Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-28 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod It should say "Card removal service" or something like that. URL: https://forum.audiogames.net/post/619039/#p619039 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Say the Spire, a Slay the Spire Accessibility Mod

2021-02-22 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod I believe there is already an identifier. It has a fire symbol next to it that NVDA can see. URL: https://forum.audiogames.net/post/617418/#p617418 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-12-05 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod Just to confirm things: Removing communication mod seams to have fixed my crash problem. URL: https://forum.audiogames.net/post/595740/#p595740 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-12-01 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod slay the spire.log has been overwritten when I started the game back to see if it saved, but here's the full log of the run.https://drive.google.com/file/d/1lQ9G1_ … sp=sharing URL: https://forum.audiogames.net/post/594515/#p594515

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-12-01 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod Don't know if this was related to the update or any mods, but my game just crashed when proceeding to Act IV.Probably just some random bad luck on my part. URL: https://forum.audiogames.net/post/594405/#p594405 --

Re: Pokémon access

2020-11-14 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: Pokémon access @#104I think that NVDA sees the selector arrow as a standard play button, it probably has a simular shape as the standard right-pointing arrow used in media. URL: https://forum.audiogames.net/post/589651/#p589651 -- Audiogames-reflector mailing list

Re: Pokémon access

2020-11-12 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: Pokémon access Reguarding the future: I'd love to play at least gen 3. No rush, no pressure I'm patient. URL: https://forum.audiogames.net/post/589102/#p589102 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The last of us part ii discussion

2020-10-27 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: The last of us part ii discussion I played with slow motion aiming and auto-aim on, because I'm not that good with a controller. URL: https://forum.audiogames.net/post/583871/#p583871 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The last of us part ii discussion

2020-10-08 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: The last of us part ii discussion Your inventory is probably full of that particular item type. URL: https://forum.audiogames.net/post/578475/#p578475 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The last of us part ii discussion

2020-10-08 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: The last of us part ii discussion I'd say it's more of a run and kill combination instead of just purely running. URL: https://forum.audiogames.net/post/578402/#p578402 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The last of us part ii discussion

2020-10-07 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: The last of us part ii discussion It may come to PC, but it'll take at least a year IMHO.Also I imagine it will have high system requirements. URL: https://forum.audiogames.net/post/578022/#p578022 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-28 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod BTW it's not just this community. I follow a few mainstream streamers with sighted audiences. Every time they show a new game, you can be sure, that a number of people will ask: "Is this game free?"Why would it be free? I blame freaking

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-27 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod I believe the mod reads the enemy intentions as "strategic, agressive and cowardly" in addition to giving an explanation (this enemy is planning to use a debuff).The full name of the attack is read when it happens on the enemies turn.

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-27 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod @44Use the software I linked in post 29. URL: https://forum.audiogames.net/post/574696/#p574696 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-26 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod At first the game wouldn't accept my analogues. I'm guessing it happened because I was using a PS4 controller, but I got it working with this:http://ds4windows.com/ URL: https://forum.audiogames.net/post/574465/#p574465 --

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-26 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod What kind of controller are you using? URL: https://forum.audiogames.net/post/574428/#p574428 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-09-26 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: Say the Spire, a Slay the Spire Accessibility Mod It will take some getting used to, but seams to be working fine.Just one question though: How do you quit the game when using a controller? I can only get into the graphics and volume settings while playing. URL:

Re: The last of us part ii discussion

2020-09-24 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: The last of us part ii discussion There will be no story DLC, at least that's what they said back in June. URL: https://forum.audiogames.net/post/573844/#p573844 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The last of us part ii discussion

2020-09-21 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: The last of us part ii discussion I don't remember having to jump or swing at the first rope section. You just have to throw it and then climb out to the roof. The jumping comes in at the second rope puzzle. URL: https://forum.audiogames.net/post/572722/#p572722 --

Re: fully accessible small rpg on Itch, Dungeon of Reminiscence

2020-09-02 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: fully accessible small rpg on Itch, Dungeon of Reminiscence Any way to lower the music volume? URL: https://forum.audiogames.net/post/566451/#p566451 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The last of us part ii discussion

2020-08-13 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: The last of us part ii discussion I would think bullett time is the same as the slow down when aiming accessibility option, but added for regular players as a fun option. I could be wrong though. URL: https://forum.audiogames.net/post/561313/#p561313 -- Audiogames-reflector

Re: The last of us part ii discussion

2020-08-10 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: The last of us part ii discussion @252 I stand corrected.I remembered wrong, there are regional versions, I have the European version with a number of european languages.So never mind what I've said. URL: https://forum.audiogames.net/post/560175/#p560175 -- Audiogames-reflector

Re: The last of us part ii discussion

2020-08-10 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: The last of us part ii discussion @249 GG! Nice job. URL: https://forum.audiogames.net/post/560091/#p560091 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: The last of us part ii discussion

2020-08-09 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: The last of us part ii discussion All versions should have all languages, I bought it in Hungary, but I played it in english, but I have all languages available in the options menu.Unfortunately I can't test it out for you because I don't have the japanese proficiency to find the

Re: The last of us part ii discussion

2020-08-09 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: The last of us part ii discussion You don't need auto pick up for the TTS to read what you got.I have my language on english so I'm not sure how the TTS works in other cases, but it should read them out automatically. URL: https://forum.audiogames.net/post/559734/#p559734 --

Re: The last of us part ii discussion

2020-08-03 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: The last of us part ii discussion Nice! URL: https://forum.audiogames.net/post/558014/#p558014 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: The last of us part ii discussion

2020-08-03 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: The last of us part ii discussion @231What difficulty were you on? URL: https://forum.audiogames.net/post/557999/#p557999 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: The last of us part ii discussion

2020-08-01 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: The last of us part ii discussion @224The only idea I have and tried is checking where the story would want you to go, with the main navigation guide and then comparing it with the item locations.So if it looks like the item scan is trying to lead you in the same direction as the story

Re: The last of us part ii discussion

2020-07-25 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: The last of us part ii discussion @217I had the full auto aim on and slow mode when aiming.Also I think I died 15 times before completing that fight. It took some running, lucky dodging, a few shotgun shells and a full tank of the flamethrower to win. URL:

Re: The last of us part ii discussion

2020-07-24 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: The last of us part ii discussion Just finished the game on moderate.It was a wild ride. I'm so glad that after 6 years I could finally play a AAA game again.The story was okay, I wasn't a great fan of the first one either. If given a choice I'd trade this game for an accessible Ghost

Re: InSpire, a mod to make SlayTheSpire Accessible... again!

2020-07-06 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: InSpire, a mod to make SlayTheSpire Accessible... again! Text the Spire is awesome, but I'd also love to play without typing, so I'll keep an eye on this topic.More power to all you modders! URL: https://forum.audiogames.net/post/549218/#p549218 -- Audiogames-reflector mailing

Re: Introducing Forge, an ACcessible version of Magic: the Gathering

2020-07-01 Thread AudioGames . net ForumNew releases room : Berenion via Audiogames-reflector
Re: Introducing Forge, an ACcessible version of Magic: the Gathering This sounds awesome! I'll be keeping an eye on this thing and try it when I've grown tired of Slay the Spire. URL: https://forum.audiogames.net/post/547517/#p547517 -- Audiogames-reflector mailing list