Re: Go general discussion
@1nuno69 wrote:First of all, do you think Go may be used as something I call a helper language? So for example I code my engines in Go and the rest in .NET?I think it may work, although I've never played with shared libraries created with go.nuno69 wrote:Second: wh
Re: go-tolk go bindings for Tolk.dll
Hey it is a new language even for me. I've mostly being playing with python and c# so.
URL: https://forum.audiogames.net/post/488348/#p488348
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucu
Re: go-tolk go bindings for Tolk.dll
Alright. I've added the repo's documentation on godoc. It is not much but at least we have something which documents the functions.They should be pretty straight forward.The documentation can be found here or by following the link in the readme of the re
Re: go-tolk go bindings for Tolk.dll
Tolk has been made with c++.To statically link it and wrapping it I'd need to make a c wrapper that calls to the c++ API. I might do that in the future, as syscall is a nightmare as it is.I'll have to reorganize everything as it's currently messy.
URL:
Re: John Studio offers beneficial cooperation
@1Wile your idea is something that I'll admit is interesting there are a couple flaws hereFirst of all, you'll have to develop a business plan. And no, this is not something you'd do in a post.True, audiogames do not have graphics. But because o
Re: Games for Linux
@13, cool, thanks for the info.
URL: https://forum.audiogames.net/post/485906/#p485906
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Games for Linux
My reason is that I don't have a linux system to test the games on, and still have to find a solution for speech in linux. Speechdispatcher may work but I am not sure if it supports python3.
URL: https://forum.audiogames.net/post/485850/#p485850
--
Audiogames-refle
Re: Html, _javascript_, css, php, collapsable lists/accordians?
@5, you anticipated me
URL: https://forum.audiogames.net/post/485304/#p485304
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/a
Re: Question on how to navigate C++ files with narration
I use visualstudio 2017 and for me control plus alt plus l opens the explorer treeviewPress control alt o to switch to the output windows where things such as output of compilation show up
URL: https://forum.audiogames.net/post/48426
Re: Lucia - OpenSource AudioGame engine written in Python
@154By default the left handed coordinate system is used. positive x is right, positive y is up and positive z is forward. However, nothing prevents people to do calculations and switch the coordinates system while presenting coordin
Re: Lucia - OpenSource AudioGame engine written in Python
@150, you're not exactly appearing better than him either. While he's clearly impolite and he lacks manners, posts like @145 probably are going a bit too far.
URL: https://forum.audiogames.net/post/480280/#p480280
--
Audiogames
Re: splitting a script by blanc lines in python
either splitlines() or split("\n")
URL: https://forum.audiogames.net/post/479649/#p479649
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audio
Re: a question for anybody who uses rust
You could create the interface in an other language and use rust as the backend.
URL: https://forum.audiogames.net/post/479433/#p479433
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucuko
Re: My problem in C
I use notepad as well.notepad2 might make you faster on code indentation as it has auto indenting, but that depends on the familiarity you have with indenting.If I have to compile small c projects I tend to use gcc or g++ if I am working with c++. If not I just use CMak
Re: lists of classes in python
@3 true. Enumerate though was the first thing that came to my mind. At the end is just a matter of preference.
URL: https://forum.audiogames.net/post/478281/#p478281
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https
Re: lists of classes in python
@3 true. Enumerate though was the first thing that came to my mind.
URL: https://forum.audiogames.net/post/478281/#p478281
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman
Re: lists of classes in python
When you iterate with the for loop x will have the object of the element in the list as value.In other words, When you do:test_array = [e1, e2]and thenfor x in test_array:x will first have the value e1 as it's the first value in the list and then it will have
Re: lists of classes in python
When you iterate with a for loop the i value instead of having an integer value has the object value of the object in the list where you're iterating.In other words, When you do:test_array = [e1, e2]and thenfor x in test_array:x will first have the value e1 as
Re: Popularity of Go
you can always use go as a backend and c# as a frontend.
URL: https://forum.audiogames.net/post/474137/#p474137
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-
Re: Popularity of Go
@13 I think you can using the option buildmode=c-shared. Never tried it so can't really comment much on it.
URL: https://forum.audiogames.net/post/474128/#p474128
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin
Re: Popularity of Go
@13 I think you can using the option uildmode=c-shared. Never tried it so can't really comment much on it.
