Re: My developer problem

2020-04-04 Thread AudioGames . net ForumDevelopers room : gonzalez via Audiogames-reflector
Re: My developer problem Welcome to long hours of debugging at nights, the headaches of messing with a build system for hours on end just because of a goddamn dependency suddenly decides not to compile, the feeling of not doing useful when you're out of motivations, and a lot of reading, th

Re: moste stupid question ever, any help?

2020-03-22 Thread AudioGames . net ForumDevelopers room : gonzalez via Audiogames-reflector
Re: moste stupid question ever, any help? You can do string_to_number() which exactly does as it says that is, gives you an integral/decimal type of the string value. Moreover, for your first question, you could create an input_box with forms, although that might not be exactly what you wan

Re: C input?

2020-02-08 Thread AudioGames . net ForumDevelopers room : gonzalez via Audiogames-reflector
Re: C input? Alright so here it goes, though you could ask Dr. Google for more fancy schmancy stuff, but generally in C/C++ you have memory management. This means that variable allocation is divided into two primary parts. Stack and heap. The stack part is where you usually define your stat

Re: Sounds question

2019-12-18 Thread AudioGames . net ForumDevelopers room : gonzalez via Audiogames-reflector
Re: Sounds question There's this little trick that sound pool uses that is, check if player is in a specified boundaries and center the sound, otherwise position the sound at the edge of the boundary related to the player's position. You could have eg, only a stream sound with this rather t

Re: John Studio offers beneficial cooperation

2019-12-17 Thread AudioGames . net ForumDevelopers room : gonzalez via Audiogames-reflector
Re: John Studio offers beneficial cooperation More sounds like a fairy-tale than an official proposal.If really things were like as you've said, then we'd have big companies investing in audio game world or at least add screenreader support in their video game projects.Shall I instead offer

Re: Seeking C++ Programmers

2019-12-06 Thread AudioGames . net ForumDevelopers room : gonzalez via Audiogames-reflector
Re: Seeking C++ Programmers Hi,both projects seem to be done in C#. That would be appreciated if you could rename the topic, since C++ and C# are completely different languages. URL: https://forum.audiogames.net/post/483288/#p483288 -- Audiogames-reflector mailing list Audiogames-refl

Re: Example.bgt?

2019-10-11 Thread AudioGames . net ForumDevelopers room : gonzalez via Audiogames-reflector
Re: Example.bgt? Well actually RTFM is very common, check out Here. And 2 clearly didn't intend to be rude nor hostile. You should learn to research first and ask questions then if you'd like to become a professional programmer. Well not quite right, but adapting the skill to have patience

Re: Another question... annoyed yet?

2019-09-26 Thread AudioGames . net ForumDevelopers room : gonzalez via Audiogames-reflector
Re: Another question... annoyed yet? It's usually better to put use of your solution in action and see if it works or not. Remember, it is well advised to kip it simple.You could however consult dr google for further a due. This question on Gamedev egI think what munawar stated was exactly

Re: Another question... annoyed yet?

2019-09-26 Thread AudioGames . net ForumDevelopers room : gonzalez via Audiogames-reflector
Re: Another question... annoyed yet? It's usually better to put use of your solution in action and see if it works or not. Remember, it is well advised to kip it simple.You could however consult dr google for further a due. This question on Gamedev egI think what munawar stated was exactly

Re: Zombie Arena Source Code?

2019-09-18 Thread AudioGames . net ForumDevelopers room : gonzalez via Audiogames-reflector
Re: Zombie Arena Source Code? This is not going to work at 8. You do read sourcecodes to see how one had solved a particular problem with a particular solution and learn eg their design, Analise their algorithm, and over all get yourself more suited to the technology they used. You can't ta

Re: Learning Lua, worth it and where?

2019-09-16 Thread AudioGames . net ForumDevelopers room : gonzalez via Audiogames-reflector
Re: Learning Lua, worth it and where? Originally from lua.orgLUA.org  wrote:Lua is a powerful and fast programming language that is easy to learn and use and to embed into your application. Lua is designed to be a lightweight embeddable scripting language. It is used for all sorts of applic

Re: Learning Lua, worth it and where?

