Re: Some questions about bgt
I have the virus attack example with 1 virus. Then, i want add a new virus, but i can't because i don't know how i can add more viruses to virus attack.
URL: http://forum.audiogames.net/viewtopic.php?pid=225978#p225978
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Re: Some questions about bgt
Hi all. How i can add extra enemyes for the virus attack?I tryed it but i don't understand the help's example.
URL: http://forum.audiogames.net/viewtopic.php?pid=225947#p225947
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Re: Some questions about bgt
an other question. The bgt help wrote an example for some birds, but i started from virus attack. How i can i add more viruses?
URL: http://forum.audiogames.net/viewtopic.php?pid=225012#p225012
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Re: Let's code!
Hi Sam, i want join in this folder. My e-mail is kovacs.a...@hotmail.com
URL: http://forum.audiogames.net/viewtopic.php?pid=225011#p225011
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Re: Some questions about bgt
Thanks for the help.
URL: http://forum.audiogames.net/viewtopic.php?pid=225008#p225008
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Re: Some questions about bgt
i tryed it, but i thing i wrote something wrong, because it doesn't works. I used this code:if(score<10&&gm==false){gamemusic1.play_looped();bool gm=true;}
URL: http://forum.audiogames.net/viewtopic.php?pid=224947#p224947
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Re: Some questions about bgt
thanks, i will try it.
URL: http://forum.audiogames.net/viewtopic.php?pid=224818#p224818
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Re: Some questions about bgt
And, an other question. I want music under my first and second level, but how i can do it? I used if(score<10){gamemusic1.play_looped();}but it plays a lot in one second. What can i do?
URL: http://forum.audiogames.net/viewtopic.php?pid=224779#p224779
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Re: Some questions about bgt
i wrote a turning sound for my game, but i have problem with the wait time, because it i don't use wait the game can't play my sounds. I use step.play_wait();, and i tryed step.play();
URL: http://forum.audiogames.net/viewtopic.php?pid=224771#p224771
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Re: Some questions about bgt
Hi! I have problems with a code, The bgt says in the if ammo =0 line, but i don't know what is the problem. The void what is wrong is this:void player_act(){if(key_pressed(KEY_LEFT) and player_position>0){player_position--;}else if(key_pressed(KEY_RIGHT) and pla
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