Re: Sonus GDE (Game Development Enviroment)

2017-09-03 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: Sonus GDE (Game Development Enviroment) Hi,So here are some thoughts, as a programmer myself.What you have here is good. However, I can't see games only using 8 channels of tts, especially with preloaded text. The way I've always approached tts is to have a class that has the functions

Re: BGT includes repository, please share

2017-08-23 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: BGT includes repository, please share Hi,Not a bad idea, this. @2. Organisations are kind of a bad idea unless you're paying for the account, see here as for why this is. URL: http://forum.audiogames.net/viewtopic.php?pid=325652#p325652

Re: I would like to start making my own web browser

2017-07-28 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: I would like to start making my own web browser Nevertheless, you were. I happen to agree with what you said, just try to put it in a slightly nicer way. I almost gave up on programming because of comments such as this. URL: http://forum.audiogames.net/viewtopic.php?pid=321420#p321420

Re: I would like to start making my own web browser

2017-07-27 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: I would like to start making my own web browser Hello,So firstly, @post2, this is the most insulting post I've seen regarding development on here. OP specifically said they were making it for personal use. Perhaps its a side project, perhaps its a project of interest. There is

Re: Quorum 5 is here

2017-06-06 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: Quorum 5 is here Hi,While this looks very interesting for game development, I really would like a more focused tutorial. For example, how do I pan a sound very quickly? How do I make arrow keys move a player on a grid?Thanks. URL:

Re: Programming language that accessable for the blind

2017-02-16 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: Programming language that accessable for the blind Hello,What about visual basic/studio isn't accessible for you? I use it perfectly well with NVDA.If you're looking for something free and cross platform, the python programming language might be for you. URL:

Re: Reader include for BGT

2015-12-01 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: Reader include for BGT Hi,No problem. I thought I'd include the menu example as well because its not immediately obvious unless you fiddle about in documentation for hours. Also its a lot lighter on functions than some of the other things I've used. URL:

Reader include for BGT

2015-11-24 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Reader include for BGT Hi guys,Here's something I created for one of my own projects and decided to share, because its code that's been done before anyway. Reader. You can grab it here, and a short explanation follows.There are two examples within the folder that show how to do different

Re: You know you code too much when...

2015-06-11 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: You know you code too much when... 40. When someone asks you for a number, you have to include number_speaker.bgt.41. When someone says do you want me to open a window, you wonder if they mean using WX or QT.42. There are certain things you just wont do because nobody declared them.43.

Re: You know you code too much when...

2015-06-10 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: You know you code too much when... 12. You feel the need to indent absolutely everything.13. When you give someone a web address over skype, you have to type it in HTML code.14. You start to look for open source alternatives for everything because you just want to make it better.15.

Re: rotation package people, start creating fps's!

2015-05-08 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: rotation package people, start creating fps's! Hi,Im, press, ive!This is some serious math work and calculus. Im definitly going to use it. Also, Id just ike to point out it doesnt necisarily have to be used for an FPS...ahemhem... URL:

Re: dotnet mud client: Can it be achieved?

2015-04-23 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: dotnet mud client: Can it be achieved? Hi,Im all for the open source attitude -- but you never know who is out there who might run with this kind of idea. For what its worth, I dont flush the output buffer, so that might be the issue. However, I didnt realise it was necisary and to be

Re: dotnet mud client: Can it be achieved?

2015-04-22 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: dotnet mud client: Can it be achieved? Hi,Not so that Im aware. Also, the way Ive got it set up its in a loop. URL: http://forum.audiogames.net/viewtopic.php?pid=213268#p213268 ___ Audiogames-reflector mailing list

Re: dotnet mud client: Can it be achieved?

2015-04-22 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: dotnet mud client: Can it be achieved? Hi,Lets see. Im using byte arrays to hold send and receive data. Im using string decoding.encoding to make it human readable, or to convert human readable to bytes. Im using System.Net.Sockets.TCPClient to connect, Im using TCPClient.GetStream()

Re: dotnet mud client: Can it be achieved?

2015-04-22 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: dotnet mud client: Can it be achieved? Hi,The main issue Im having seems to be that the output function keeps repeating its self on the screen. For example, I can log into my MUD, type my username, and it displays the welcome all over again. Other than that...it works perfectly! URL:

dotnet mud client: Can it be achieved?

2015-04-21 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
dotnet mud client: Can it be achieved? Hello,So Ive been working on a project for a little while now with little to no success.I am attempting to write a simple mud client in c#/CSharp. However, I am stumbling across a few strange querks of System.Net.Sockets.TCPClient.In fact, Im not even

Re: BGT updater class

2015-04-09 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: BGT updater class Hi,Heh, it wasnt really intended to be used at all. In fact, I coded it because I was bored. Honestly though, if people want me to add to it, I will! URL: http://forum.audiogames.net/viewtopic.php?pid=211696#p211696 ___

BGT updater class

2015-04-08 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
BGT updater class Hi,Well I suppose I cant really call this an updater as it has now checking function as of yet. If there is great demand I will make one, but as I explain in the comments I dont really want to. Anyway, basically its a simplifyed wrapper to download and create a setup

Re: BGT updater class

2015-04-08 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: BGT updater class Hi,@ethin, Its really not. Its a lot more simple plus thrown together in about 20 minutes out of a fit of bordom. You can use it; You dont have to. I didnt intend to duplicate anything. Of course, if Im told to take it down it will disappear. URL:

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-27 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hi,Yeah, I didnt really think about c++ and its terrible memory management. I was thinking for cross platform sake, itd be useful. then again there are always other languages for that. Well have to see what we can find! URL:

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-26 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hi,Im willing to give this a shot. As I said, I think it has good potential. I was also thinking windows at first, cross platform support requires a little more work and a lot more planning from the coding point of view. PM me or some such with

Re: Emailing with BGT

2015-01-26 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: Emailing with BGT Hi,You could always write a script in something like PHP, stick it on a server, then get BGT to send the right fields to it so that your comments get emailed. URL: http://forum.audiogames.net/viewtopic.php?pid=202499#p202499

Re: Full-Fledged Audio RPG: Seeking Help

2015-01-25 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: Full-Fledged Audio RPG: Seeking Help Hi,Interesting.Jade, Id be quite happy to throw my coding knowledge out there. Ive not programmed anything this complex in a while, and as several people have stated, its going to take a lot of prior thought and I probably wouldnt code something

Re: coding voice accents and scents in lambda moo

2014-11-02 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: coding voice accents and scents in lambda moo Hi,Accents arent hard. Add a .accent prop on the player, set it to whatever you like. In the verb :say, set it to say that the player speaks with this accent. For example:this.location:announce_all(player:titlec(), says in a ,

Re: looking for a team of developers

2014-10-19 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: looking for a team of developers Hi,If youre interested in paying for this, take a look over here, where I define what wed be willing to accept. If you dont want to make your game shaireware, or dont want to pay...maybe we can still negociate something! URL:

Re: looking for a team of developers

2014-10-19 Thread AudioGames . net ForumDevelopers room : kyle12 via Audiogames-reflector
Re: looking for a team of developers Hi,If youre interested in paying for this, take a look over here, where I define what wed be willing to accept. If you dont want to make your game shaireware, or dont want to pay...maybe we can still negociate something! URL: