Re: App Store Connect being a pain in my ass.
In that case, then I am looking forward to your first app, I hope that this can be sorted.
URL: https://forum.audiogames.net/post/608336/#p608336
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Re: App Store Connect being a pain in my ass.
Which iOS release will this be? I'm looking forward to it and hope this can get sorted. Of course, if you'd like it to be a surprise, then a surprise it'll be until release day.
URL: https://forum.audiogames.net/post/608107/#p608107
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Re: Onslaught, audio Asteroids, early Linux/Windows beta
Hi,So in Asteroids, you can actually thrust forward through the screen to avoid things. Also though, you need to be careful. Asteroids start out as big, but when you hit them, they split into two medium asteroids, and shooting those s
Re: Onslaught, audio Asteroids, early Linux/Windows beta
I have another question as well, one that also might help with people deciding whether to sign up.I completely forgot to ask about the beta communication process. Do you want us to join a list, a discord, or such, or if people don't c
Re: Onslaught, audio Asteroids, early Linux/Windows beta
I've signed up, my email address is the same for everything. Can't wait to test on windows and xbox one. I also have Chrome, and an older Firefox. Chrome's better for web-based games I'm finding. I have windows 7.
URL: https://forum.
Re: Asteroids game mechanics questions
Keep in mind though I am a blind person, and no one's really described what happens. There used to be an asteroids cab in my local arccade and whenever I heard the sort of fast siren sound, my Dad said it was a spaceship.
URL: https://forum.audiogames
Re: Asteroids game mechanics questions
Hi,I think saucers sporn mid level and go across the screen, firing, but I don't know what happens when they reach the other side. Either way, they disappear after a few seconds by the sounds of it, but I'm not sure if it's when they reach the other si
Re: BTB game client very slow start wrong
moderation:I've literally just sent this topic to the staff list, so am waiting for a consensus. Either way this will probably be closed soon enough, but am waiting to find out what other actions might be taken. I took this approach so that I don't
Re: pokemon blue access?
I would also like to be able to play this version.I think it works by using hash values for the different objects, so once those are found online, it might indeed be possible.
URL: https://forum.audiogames.net/post/506241/#p506241
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Re: Feedback on making game blind-friendly
Hi,When I go into the game, I can't use any of the commands. I am using windows 7, and have tried pressing p in both the console, and the champions, window.
URL: https://forum.audiogames.net/post/500485/#p500485
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Re: Feedback on making game blind-friendly
Hi,I'll provide you with a rather cool example.In the Japanese audiogame Dreamy Train, if you press space, you are given distance to station, current speed, and speed limit.When you do this, the game literally pauses it's state, speaks, and then re
Re: Announce: alpha version of my Godot Accessibility plugin now available
This sounds amazing.For now, I'll probably wait for the games. If it's any consolation, I actually really like the idea of playing an asteroids-type release, as we, honestly, don't really have one. Torrent never got
Re: My free and open-source hobby operating system
Hi,Here's what I think is going to happen, and I mean this in the best possible way, no hard feelings. In fact, completely the opposite. I'm excited about this project.Once again, to repeat: I'm excited about this project.I do have a feelin
Re: Prototyping game for blind players and need feedback
The good news is you'd only have to post on this topic, not make a new one, but also perhaps edit your first post with the new link as well.
URL: https://forum.audiogames.net/post/467350/#p467350
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Re: Prototyping game for blind players and need feedback
Hi,@Nightblade Speaking just as user rather than admin here, I am wondering if when it was ready for release, the one thing you did not do, which would have made interest much stronger, was come here and announce a direct link. A lot
Re: Prototyping game for blind players and need feedback
Hi,Where can I find a link to the prototype if any? I've found the link to your YuTube channel in the signature, I will be checking that out soon enough as well.
URL: https://forum.audiogames.net/post/464738/#p464738
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Re: Prototyping game for blind players and need feedback
I'll be fine with English as it's my first language, so I'll also be up for testing as said earlier. I hope we can get the project translated into more languages though, that'd be cool. I'm sure there are people around here who would
Re: Prototyping game for blind players and need feedback
I'd love to play test.
URL: https://forum.audiogames.net/post/462141/#p462141
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Re: Tomo in Action - I need some helpers and testers
@Liam: that's an interesting idea particularly as the developers room says try early alphas. However, I don't know how many people might be checking there.
URL: https://forum.audiogames.net/post/426020/#p426020
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Re: RTR source code
I do not know if this game is open source anymore or not.
URL: https://forum.audiogames.net/post/415668/#p415668
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Re: decrypting bgt stuff?
I am also watching this topic as well.
URL: https://forum.audiogames.net/post/414936/#p414936
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Re: how game engine works?
Moderation:Moved topic to developer's room.
URL: https://forum.audiogames.net/post/412911/#p412911
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Re: Oh looky here! Another prototype bgt game, invaders!
I wish I could program.I must say I am still not bored of the Space Invader style games as they're just fun to blast things.Wondering what we could add to this one.
URL: https://forum.audiogames.net/post/407202/#p407202
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Re: A nice gift from one of the greatest composers
Hi,I will move it to the developers room and put a redirect topic in here, for those who don't know, a redirect topic does what it says on the tin, links you to the moved one, so, no harm done here at all.
URL: http://forum.audiogames.net/
Re: Clearing the Screen(Or not)
Hi,Tolk supports Jaws too. Unfortunately, Freedom Scientific have, buried in their terms of service, that you can't just download the evaluation version to test out a developed program, apparently. Now, if they've recently gone back on this change, please let
Re: New to accessibility
Hi,I know there's some info somewhere, but not too sure where, about how to add accessibility for mobile devices as well, with VoiceOVer on iOS and Talkback on android although I unfortunately don't know where to find this sort of documentation for developers.
URL:
Re: suggestion for two new games
Hi,Would love an arcade style racer in the style of Top Speed but with more stuff. I know it's open source but I don't know what the code's like. Imagine getting some binaural audio in there!
URL: http://forum.audiogames.net/viewtopic.php?pid=341912#p341912
Re: MazeWalker
Hi,@other mods: should we possibly move these prototype games into new releases/general or should we keep them here for a smaller circle of feedback?
URL: http://forum.audiogames.net/viewtopic.php?pid=339515#p339515
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Re: AccessaJam: 3rd - 9th November
Hi,Oh [[wow]], another jam, count me in to play some of these game concepts, I like these styles of events.
URL: http://forum.audiogames.net/viewtopic.php?pid=335245#p335245
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Re: sound and music ogg files for games?
What sorts of things are you looking for?
URL: http://forum.audiogames.net/viewtopic.php?pid=331150#p331150
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Re: BGT includes repository, please share
hahahahaha. For topic's sake I'll keep the Dustin post here so that the last post by cartertemm makes sense as well, definitely one of the funniest spam response posts ever. Oh, to add to that though... @Dustin first off you're talking about astrono
Re: Good dedicated servers/vps?
ahahaa @cartertemm, you aren't alone. This particular spambot is going a bit nuts all over the place, so many wigs indeed.
URL: http://forum.audiogames.net/viewtopic.php?pid=325513#p325513
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Re: Namespaces in bgt - A Tutorial / Guide
@21 yep, that's exactly what I'm saying. I can't remember what I tried this with, accept it was a game a long time ago (we're talking years back here) I opened a binary in notepad and was really surprised when I found some stuff in there I would ha
Re: Namespaces in bgt - A Tutorial / Guide
@Ethin I am going to agree with Niclas here, there's a lot you can gain from exe files and then you just experiment, which is something I don't do much, but opening exe files to some programs has made me find hidden info about hidden features and t
Re: Audiogame Jam 2: 6th - 15th October
Hi CAE,Last year's games are around, but some of them are not acessible because you have to click on things to startt he game, and so while some of th games use audio as their feature, they aren't accessible because of their interfaces.
URL: http://f
Re: Audiogame Jam 2: 6th - 15th October
Hi,Will you please be able to keep us posted once the games will be available for the public to play? I am not a developer but I love playing the games.
URL: http://forum.audiogames.net/viewtopic.php?pid=324558#p324558
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Re: Audiogame Jam 2: 6th - 15th October
Do you have any ideas as to what sorts of games we might be expecting this year? Last year I enjoyed playing them all although some of them were not fully accessible to the blind.
URL: http://forum.audiogames.net/viewtopic.php?pid=324496#p324496
Re: Audiogame Jam 2
Will this one be on itch.io again? I am looking forward to it.
URL: http://forum.audiogames.net/viewtopic.php?pid=322056#p322056
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Re: Ufofo: my own implementation of ufo catcher in _javascript_!
@nuno69 I think you should find some legal downloads first, and then post the link as I'd love to see this in action. Make sure your downloads are virus checked and stuff, if it's programs, and if it's music try to find some n
Re: How About Battleships: Blood & Sea?
Does anyone know if this one works with Talkback?
URL: http://forum.audiogames.net/viewtopic.php?pid=320394#p320394
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Re: Happy to announce my project, audiogame_utils for swift developers
This could be great, but then what about Apple App store and them charging prices for devs?
