Re: Designing an Audio FPS
Maybe consider editing your posts into one, and have it flow more cohesively and succinctly
URL: https://forum.audiogames.net/post/595039/#p595039
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Re: Designing an Audio FPS
Not really saying I won’t like it personally, I’m just letting you know that a lot of people will probably hate on it pointlessly. If you have cheese wheel and defender helping you with sound design though, it will sound amazing. Both of them are excellent sound
Re: Designing an Audio FPS
Honestly, if you’re going to make it true FPS, you really need to look into implementing some sort of binaural system. FMOD is a pretty good resource, and if you don’t have binaural, the game will suffer
URL: https://forum.audiogames.net/post/594903/#p594903
Re: What's the most accessible platform?
Maybe adding some more atmospheric sound effects to six swords and poured it to windows. I would have lots of fun playing that
URL: https://forum.audiogames.net/post/588270/#p588270
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Re: Example.bgt?
Jaidon do you like coming off as an arrogant prick?
URL: https://forum.audiogames.net/post/468011/#p468011
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Re: Example.bgt?
Jaden do you like coming off as an arrogant prick?
URL: https://forum.audiogames.net/post/468011/#p468011
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