Re: Crazy Party: mini-games and card battle! (beta75)

2021-02-22 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) I suggest removing the "stat", "status", or "manipulation" attributes from the cards listed below and adding the "consumption" attribute instead.free scream, focus punch, focus kick, massive dice, massive wave, eruption, forced beverage

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-09-19 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma @1192There are three causes for monster deaths in the park.1. When you haven't given enough food2. When the life has expired due to hospitalization after practicing a battle or marathon3. When you receive more than lethal

Re: Komandoe 2 has arrived!

2020-09-19 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Komandoe 2 has arrived! The translation dictionary was broken.Please update to V1.15 or execute "Update translation dictionary". URL: https://forum.audiogames.net/post/572073/#p572073 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-09-08 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma @1190The latest version should provide an English translation. URL: https://forum.audiogames.net/post/568723/#p568723 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Komandoe 2 has arrived!

2020-09-02 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Komandoe 2 has arrived! @71When you combine two parts, 70% of the stat of the base part and 40% of the stat of the part used for composition are inherited. For example, if the "Power" of the base part is 100, in order to obtain a higher "Power", the "Power" of the part used for

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-08-31 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma @1167"Popularity" does not affect the chance of getting rare items.@1168The following is the recommended method.1. Edit this spreadsheet. https://docs.google.com/spreadsheets/d/ … sp=sharing2. Start the game and execute

Re: Komandoe 2 has arrived!

2020-08-29 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Komandoe 2 has arrived! V1.09 has been released.@65I haven't encountered the problem of getting "Error 3" yet.I visually checked the data of all WWKB participants, but could not find a suspected status.However, we've fixed a bug that could cause unfinished decks to not be marked as

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-08-29 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma You will need monsters with high "Helth", "Intelligence", and "Concentration" to find useful items during exploration.Get these 3 stats growing monsters and repeat the training.When the three stats reach the target value,

Re: Komandoe 2 has arrived!

2020-08-28 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Komandoe 2 has arrived! @64I think it's probably because the character code of the space " " between words is different. The output character code seems to be different depending on the browser.I will try to fix it in the next release. In the meantime, try to correct the spaces between

Re: Komandoe 2 has arrived!

2020-08-28 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Komandoe 2 has arrived! @64I think it's probably because the character code of the space " " between words is different. The output character code seems to be different depending on the browser.I will try to fix it in the next release. In the meantime, try to correct the spaces between

Re: Komandoe 2 has arrived!

2020-08-21 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Komandoe 2 has arrived! @59Please refer to the two sections "6: About translation" and "10: Contact" in the included Help "Readme-en.txt".@60If the game is working like this audio file, it's normal behavior.https://hirotaka2014.sakura.ne.jp/mh040 … battle.mp3In "Komandoh 2", the size

Re: Komandoe 2 has arrived!

2020-08-21 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Komandoe 2 has arrived! >50Please tell us what you mean by "a little delay in performance".For example, there are usage scenes and symptoms such as "The screen reader's feedback on the operation is always delayed", or "Battle wins and losses take longer than the original Komandoh" Is

Re: Komandoe 2 has arrived!

2020-08-20 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Komandoe 2 has arrived! "Komandoh 2" has been updated to V1.04. It fixes some bugs.Even with V1.03, the update check function is broken, so please update manually this time as well. URL: https://forum.audiogames.net/post/563014/#p563014 -- Audiogames-reflector mailing list

Re: Komandoe 2 has arrived!

2020-08-19 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Komandoe 2 has arrived! >17Please tell me the resolution of the display you are using. This game uses image data for the background and frames, so it is necessary to recreate the image data to support a high-resolution display.>45, >46I have released V1.03 to try to fix the problem.

Re: Komandoe 2 has arrived!

2020-08-19 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Komandoe 2 has arrived! >17Please tell me the resolution of the display you are using. This game uses image data for the background and frames, so it is necessary to recreate the image data to support a high-resolution display.>45I have released V1.03 to try to fix the problem.

Re: New Game From Galaxy Laboratory, Komandoh!

