Re: moving players in angles like in FPS type games

2019-06-29 Thread AudioGames . net ForumDevelopers room : cw via Audiogames-reflector
Re: moving players in angles like in FPS type games Thanks for that info. I see that the bugs talked about here are small enough for me to katch (for the most part) if I used some simple logic. Been wanting to come up with some kind of space based game for awhile. Just have not sat down and

Re: moving players in angles like in FPS type games

2019-06-29 Thread AudioGames . net ForumDevelopers room : cw via Audiogames-reflector
Re: moving players in angles like in FPS type games Thanks for that info. I see that the bugs talked about here are small enough for me to katch (for the most part) if I used some simple logic. Been wanting to come up with some kind of space based game for awhile. Just have not sat down and

Re: moving players in angles like in FPS type games

2019-06-29 Thread AudioGames . net ForumDevelopers room : cw via Audiogames-reflector
Re: moving players in angles like in FPS type games @3 Math is not one of those things I am great at. Precalc is about as far as I got in math. @2 So, do you recall where the bugs are so I can have a look see? Got the includes here. Just not sure where to look or what they are yet. URL: ht

moving players in angles like in FPS type games

2019-06-28 Thread AudioGames . net ForumDevelopers room : cw via Audiogames-reflector
moving players in angles like in FPS type games I was sketching out something today that I am thinking about doing. Anyway, here is my question. Let's picture a starship at coords of 0, 0, 0. Let's say I order a 10 degree turn with an up angle of 15 degree. How do I calculator that for any