URL: http://forum.audiogames.net/viewtopic.php?pid=317633#p317633
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Re: Quorum 5 is here
Could you please describe some of the changes in this topic so we have an idea as well if it'ss omething we might enjoy?
URL: http://forum.audiogames.net/viewtopic.php?pid=313725#p313725
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Re: To all interested in audio game development - My Proposal, My Question
Possibly, although I forgot the name of it but someone was already trying a similar thing with a prototype, although I don't think it was digitalAlso though, with the way that microsoft are going lately I think we'll
Re: Psycho Strike sounds
No, you do not get the source code or the sounds.
URL: http://forum.audiogames.net/viewtopic.php?pid=303817#p303817
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Re: Psycho Strike sounds
That is against this forum's rules.
URL: http://forum.audiogames.net/viewtopic.php?pid=300234#p300234
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Re: Psycho Strike sounds
Are you trying to run the game, or are you trying to get the sonds? If you are trying to get the sounds so you can listen to them, I'm sorry but these sounds are encrypted.
URL: http://forum.audiogames.net/viewtopic.php?pid=300227#p300227
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Re: Value releases new free Steam Audio library
I was about to tell dragonapps about this but I don't know if they programin c!
URL: http://forum.audiogames.net/viewtopic.php?pid=299110#p299110
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Re: looking for the papa engine
I tried to see if it was still on github but I'm not sure anymore.
URL: http://forum.audiogames.net/viewtopic.php?pid=296295#p296295
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Re: Building a Library of Images for Everyone
Sound images? How does this work? Sounds kind of cool.
URL: https://forum.audiogames.net/viewtopic.php?pid=293370#p293370
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Re: Entertaining project cost estimator
It's interesting and probably taking into account the sighted game industry too. I wonder how much the cost would go up if ou checked every single checkbox.
URL: http://forum.audiogames.net/viewtopic.php?pid=290200#p290200
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Re: Program disasembler?
Honestly, I don't think there is such a thing these days because of the amount of programming languages out there. This really is why backing up stuff you create is important.
URL: http://forum.audiogames.net/viewtopic.php?pid=289159#p289159
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Re: We are looking for developers / beta-testers
[[wow]]. This sounds interesting, the trouble is I'm not a programmer. Can I sign up to test games, rather than develop?
URL: http://forum.audiogames.net/viewtopic.php?pid=284745#p284745
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Re: New in browser rpg
I like it. I made it to the tower so far, looking forward to when I can climb it. Also wondering what the blacksmith will eventually do as well.
URL: http://forum.audiogames.net/viewtopic.php?pid=284743#p284743
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Re: Where to get PureTTS or Tolk
Unfortunately I'm struggling to find PureTTS, google isn't helping me at all with this one.
URL: http://forum.audiogames.net/viewtopic.php?pid=283054#p283054
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Re: Where to get PureTTS or Tolk
Tolk can be found here:https://davykager.com/projects/tolk/
URL: http://forum.audiogames.net/viewtopic.php?pid=282732#p282732
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Re: Coding A Life Sim In Inform 7
@LadyJuliette: the reason you don't see anything in the manual about this type of game, is because noone has attempted to create this type of game with inform 7 before, as it's more of an interactive fiction interpreter for games like Zork etc. Granted, it
Re: The death of Kerry Rhys Day
@Hazelday On behalf of the audiogames forum moderator team I'd like to say I'm deeply sorry for your loss. Prometheus is a popular game here in the community and I'm glad that Kerry spoke about his work. This is definitely a sad day.
URL: http://forum.audiog
Re: new whatsapp-group is created for bgt programmers
I have a question... are these actual phone numbers, or more like whatsapp ids? I'm just worried people will start spamming you guys if they start googling. I hope nothing bad happens and the group works as normal.
URL: http://forum.aud
Re: Accessibility for free space 2. Is it possible?
@firefly: I noticed you didn't provide a link in your post, so I can't read any more info about it.
URL: http://forum.audiogames.net/viewtopic.php?pid=273336#p273336
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Re: Naming A Game.
The trouble with ultra warzone or warfare is they don't sound unique.
URL: http://forum.audiogames.net/viewtopic.php?pid=262964#p262964
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Re: Talking about my upcomming game Tornado machine
Hi,It's currently saying error when trying to connect to the server.
URL: http://forum.audiogames.net/viewtopic.php?pid=258640#p258640
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Re: ultra power is abandon where wright? can you share the code
Blink isn't Mason.And this is one of the other reasons why this ultrapower stuff is so confusing because now, we don't know who's who.
URL: http://forum.audiogames.net/viewtopic.php?pid=251184#p251184
Re: ultra power is abandon where wright? can you share the code
@troy: mason has actually said that the game is not abandonware. He does not want any game code to be shared. The source code wasn't shared in the first place, it actually leaked and it took a long time for us to get it under c
Re: new Free Game Engine by Amazon
Hello,Amazon are getting better with accessibility. The Kindle Fire tablets have talkback, but also the Kindle apps on mobile devices are usable, and once you've registered, in theory the Kindle windows version has NVDA support that activates once you've s
Re: new Free Game Engine by Amazon
Hello,That would be amazing. However, I'm not a programmer so don't know if I'll be able to make anything for it at this stage.
URL: http://forum.audiogames.net/viewtopic.php?pid=249941#p249941
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Re: How to implement quest systeem in my ROM instance?
Hello,Which rom are you talking about?
URL: http://forum.audiogames.net/viewtopic.php?pid=243607#p243607
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Re: CatTools Sound FX Library - an easy-to-use sound effects collection
Hello,@yukio: I'll check out the library at some point, it sounds cool.@ghorthalon: what is, or who is, Osara?
URL: http://forum.audiogames.net/viewtopic.php?pid=240062#p240062
Re: Let's talk about audiogame development environments
I don't know how usable game maker studio is.@yukio: [[wow]] an fps project sounds fun.
URL: http://forum.audiogames.net/viewtopic.php?pid=237564#p237564
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Re: Microsoft Bringing Clang to Windoze
Hello,I'm actually wondering what platforms this will be able to compile for. From what I'm reading, it seems to be targeting mobile, which is kind of interesting.
URL: http://forum.audiogames.net/viewtopic.php?pid=235787#p235787
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Re: 3d audio in bgt using camlorn audio!
Hello,I wouldn't recommend using Camlorn Audio, as I think Camlorn has superceeded it with something else. I unfortunately don't have any link on hand that shows where I saw it, but I definitely remember reading something about it.
URL: http://forum
Re: Audio games in the Web Browser
Hello,This could be interesting. I'd love to see some little arcade style games at first, as that's what used to happen a lot of sighted folks used to play little flash games. Gamevial did some stuff similar, but it'd be awesome to have some more.
URL: ht
Re: Anyone trying to make audio game with autoit?
Hello,I think there were once people who made audiogames in autoit, but I think they stoppe because it was hard getting stuff to work, or things used up a lot of memory. There were side scrollers, a sort of train sim, and a few other things
Re: example fps on rotation_package
Hello,Aah, the game engine. I need to have a look at that myself, but I will let you know if I can help. Although, I wouldn't consider myself a programmer so I don't know how much I can help.
URL: http://forum.audiogames.net/viewtopic.php?pid=222696#p222
Re: example fps on rotation_package
Hello,Unfortunately I don't know what this rotation package is, so am not really sure how to help.
URL: http://forum.audiogames.net/viewtopic.php?pid=222623#p222623
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Re: Thinking about trying to mod Genz for more accessibility
Hello,It sounds quite interesting, although I don't really have much more to say right now, but, it's an interesting idea never the less.
URL: http://forum.audiogames.net/viewtopic.php?pid=215818#p215818
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Re: free collection of 10GB+ of premium sound effects for game developers
Hello,I'll certainly grab this, I will let pitermach and robjoy know as well.
URL: http://forum.audiogames.net/viewtopic.php?pid=208399#p208399
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Re: Anyone interested in another racing game?
Hello,I'd like a racing game too. We don't really have many of them, so I say go for it.
URL: http://forum.audiogames.net/viewtopic.php?pid=206233#p206233
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Re: Anyone interested in another racing game?
Hello,I'd like a racing game too. We don't really have many of them, so I say go for it.
URL: http://forum.audiogames.net/viewtopic.php?pid=206233#p206233
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Re: Full-Fledged Audio RPG: Seeking Help
Hello,@jade: I'd be happy for a long game and I really like your setup, as long as there's quite a few quests and things to do along the way, which it sounds like there might be from the way you're setting this up.
URL: http://forum.audiogames.net/v
Re: I'm blind and want to develop a very complex game
Hello,If you would like to write a text-based game, I recommend going to the website of a company called Choice of Games. They ahve a free language you can download there called Choice Script. In fact, one of their games, Way Walkers Uni
Re: looking for a team of developers
Hi,You might want to try learning something called Choicescript. It is what the choice of games use, like choice of broadsides, heroes rise, etc. It's available for anyone to try to learn, and there are many works in progress on the choice of games forum
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