2019-09-16 Thread AudioGames . net ForumDevelopers room : gonzalez via Audiogames-reflector
Re: Learning Lua, worth it and where? Originally from lua.orgLUA.org  wrote:Lua is a powerful and fast programming language that is easy to learn and use and to embed into your application. Lua is designed to be a lightweight embeddable scripting language. It is used for all sorts of applic

Re: Learning Lua, worth it and where?

2019-09-16 Thread AudioGames . net ForumDevelopers room : gonzalez via Audiogames-reflector
Re: Learning Lua, worth it and where? Originally from lua.orgLUA.org wrote: wrote:Lua is a powerful and fast programming language that is easy to learn and use and to embed into your application. Lua is designed to be a lightweight embeddable scripting language. It is used for all sorts of

Re: Accessible ides for C++?

2019-09-04 Thread AudioGames . net ForumDevelopers room : gonzalez via Audiogames-reflector
Re: Accessible ides for C++? Oh it is, sometimes it could be a bit tricky navigating but Object nav does the job. URL: https://forum.audiogames.net/post/459548/#p459548 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/

Re: Accessible ides for C++?

2019-09-03 Thread AudioGames . net ForumDevelopers room : gonzalez via Audiogames-reflector
Re: Accessible ides for C++? It is, but I'm not sure if it's still being maintained. The last version I do know of is 17.12 URL: https://forum.audiogames.net/post/459468/#p459468 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucu

Re: Accessible ides for C++?

2019-09-03 Thread AudioGames . net ForumDevelopers room : gonzalez via Audiogames-reflector
Re: Accessible ides for C++? I do use CodeBlocks myself from time to time, the advantage is being you could have  Compilers fed into it that you install and the environment is mostly accessible. You could get by with an editor and compiler too which is what I do most of the times. Also get

Re: Accessible ides for C++?

2019-09-03 Thread AudioGames . net ForumDevelopers room : gonzalez via Audiogames-reflector
Re: Accessible ides for C++? I do use CodeBlocks myself from time to time, the advantage is being you could have  Compilers fed into it that you install and the environment is mostly accessible. You could get by with an editor and compiler too which is what I do most of the times. Also get

Re: issue attempting to load sounds

2019-08-25 Thread AudioGames . net ForumDevelopers room : gonzalez via Audiogames-reflector
Re: issue attempting to load sounds Make sure you increment the variable you pass on to the play function. drums"+value+".wav only concatenates the value to the drums. URL: https://forum.audiogames.net/post/457610/#p457610 -- Audiogames-reflector mailing list Audiogames-reflector@saba

Re: Keeping Track of a game's storyline/objectivs

2019-08-19 Thread AudioGames . net ForumDevelopers room : gonzalez via Audiogames-reflector
Re: Keeping Track of a game's storyline/objectivs As 2 already pointed out, you may use the Observer Pattern to notify and trigger the action without having the portion of the particular code look dirty. You can Take a look at this page to get the initial idea more clearly. URL: https://fo

Re: Keeping Track of a game's storyline/objectivs

2019-08-19 Thread AudioGames . net ForumDevelopers room : gonzalez via Audiogames-reflector
Re: Keeping Track of a game's storyline/objectivs As 2 already pointed out, you may use the Observer Pattern to notify and trigger the action without having the portion of the particular code look dirty. You can [ URL: https://forum.audiogames.net/post/456595/#p456595 -- Audiogames-re

Re: How to create achievements in bgt?

2019-08-09 Thread AudioGames . net ForumDevelopers room : gonzalez via Audiogames-reflector
Re: How to create achievements in bgt? I mean programming is all about solving problems. You could pick a paper and write down your solutions first, then if not satisfied, come ask around for a better solution. It's not like you face a barrier and then quickly retract and cry out for aid. Y