Re: Any good .gblorb interpritter?
2018-01-28
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Re: Any good .gblorb interpritter? I use Filfre with Jaws. It's really easy to use with the jaws Cursor and not at all cluttered. URL: http://forum.audiogames.net/viewtopic.php?pid=349733#p349733 ___ Audiogames-reflector mailing list Audioga
Bokurano Daiboukenn 1 stats
2018-01-19
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Bokurano Daiboukenn 1 stats Hi everybody!I've just downloaded Bokurano Daiboukenn 1 for my new Computer and am planning to start it again. I've already played it a few times but in the latter parts, I usually fail miserably in the fights. In the database entry for the game, it is mentioned
Re: bokurano daibouken 1 help
2018-01-08
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Re: bokurano daibouken 1 help Hint: The bleeping square is the start Point. URL: http://forum.audiogames.net/viewtopic.php?pid=346506#p346506 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahat
Re: Metal gear solid question, what do I need?
2017-09-26
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Re: Metal gear solid question, what do I need? There is a walkthrough somewhere in the Forum which tells you every single step you must walk in order to beat the game. You probably can find it if you do a Forum search. URL: http://forum.audiogames.net/viewtopic.php?pid=330942#p330942
Re: Puppet Nightmares: question about the sidequest
2017-09-23
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Re: Puppet Nightmares: question about the sidequest I'm in Episode 2 completing the last sidequests. I like that stupid, insulting humor. URL: http://forum.audiogames.net/viewtopic.php?pid=330600#p330600 ___ Audiogames-reflector mailing list
Re: anyone here ever heard of hellblade?
2017-09-18
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Re: anyone here ever heard of hellblade? Various Let's Plays and comments from other Players. I'm quite sure that's true. URL: http://forum.audiogames.net/viewtopic.php?pid=329965#p329965 ___ Audiogames-reflector mailing list Audiogames-refl
Re: anyone here ever heard of hellblade?
2017-09-18
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Re: anyone here ever heard of hellblade? Spoiler WarningThe Permadeath is just there to let you feel helpless exactly like Senua. The curse will never reach your head. It even resets completely when the game thinks the Player isn't looking. URL: http://forum.audiogames.net/viewtopic.php?pi
Re: anyone here ever heard of hellblade?
2017-09-16
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Re: anyone here ever heard of hellblade? Typing that post and then realizing that assault_freak wrote in essence the exact same with a guide included. Great. Lol URL: http://forum.audiogames.net/viewtopic.php?pid=329816#p329816 ___ Audiogame
Re: anyone here ever heard of hellblade?
2017-09-16
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Re: anyone here ever heard of hellblade? The Stones are just Story snippets, often not even on the main path. So they won't turn you in the right direction. Unfortunately half or more of the voices represent doubt, self-hate, fear etc. Their Suggestions almost always are exact contraries to
Re: anyone here ever heard of hellblade?
2017-09-15
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Re: anyone here ever heard of hellblade? The biggest Problems are probably the rune puzzles. You have to memorize a rune on a door and find it visually in the world. For example in a strange form of a tree, in a shadow etc. Then you have to look at it and Focus. I would be really surprised
Re: anyone here ever heard of hellblade?
2017-09-13
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Re: anyone here ever heard of hellblade? That is true unfortunately. I was just really surprised that a Mainstream developer had such an idea. I liked it. URL: http://forum.audiogames.net/viewtopic.php?pid=329455#p329455 ___ Audiogames-refle
Re: anyone here ever heard of hellblade?
2017-09-13
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Re: anyone here ever heard of hellblade? The best about Hellblade is that there is an actual Audio game Level in it near the end of the game. Senua becomes blind for a while and must navigate through the world only with sounds. URL: http://forum.audiogames.net/viewtopic.php?pid=329453#p329
Re: a dark room and the ensign again, help needed
2017-08-20
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Re: a dark room and the ensign again, help needed I didn't play ADR for a Long time too but aren't the bates simply put in your traps if you have them? Not sure though. URL: http://forum.audiogames.net/viewtopic.php?pid=325238#p325238 ___ Au
Re: Does anyone have a copy of Endgame by Malinch Entertainment?
2017-08-20
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Re: Does anyone have a copy of Endgame by Malinch Entertainment? I think reliques is complete. Really cool game idea. I died so many times before finally the save command could be used. It is locked during most of the game. URL: http://forum.audiogames.net/viewtopic.php?pid=325237#p325237
Re: Does anyone have a copy of Endgame by Malinch Entertainment?
2017-08-18
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Re: Does anyone have a copy of Endgame by Malinch Entertainment? Wait Andrew Plotkin has written a game called Catharsis? I thought I had all of his games. Or do you mean "So Far: An interactive Catharsis"? I liked Shades very much, it's so creepy and even better if you suddenly understand
Re: Does anyone have a copy of Endgame by Malinch Entertainment?
2017-08-17
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Re: Does anyone have a copy of Endgame by Malinch Entertainment? The simplest command you mentioned here, fill glass, actually works. The character even goes to the sink automatically if you aren't there. I also like the Parser games far more than choice games. There is no real challenge in
Re: a problem about dark room sex game
2017-08-07
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Re: a problem about dark room sex game I don't have this game but if the game starts a Java window and imediately Closes, maybe an error occured. To start the game or at least read the whole window once in case there is an error message, you can try the following:1. Go to the Directory the
Re: The first Castaways
2017-07-18
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Re: The first Castaways I don't know a shortcut for this, but you could save your Progress, then restart the map to listen to the objective and then load your game again. URL: http://forum.audiogames.net/viewtopic.php?pid=320033#p320033 ___
Re: Does anyone have the Brave Of Cloudia Installer?
2017-07-17
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Re: Does anyone have the Brave Of Cloudia Installer? Found it. You Need the japanese Keyboard. I have forgotten this. URL: http://forum.audiogames.net/viewtopic.php?pid=319871#p319871 ___ Audiogames-reflector mailing list Audiogames-reflecto
Re: Does anyone have the Brave Of Cloudia Installer?
2017-07-17
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Re: Does anyone have the Brave Of Cloudia Installer? Doesn't this game work with JGT? I started it and nothing was spoken. Or do you have to Change the Output mode ingame first? URL: http://forum.audiogames.net/viewtopic.php?pid=319844#p319844 _
Re: Ascii games
2017-07-14
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Re: Ascii games Yes, it's great that we have more accessible games now. I once read the very first audyssy issues from 1996 or so and the most part of it discussed ASCII games and how to Play them best with speech Synthesizers. URL: http://forum.audiogames.net/viewtopic.php?pid=319284#p319
Re: Ascii games
2017-07-13
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Re: Ascii games A game where all is represented with text characters in ASCII code. So for example there would be a specific character for the floor and another for the Player Position and so on. This was popular before graphical games came. I don't know whether I would classify The Wastes
Re: Descent into Madness horror game.
2017-07-12
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Re: Descent into Madness horror game. Didn't think about this game the last eight years or so. I think I remember liking the puzzles very much but unfortunately, the Horror aspect was a bit destroyed because I had to laugh all the time since the narator wanted to be scary. Either he had a v
Re: Urgent Assistance required
2017-07-07
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Re: Urgent Assistance required Then the best Option would be a power bank . But seriously, I have many games on my phone but mostly play them when it is pluged in anyway. The Adventure to fate games are great. URL: http://forum.audiogames.net/viewtopic.php?pid=318272#p318272 _
Re: Time Adventures - Was that it?
2017-06-21
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Re: Time Adventures - Was that it? I remember playing Chillingham a while ago. Repetitive is not even Close! I recall a riddle which to solve ten or so times that required you to move between three rooms every single time. Forward, back, Forward, back, Forward, back ... And then came the en
Re: Audio description
2017-06-11
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Re: Audio description Is it offensive World, where you stop raiders breaking down your walls? URL: http://forum.audiogames.net/viewtopic.php?pid=314874#p314874 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.c
Re: Audio description
2017-06-08
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Re: Audio description But that's exactlly the Point. Audio Games can bring you the whole experience with ist Sound, but as soon as thinking about making Mainstream games accessible, the sounds won't do if you don't want to Change them so that it feels original. But naturally there would be
Re: Audio description
2017-06-08
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Re: Audio description I thought about this too. It would be great to, say, port very Story-based games to a blind-friendly game. And then Audio descriptions would work best when the original sounds should remain as they are. Such games as "To the moon" or similar ones. But that's very unlik
Re: Hadean Lands accessibility
2017-05-16
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Re: Hadean Lands accessibility Thanks so much. That was an awesome trick. Never thought that could work. I bought it for the iPhone before writing in the Forum and thought I've wasted my Money. URL: http://forum.audiogames.net/viewtopic.php?pid=311183#p311183 _
Hadean Lands accessibility
2017-05-12
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Hadean Lands accessibility Hi, I am very interested to Play Hadean Lands and I know that the iPhone App is very accessible. But I don't like to Play games where to type in text on the iPhone. Has anyone tried the Computer Version? I think you have to buy it from steam, and because of this I
Re: Questions regarding interactive fiction
2017-04-22
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Re: Questions regarding interactive fiction Hugo is known for the multimedia works made with it and it's very difficult to use the Hugo Interpreter. For most formats you can find Interpreters that work but then you would had an Interpreter for, say, five games or so which aren't as bad as t
Re: Questions regarding interactive fiction
2017-04-22
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Re: Questions regarding interactive fiction I would stay with zcode, glulx and Tads games. The other formats really haven't much to offer. I use the Filfre Interpreter for zcode and glulx and html tads for Tads games ( *.gam ). URL: http://forum.audiogames.net/viewtopic.php?pid=308218#p308
Re: Inform7 questions
2017-04-10
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Re: Inform7 questions Try "X is a list of numbers that varies." URL: http://forum.audiogames.net/viewtopic.php?pid=306562#p306562 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukogl
Re: Quests, quests, quests...
