make my head explode.
URL: https://forum.audiogam
Re: unexpected token bgt runtime error, how to solve
Most likely because someone made a virus long long ago in BGT and now it gets flagged, I mean so does AutoIt and look at the number of nasty things made in it...
URL: https://forum.audiogames.net/post/540251/#p540251
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Re: How to use form designer in Visual Studio 2019 with NVDA
The apps. For example, download tween, and tab around. That uses winforms and is laggy as hell. But that's not the only example I can think of. Unigram however uses UWP and it seems to work great.
URL: https://forum.audiogames.ne
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