Re: Important! Unity want feedback on accessibility
@3 they are asking you for your input on whether that's important, and if so how they should be going about it. If you think it should happen let them know. But be detailed, don't just post on their forum saying "make it accessible".
URL:
Re: Important! Unity want feedback on accessibility
@3 they are asking you for your input on whether that's important, and if so how they should be going about it. If you think it should happen let them know.
URL: https://forum.audiogames.net/post/442783/#p442783
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Audiogames-reflect
Important! Unity want feedback on accessibility
They're interested in both accessibility of the editor to disabled devs AND dev tools to enable accessibility of games.If you're a developer and would like to use unity or already do but have difficulties, please please post a reply at this li
Re: Unity want feedback on accessibility
@3 they are asking you for your input on whether that's important, and if so how they should be going about it
URL: https://forum.audiogames.net/post/442783/#p442783
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Unity want feedback on accessibility
They're interested in both accessibility of the editor to disabled devs AND dev tools to enable accessibility of gameshttps://forum.unity.com/threads/accessi … st-4659236
URL: https://forum.audiogames.net/post/442704/#p442704
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Audiogames-reflecto
Re: Basic Screen Reader Support in Unity
It would also be a perfect fit for audio game jam
URL: http://forum.audiogames.net/viewtopic.php?pid=309665#p309665
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Re: Identifying possible console audible indicators
I think I remember someone talking about using stereo separation for left/right in conjunction with pitch for up/down, I.e. on an Xbox controller x/b being the same pitch but left/right in stereo
URL: http://forum.audiogames.net/viewtopic
Re: Identifying possible console audible indicators
There has been a fair bit of discussion on this here already right? From what I remember it was just a straightforward literal instruction... if a QTE tells you to press square, just say 'square', if A, say 'A'.Nice and simple to do with T
Re: Identifying possible console audible indicators
There has been a fair bit of discussion on this here already right? From what I remember it was just a straightforward literal instruction... if a QTE tells you to press square, just say 'square', if A, say 'A'
URL: http://forum.audiogame
Re: Accessible image manupulation software?
With images is in general you must change both X and Y, and not only that, by the exact same ratio.If you change the height of an image of a person they will look thin and tall.What is the SEO goal you are trying to achieve?
URL: http://forum.aud
Re: Tolk plus unity
That has some pretty astounding implications (e.g. blind accessibility plugin), I'll drop him a line
URL: http://forum.audiogames.net/viewtopic.php?pid=225517#p225517
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Re: Tolk plus unity
Do you know if there is anything like it for other platforms? I.e. mac/iOS/Android?
URL: http://forum.audiogames.net/viewtopic.php?pid=225518#p225518
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