URL: https://forum.audiogames.net/post/474128/#p474128
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-
Re: Popularity of Go
I'd say that go is still on an experimental level on what concerns audiogames creation. But who knows though, maybe in the future something might be created.
URL: https://forum.audiogames.net/post/473520/#p473520
--
Audiogames-reflector mailing list
Audiogames-ref
Re: Popularity of Go
also i forgot what does it offer?Easy sintax.Making concurrent programming pretty much effortless with the use of go routines and channels.Even though classes are not supported you can obtain pretty much a similar behaviour by binding methods to structs.It has a really
Re: Popularity of Go
Go is really an interesting language.It has evolved a lot and could probably be used for audiogame creation if wanted hardly enough. There are bindings to go-sdl2 and I've recently wrapped tolk. So there could be a minimalistic framework. I have no idea of any audio lib
Re: Randpy, a set of basic little python scripts
@7 Oh no no. This is what you said ty wrote:Because I don't know how to use them? What's wrong with dropbox? I've never had any problems with itJokes asied. I too believe that you should use github or other platforms to host your code. It wil
Re: Randpy, a set of basic little python scripts
ty wrote:@5 I didn't say it was hard. I said that that's not what I'm focused on at the moment. And just because dropbox isn't made for hosting code doesn't mean we can't use it for that? Just because the forum is designed for audio games, we
go-tolk go bindings for Tolk.dll
Hello thereI've ecently made a tolk wrapper with golang and decided to share it.The wrapper is experimental You can get more info here
URL: https://forum.audiogames.net/post/472127/#p472127
--
Audiogames-reflector mailing list
Audiogames-reflector@saba
Re: Need help with a script
@3microsoftsam203 wrote:#Don't get the user input in the function, as doing so will basically cause them to reenter a number every time a program runsI don't get this. Can you explain why this happens?You are adopting a technique called recursion. Recursion is wh
Re: Blastbay Studios Open Source Libraries
Not to be a dick, but keeping to ask to upload the source code even though the OP stated that he doesn't want to multiple times is kind of... annoying.
URL: https://forum.audiogames.net/post/470622/#p470622
--
Audiogames-reflector mailing lis
Re: Blastbay Studios Open Source Libraries
@27 I am awear of that. But they only work on windows.
URL: https://forum.audiogames.net/post/470507/#p470507
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/
Re: Blastbay Studios Open Source Libraries
I ment the latter. Right then. I will be waiting for the release
URL: https://forum.audiogames.net/post/470175/#p470175
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bi
Re: Blastbay Studios Open Source Libraries
Hello. What would be cool to have is a cross platform text to speech library. That's the part where I think that we're lacking.
URL: https://forum.audiogames.net/post/470171/#p470171
--
Audiogames-reflector mailing list
Audiogames-reflector@s
Re: Lucia - OpenSource AudioGame engine written in Python
I have no issue either for tabs or for spaces. Since we began with this, we decided to stick with it. I personally find pointless debating whether to use tabs or spaces.
URL: https://forum.audiogames.net/post/469639/#p469639
--
Re: Lucia - OpenSource AudioGame engine written in Python
please could you open an issue with the relevant code and if possible, a complete traceback?
URL: https://forum.audiogames.net/post/469550/#p469550
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.
Re: Lucia - OpenSource AudioGame engine written in Python
Hello.to make the contribution process as easy as possible and to avoid missunderstandings a set of guidelines has been written. Please try to follow it if you'd like to contribute.You can look at the guidelines from the readme of th
Re: Lucia - OpenSource AudioGame engine written in Python
would wrapping auxiliary classes and functions in cython be a convenient idea?
URL: https://forum.audiogames.net/post/468887/#p468887
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sa
Re: Lucia - OpenSource AudioGame engine written in Python
Guys if possible, could you please post the errors you get in the issues of the repository? Thanks.
URL: https://forum.audiogames.net/post/468740/#p468740
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gu
Re: My problem in C
Sorry. replace the printf statement with this oneprintf("the result is %f\n", result);@62 thanks for taking the time to explain this, I was in a hurry when I posted the code and didn't explain as detailed as I had to.
URL: https://forum.audiogames.net/post/468618/#p4686
Re: My problem in C
This should work#include #include int main(void){int i, n;long dividend, divizer;double result;printf("Enter the numbers of pairs which you wish to divide:");scanf("%d",&n);for(i=0;i{printf("Enter the numbers for divide:");scanf("%d %d",÷nd,&divizer);result = dividend/d
Re: My problem in C
This should work#include #include int main(void){int i, n;long dividend, divizer;double result;printf("Enter the numbers of pairs which you wish to divide:");scanf("%d",&n);for(i=0;i{printf("Enter the numbers for divide:");scanf("%d %d",÷nd,&divizer);result = dividend/d
Re: My problem in C
@55 Hello.Could you post the entire code?If not, of which type is result?
URL: https://forum.audiogames.net/post/468438/#p468438
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/list
Re: How to use a synthesizer speak library in c#
Not sure. I didn't know about universal speech and I then used Tolk.
URL: https://forum.audiogames.net/post/466410/#p466410
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.
Re: pyenet?
Twisted isn't hard to learn, but you have to learn concepts such as protocols, factories, and reactors. Pyenet compared to the 3 seems the easiest one to get started with.
URL: https://forum.audiogames.net/post/465609/#p465609
--
Audiogames-reflector mailing list
Audiogame
Re: Need a book to learn C# in a practicle approach
HelloPerhapps you could find what you're after in this listhere
URL: https://forum.audiogames.net/post/462733/#p462733
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.co
Re: python traceback displaying error help please!
You could do this in 2 ways.1. Use the try except block as munawar said.2. create your custom handle for sys.excepthook, so that you can write the error to a file, or show it in a dialog.def handle(exc_type, value, tb): pass # write your
Re: My problem in C
Hello.You do not require the second loopSince scanf will already ask you for input twice, creating a second loop will just encrease the times of this process. Therefore, if you for instance run the second loop 2 times, you will be asked for 4 numbers.the code should be#
Re: My problem in C
Hello. You do not require the second loop.You do not require the second loopSince scanf will already ask you for input twice, creating a second loop will just encrease the times of this process. Therefore, if you for instance create a loop that runs for 2 times, you will
Re: Create a game map?
you could create a class which is the map interface and then create classes that can represent your tiles, zones, and stuff. I'd do something like the followingclass MapObj{ // a map object // this is the base class from where all the other objects such as tiles
Re: Memory usage in Python?
Yeah, I actually hsould have, and due to time I rushed sorry for that .
URL: https://forum.audiogames.net/post/459679/#p459679
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailma
Re: Memory usage in Python?
Alternatively, python provide a set of methods in classes called dunder methods. Those methods allow you to override operators of your classes. In this case, you'd want to override the equals operator and do something like the following:class map: def __init__
Re: Memory usage in Python?
Alternatively, python provide a set of methods in classes called dunder methods. Those methods allow you to override operators of your classes. In this case, you'd want to override the equals operator and do something like the following:class map: def __init__
Re: onefile or not to onefile, that is the question
@3 script kiddies? They'll work even with one file. You literally have to do only a simple research.
URL: https://forum.audiogames.net/post/458703/#p458703
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukogl
Re: An implementation of bgt running on the .net framework
@47 the only problem I had with this application was that parser would raise an ImportError.But the reason was quite simple. parser, is a builtin module, and it would conflict with the module the user created. Renaming the file was
Re: An implementation of bgt running on the .net framework
@44The use of the from statement extensively is really discouraged because it could cause circular dependency in the long run.And as long as you provide a requirements.txt file, unless the dependency in question has been removed you
Re: An implementation of bgt running on the .net framework
@44The use of the from statement extensively is really discouraged because it could cause circular dependency in the long run.And as long as you provide a requirements.txt file, unless the dependency in question has been removed you
Re: An implementation of bgt running on the .net framework
@38 which problems are you referring to?
URL: https://forum.audiogames.net/post/457319/#p457319
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailma
Re: problems when installing Modules in python
Usually when you type python and pip they point to the same version, even if that's a different version that you installed. So unless you're calling a different python version maybe using even the abbreviation py, when you use the command pytho
Re: problems when installing Modules in python
As the others said we need more informations to actually give valuable response, but here are a few things I could say1. As dumb as it can sounds, check that the spelling is correct, as it is case sensitive.2. Some modules have let's call it a
Re: My problem in C
you can find it here, under the heading called fluid volumeUnited States customary units
URL: https://forum.audiogames.net/post/456717/#p456717
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-b
Re: AudioGame Collaboration: Should We Do It?
