Re: BGT confusion

2015-03-22 Thread AudioGames . net ForumDevelopers room : jsymes via Audiogames-reflector
Re: BGT confusion Would something like the do.while loop I used in the commandmenu work fine for the fleetmenu as well? It seemed that the do.while loop I used was a bit clumsy, which was why I tried the switch-case on the other menu instead. Maybe I was being too clever by half. URL: htt

Re: BGT confusion

2015-03-22 Thread AudioGames . net ForumDevelopers room : jsymes via Audiogames-reflector
Re: BGT confusion Ok, I've come across a bit of a problem with the menus I'm working on. When the user starts up my game, they're plopped down in a list of the ships they're able to command, 5 in total. When the player arrows down and hits enter on the ship, it then brings up the correct ca

Re: BGT confusion

2015-03-22 Thread AudioGames . net ForumDevelopers room : jsymes via Audiogames-reflector
Re: BGT confusion *crosses his fingers* Thanks. Now I'm trying to take what I find in that scan and place it into a dynamic menu. Something tells me this could be very interesting! URL: http://forum.audiogames.net/viewtopic.php?pid=209395#p209395 __

BGT confusion

2015-03-22 Thread AudioGames . net ForumDevelopers room : jsymes via Audiogames-reflector
BGT confusion I'm working on what I hope will be a much larger game, but I'm having some issues. I've got a unit set on a 1000 by 1000 map, and I want my unit to be able to do a 360-degree scan of his surroundings to a distance of 10 units, but I'm not entirely sure how to code this out. I