Re: Thoughts on possible developement of a racing game
OK. Well this will not have any video in it what soever. So it is good to know all these things. I will check out that lucia stuff I have been seeing.
URL: https://forum.audiogames.net/post/617033/#p617033
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Audiogames-reflector
Thoughts on possible developement of a racing game
Hey everyone. Hope you are doing well.So I have been writing down Ideas for a racing game that I have been wanting to develop. SO Between Top Speed and Rail Racer, there are things I liked about both. In top speed, you had more ambiance to
Re: how to make cutscenes in BGT?
I wonder if you could if you wanted too, is instead of having text being spoken, a person can vocally say a line.
URL: http://forum.audiogames.net/viewtopic.php?pid=335550#p335550
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While Loops, Do While Loops, or For Loops in BGT
Hey folks.So I'm just messing around with the Language tutorial in BGT.And My question is:What is better.While Loops, Do While Loops, or For Loops?Do you use all three?If so, why?I find that that it's not the While Loops that give me
Re: JF Simon Continuing Development
Thank you to Highjacker for your help in solving this problem. All Files are packed and the program works properly. Next is to deal with stuff in regards to Holidays. If you all have any Holiday cut-seen jingles that you want to be included in the game,
Re: JF Simon Continuing Development
OK thank you for this code. Now as I look at it, I see the path to the sounds folder and the file extension. So instead of writinggreeter[0].stream("Sounds/Greeting1.ogg");I can now dogreeter[0].stream("Greeting1");I just want to make sure I understand
Re: JF Simon Continuing Development
So I have made some changes. But I'm still stumped.So I trashed my file Packer and I looked at how to package files. So my question is: If I take my pack file and I want to include it in my executable, Do I still need to have the pack_file.dat in the
JF Simon Continuing Development
Hey everyone.So I was on a long Hiatus for a year and a half before I decided to continue my work on JF Simon. Unfortunately, I am now working on packaging my sounds file into a pack file that the game can use. I will link to a zip folder of everything so
Re: Making Music with something other than BGT
I was looking at the Elias Music Engine. I'm not sure how I feel about that however.
URL: http://forum.audiogames.net/viewtopic.php?pid=249763#p249763
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Re: Making Music with something other than BGT
I wish I could use a combination of techno, all different types of chiptunes, midi, and put it all together.
URL: http://forum.audiogames.net/viewtopic.php?pid=249707#p249707
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Making Music with something other than BGT
Hey everyone.The name says it all. Is there something else out there to make music with other than BGT? Because BGT has such limited instruments and I feel I have way out grown my toolbox. Thanks in advance and I hope someone can help.
URL:
Re: Making Music with something other than BGT
I unfortunately don't have a mitty instrument.
URL: http://forum.audiogames.net/viewtopic.php?pid=249458#p249458
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Re: Is Learning 2 Programming languages at once possible?
I was trying to learn three at once and still kind of doing it.1. BGT. That is my comfort zone.2. Python. Because of NVDA.3. Apple Scripting. Because of Voice Over on the Mac as well as Keyboard Maestro.
URL:
Re: Anyone want to help with free music loops?
So I may be asking a question that may be already answered here. But I want three small pieces of music for my project Im working on. one for winning, one for losing, and one to represent a draw which can be used if the player presses escape
Re: Online game in bgt!
Ooo. Can you imagine a racing game with that? I am making a simon game bassed off BGTs memory train tutorial and Im not liking what Im hearing. Because I want to do a multiplayer mode that will go up to four players. So if I cant do it, then All I can say is
Re: You know you code too much when...
57. You start speaking BGT functions to people to see if they can guess what the syntax does.58. You start talking about syntax while driving to Steak and Shake in the car.59. While everyone else is talking about cars, you start thinking about how to
Re: Beginner with question on BGT
Sam helped me fix a problem with the windows attack tutorial. I was trying to have the falling sound of the virus decrease in pitch as it was falling. It turns out that I had a certain line code in the wrong place. After he fixed it, it works now.
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Re: Let's code!
Hello there. I feel comfortable in BGT since that is where I started. Nevertheless, here is my email. I want to join.follis...@gmail.com
URL: http://forum.audiogames.net/viewtopic.php?pid=216400#p216400
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Re: rotation package people, start creating fps's!
Hello their.I think that some code would awesome to see.That way, I can get a general Idea of what to do.As far as I know, it seems right now, you cant do what I want to do with the BGT Engine. So Im interested to see what you come up
Re: rotation package people, start creating fps's!
Hi samtupy1.So this sounds pretty cool. I have a question. I plan to do a space invaders game and unfortunately, from the windows attack tutorial, I wanted to make the sound of the viruses decrease in pitch as they are falling. So the
Re: Help with choosing between Python VS. PureBasic
I personally feel confortable in BGT, but I have played a bit with Python because of NVDA.I do wish that BGT would be cross platform. But whatever language works for everyone.And while you cant do a hello world script with BGT, Perhaps
Windows attack ailien outback and troopinum style.
Hello everyone. So I was playing with the windows attack tutorial and I wanted to make something different.So instead of the falling sound to be stationary in pitch, as the virus falls, the pitch decrease.So as the virus descends, the
Re: Help with choosing between Python VS. PureBasic
I always put my lines of code on separate lines. That way, I can read it better.And I always put the braces on there own line.This may sopund tedious, but I think that commenting your code almost on every line even the braces will help
Re: Heat Engine, a game engine for BGT games
I cant wait until you include 3D audio in this. Sounds awesome. And building vehicles will be interesting. Hopefully you can make a racing game with this thing.
URL: http://forum.audiogames.net/viewtopic.php?pid=214518#p214518
Re: Programming Artificial intelligence in racing games
What engine are you writing this game with?
URL: http://forum.audiogames.net/viewtopic.php?pid=207458#p207458
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