Sure, what's your idea?
URL: https://forum.audiogames.net/post/456610/#p456610
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflecto
Re: An implementation of bgt running on the .net framework
bgt lover wrote:many libraries, packages/namespaces and classes that remembering each library and function along with it's purpose is next to impossible(java). So, I decided to take the matter in my own two hands, enhancing bgt with
Re: Accessible Python UI library
@4 it has some issues when trying to add accesible names to widgets. Least what I ran into.
URL: https://forum.audiogames.net/post/455324/#p455324
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-guc
Re: problem with agk3 by paul iobo
ah well my bad.That's just a mirror of the original agk3. I will add some patches to fix a couple bugs though.
URL: https://forum.audiogames.net/post/455032/#p455032
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
h
Re: python, how to load the text without freezing a program
you could load the text in an external thread, this shouldn't make your application freeze. However, before doing this I'd check if your library has functions which allow the library to not block when a button is pressed and is act
Re: python, how to load the text without freezing a program
you could load the text in an external thread, this shouldn't make your application freeze. However, before doing this I'd check if your library has functions which allow the library to not block when an button is pressed and is ac
Re: Reconsidering Go as a possible game development language
I was actually surprised by the amount of gaming libraries are present on Awesome GONot just gaming libraries, but libraries in general. I mean probably I shouldn't be surprised but still.
URL: https://forum.audiogames.net/post/4
Re: AudioGame Collaboration: Should We Do It?
@24, I've really heard that a lot, but I've never tried it. Even though it might be the time to.
URL: https://forum.audiogames.net/post/453550/#p453550
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http
Re: AudioGame Collaboration: Should We Do It?
I definitely will give a hand. This sounds a pretty organized project idea, so why not.
URL: https://forum.audiogames.net/post/452699/#p452699
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabah
Re: eci for bgt?
@7 what about eloqunece?
URL: https://forum.audiogames.net/post/450762/#p450762
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: bgt, playing a sound through a handle
the sound_pool_item is a lowerlevel class managed by the sound_poolAnd you're getting that error, because the handle espects a sound handle, while the sound_pool play functions return an integer, which is the id of the item.You should do something l
Re: coding for IOS?
as far as i know kivy's witdgets are not accessible. however, I don't know if kivy has accessible widgets.
URL: https://forum.audiogames.net/post/449998/#p449998
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-g
Re: coding for IOS?
as far as i know kivy's witdgets are not accessible. I however, I don't know if kivy has accessible widgets.
URL: https://forum.audiogames.net/post/449998/#p449998
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin
Re: looking to create a game
BGT is an outdated scripting language which allows you to easily create audiogames without having to worry about finding the right libraries.If you are not willing to put effort in finding libraries which can help you with audiogame development, it's probably yo
Re: looking to create a game
unity is not unfortunately accessible.
URL: https://forum.audiogames.net/post/449716/#p449716
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: learning pygame?
@5that was the function definition.The function wasn't called in the main program, that's why the code doesn't executeeither type example() at the end of the file, or use something like:if __name__ == '__main__': example()
URL: https://forum.audiogames.net/post/448787/
Re: learning pygame?
pygame.org
URL: https://forum.audiogames.net/post/448688/#p448688
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: List of resources for programmers, developers, and more
we just do an SQL table with book name, a flag which tells if the book is free or paid and an URL., lmk if you want me to give it a try.
URL: https://forum.audiogames.net/post/448060/#p448060
--
Audiogames-reflector mailing
Re: List of resources for programmers, developers, and more
LOL maybe this will be a bit exagerated, but we could create a miny web app that allows people to contribute with books and free resources.I like challenges.
URL: https://forum.audiogames.net/post/448023/#p448023
--
Audiogam
Re: List of resources for programmers, developers, and more
@10look at post 1, it is present.