2017-04-09
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Re: Quests, quests, quests... Call me crazy, but I'll probably take the first one, because in this way, the developer is then able to create a much more interesting Story that can not crumble into nonlogical pieces by doing it in the wrong order. Skyrim, for example, is much criticized for
Re: Inform7 questions
2017-04-09
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Re: Inform7 questions As far as I know, try only works with actual actions. For iterating through tables, you use "repeat through (table name)" to go through each row in the table. Then to use an entry, just type the column name in the nested Statement. Naturally, you can also just use "cho
Re: Questions regarding interactive fiction
2017-04-07
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Re: Questions regarding interactive fiction Baws guide is down several years now. Try IFDB ( The Interactive Fiction Database) as a replace. Just search it on Google. When you have an Interpreter to Play interactive fiction, There you find all the games together with suggestions, Reviews, R
Re: Inform7 questions
2017-04-06
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Re: Inform7 questions That would be great. I'm very curious. Good luck in coding! URL: http://forum.audiogames.net/viewtopic.php?pid=305952#p305952 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://s
Re: Inform7 questions
2017-04-05
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Re: Inform7 questions I think the commands can just be translated without rewriting them, but the Parser would be quite bad then. But I don't know for sure. I've only used Inform in English. URL: http://forum.audiogames.net/viewtopic.php?pid=305786#p305786
Re: Inform7 questions
2017-04-05
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Re: Inform7 questions For example, if you type "An arrow is a Thing. The Player carries ten arrows". Now the Player has ten identical arrows and not an object called "ten arrows". This is because Inform assumes that the plural of arrow is arrows. This assumption is not true in other languag
Re: Inform7 questions
2017-04-05
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Re: Inform7 questions I think the most difficult bit about writing language extensions is that you not just have to Change all the rules sentences, but also you have to program how Inform should handle definite and indefinite articles, plurals, verb tenses and so on, since it does that all
Re: Inform7 questions
2017-04-04
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Re: Inform7 questions When you set up a new Project, Inform writes the title and author in the first line. Have you erased that before using the example? Because otherwise the "Midsummer day" line is seen as text that is completely out of context to Inform. Hope that helps. URL: http://for
Re: Shuttle Rhine volcano temple
2017-03-03
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Re: Shuttle Rhine volcano temple It's probably the mini dungeon then. From outside the volcano entrance, go, I think 5 Screens down. Then there is a entrance in the eastern wall. The way inside leads through four rooms with closing doors, and in the third room is the chest I can't reach. Th
Re: Shuttle Rhine volcano temple
2017-03-03
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Re: Shuttle Rhine volcano temple Okay got it. It was a fake chest with 1 Gold. URL: http://forum.audiogames.net/viewtopic.php?pid=300238#p300238 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://saba
Re: Shuttle Rhine volcano temple
2017-03-03
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Re: Shuttle Rhine volcano temple Now that we're at it: Spoiler:Below the volcano entrance in the southeast Corner of the wilderness is a secret entrance full of enemies. Now there is one chest at the end and another one room Prior that seems to be Standing in Lava. How can I get this one? H
Fighting Fantasy
2015-07-07
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Fighting Fantasy Hi,I'm interested in reading the original fighting Fantasy adventures. I found out about the iPhone apps from Tinman. Has anybody tested them and knows whether they are accessible? URL: http://forum.audiogames.net/viewtopic.php?pid=223063#p223063 __
Re: Bokurano daiboukenn topic
2015-05-16
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Re: Bokurano daiboukenn topic Thanx. It's easier than I thought. URL: http://forum.audiogames.net/viewtopic.php?pid=216523#p216523 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukogl
Re: Bokurano daiboukenn topic
2015-05-15
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Re: Bokurano daiboukenn topic Hello, I've a question about Bokurano Daibouken 1. I want to set up my Screen Reader NVDA like in the second game, but the main menu consists only of 3 Settings. I assume they are "New game", "load game" and "quit". How can I get to the Options menu to get some