Re: help programming a game...

t all started with LOGO.  If you don't remember making this little turtle crawl around and draw stuff, then your childhood wasn't complete.  In fact, you should probably go back and do it now.
Seymour Papert, a researcher at MIT, reasoned that children could learn programming more easily if they were given a fun programming environment to play around in.  This was so successful in the case studies he observed that he was forced to develop an explanation.  He called his theory of learning 'constructionism' (because the student can construct their own knowledge by experiment).  This spawned a genre of software toys designed to teach programming (all after my time, unfortunately).  Toys like Alice, Greenfoot, RoboMind, GameStar Mechanic (my favorite), and Scratch (the most popular).  Even Lego's robotics platform, Lego Mindstorms is an extension of the ideas Papert outlines in his books 'Mindstorms' and ' The Children's Machine' and is perhaps the most faithful to them.

These efforts have engaged millions of students in learning about technology, and has given them great early exposure to the field.  In my own first grade class, we had a teacher (I think his name was Mr. Costa) who took care of the computer lab and taught computer class.  We were taught the basics of LOGO, and then asked to produce a project of our choosing.  My partner and I worked diligently to put together an animated scene of an F1 racetrack, complete with cheering fans and cars circling the track.

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