URL: https://forum.audiogames.net/post/447879/#p447879
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/list
Re: List of resources for programmers, developers, and more
I recommend those free resourcesc++ Learn c++ Think c++c#Welcome - The complete C# tutorial Learn C# Tutorial - javatpoint_javascript_The modern _javascript_ tutorialPythonThe flask mega tutorialDive into Python 3 (free book)Think
Re: List of resources for programmers, developers, and more
I recommend those free resourcesc++ Learn c++ Think c++c#Welcome - The complete C# tutorial Learn C# Tutorial - javatpoint_javascript_The modern _javascript_ tutorialPythonThe flask mega tutorialDive into Python 3 (free book)[*/]Th
Re: problem with Tolk
is tolk.dll 32 bit?
URL: https://forum.audiogames.net/post/447677/#p447677
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Java IDE
there are some who managed to use java on eclipse with NVDA, but I've never bothered to try.
URL: https://forum.audiogames.net/post/447069/#p447069
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/
Re: what is a good way to get started in php?
@33 except, I'm not trying to be superior, I'm just saying what I think and I believe that what I say isn't completely false.Even though my projects are on github, I have no desire to prove that I'm superior1. Because I'm not.2. Because There is
Re: what is a good way to get started in php?
@24, to be frank, I haven't seen anything from you, nor from belov, so I could say the same about you two.
URL: https://forum.audiogames.net/post/446930/#p446930
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukogl
Re: Witch is easier to learn? c++ or python?
Damn magurp, you surely have a lot of patience.
URL: https://forum.audiogames.net/post/446593/#p446593
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listi
Re: what is a good way to get started in php?
maybe he can figure it out while he learns. If he doesn't like it, he'll be the first one changing.
URL: https://forum.audiogames.net/post/446144/#p446144
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
h
Re: what is a good way to get started in php?
@5. Why don't you let him use what he wants to use?
URL: https://forum.audiogames.net/post/446062/#p446062
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/
Re: Programming language for online games and Android
@15, I'd actually argue the contraryI believe python is used to manage the backend and c++ is used to optimize it.
URL: https://forum.audiogames.net/post/445753/#p445753
--
Audiogames-reflector mailing list
Audiogames-reflector@sab
Re: Programming language for online games and Android
google, youtube, dropbox, bit torrent, netflix, instagram, quora, reddit, I believe pinterest as well use python.
URL: https://forum.audiogames.net/post/445663/#p445663
--
Audiogames-reflector mailing list
Audiogames-reflector@saba
Re: how do you view unit tests output on VS for c#?
@3, what will that option do? Does it do any thing different from the ctrl+alt+o shortcut?
URL: https://forum.audiogames.net/post/445374/#p445374
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
htt
how do you view unit tests output on VS for c#?
Hi there.So as the title says.How do you view thest results for unit tests from visual studio?I press control+alt+o, but the informations I get do not tell me which tests pass and which not. It just tells me how many tests are run.
URL: https
how do you view unit tests output on VS for c#?
Hi there.So as the title says.How do you view thest output from visual studio?I press control+alt+o, but the informations I get do not tell me which test pass and which not. It just tells me how many tests are run.
URL: https://forum.audiogam
Re: For beginners. Why is C# better than Python for audio game development
sorry, but you're not making much sense.
URL: https://forum.audiogames.net/post/444961/#p444961
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.co
Re: For beginners. Why is C# better than Python for audio game development
would you explain how exactly, is it too much?
URL: https://forum.audiogames.net/post/444950/#p444950
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucuko
Re: For beginners. Why is C# better than Python for audio game development
not only c++ but also c it's self.
URL: https://forum.audiogames.net/post/444835/#p444835
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi
Re: For beginners. Why is C# better than Python for audio game development
@57It seems? Seems to you, or seems in general? I'd say it seems only to you.So if people use libraries they don't know how to code and they are not properly coding?So the software developers who create software with
Re: For beginners. Why is C# better than Python for audio game development
turkce_rap wrote:i actually understand what he means... with Python we play children game and act and pretend like we are programing but, in fact we are not. it's mostly libs rather than coding something.Could you
Re: For beginners. Why is C# better than Python for audio game development
@53, I do see his argument up to an extent.
URL: https://forum.audiogames.net/post/444708/#p444708
--
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu
Re: For beginners. Why is C# better than Python for audio game development
@49, could you kindly explain me what does the post that magurp made have to do with the fact that he loves python? It just doesn't fit in the context. Could you please stop acting like a kid and take responses in a
101 - 200 of 421 matches
Mail list logo