2020-08-18 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: New Game From Galaxy Laboratory, Komandoh! The original Komandoh has been updated. The main changes are as follows.- Add new parts- Support for Unicode and English for translation dictionary- Add new difficulty (class)- Battle balance adjustment (the technique of blowing enemies out of

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-08-14 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem >826Training points should be preserved at least until the creature reaches level 50-60. At level 50, many creatures know whether they are good at physical or special attacks.In addition, if you are not comfortable

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-08-03 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma In V1.36, the problem that the broken translation dictionary was downloaded was fixed. This was a problem that occurred because the sheet ID of GoogleSpreadSheet was changed.If you can not start the game, please try the

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-07-24 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma >1096Is there a physical description of a monster like this?Slime "It is a light blue creature. It has two round eyes and a small mouth. It seems that there are no teeth or fangs in the mouth. The body is like an airless

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-07-23 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma >1095I'm sure your monster has a "Fighting spirit".Monsters with a "Fighting spirit" will not jump over them as they will not be affected by hitting logs. URL: https://forum.audiogames.net/post/555036/#p555036 --

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-07-23 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma >1090If the error occurs while the jingle is playing, the installed data is corrupted. Try getting the latest installer, or ZIP version, and overwriting the data.If you get an error after the jingle has finished playing,

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-07-20 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma >1067When you switch windows to the background and the sound of the game is playing, you think it will interfere with your work. Still, do you think that functionality is needed?>1072You can move the cursor to any

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-06-28 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma >1001The current "Breed Memorial" does not have a function to automatically download the published translation dictionary.The edited translation dictionary will be reflected in the next update.>1004I just restored the

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-05-25 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma >962Create a "sound" directory in the directory where "Breed memorial.exe" exists, and place the modified audio file in it. URL: https://forum.audiogames.net/post/533362/#p533362 -- Audiogames-reflector mailing list

Re: Survive the Wild!

2020-05-13 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Survive the Wild! I'm looking for a way to know the complete STW command list.This is because some information, such as commands related to Quest, is missing from the command list provided in the Readme. URL: https://forum.audiogames.net/post/528887/#p528887 --

Re: Audiostrike - New shooter game by Morokuma

2020-05-01 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Audiostrike - New shooter game by Morokuma I have updated "Audio Strike". The following are important changes for readers of this thread.- Changed the action pattern of the "ZK-CN"- Fixed a bug in auxiliary processing when automatic detection of XInput gamepad failed- "Original mode"

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-04-24 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem Used by several tamers, Manamon is equipped with a pendant that increases Helth by 50 points. However, I think that the effect is not working effectively because their Current helth has not recovered. URL:

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-03-13 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem >788Climb the tree and look southeast of the floor with the Grate cave. URL: https://forum.audiogames.net/post/508498/#p508498 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem

2020-03-13 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem I think some poison type moves need to be improved.1. Moves such as "Toxic spray" have been disabled for Ghost and Undead type manamon. For this reason, the power of low moves cannot be sufficiently compensated for by

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-02-05 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma >>941I have found the following missing translations: If you find a problem that does not fit into any of these, please let us know.1. "Competition name" displayed when you select "reminder" of "status"2. "Item type"

Re: Crazy Party: mini-games and card battle! (beta68)

2019-08-19 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta68) I have been developing a deck manager for about two years.The latest version can be downloaded from the following URL.http://hirotaka2014.sakura.ne.jp/mh0406 … anager.zipThis is a software developed for Japanese people. However, there

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) > 2101Big spoilerContinue selecting cards in the order of “hypnosis”, “psychic fusillade”, “psychic fusillade”, “nostalgic hand”."Nostalgic hand" allows you to reuse used cards. For this reason, target sleeps forever. URL:

Re: Crazy Party: mini-games and card battle! (beta66)

2019-08-06 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) > 2101Continue selecting cards in the order of “hypnosis”, “psychic fusillade”, “psychic fusillade”, “nostalgic hand”."Nostalgic hand" allows you to reuse used cards. For this reason, target sleeps forever. URL:

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-08-03 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma >843The "soleil-musique" Midi material can be downloaded from:http://soleilmusique.web.fc2.com/music_index.htmlThe birthday song was newly composed. URL: https://forum.audiogames.net/post/453031/#p453031 --

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) I think that the launch condition of "defenseless mind" is severe. The only way to actively reduce "special defense" to -4 or less is to give a serious curse.Decks that use this card are biased towards the ghost, psychic, or fairy types

Re: Crazy Party: mini-games and card battle! (beta66)

2019-07-29 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta66) In card battle, if I hit "shift + enter" and attack my teammate offensive, I would like the reaction that the teammate owns to be activated.Because once, the main purpose of attacking teammates was to start bleeding or magic flower. For

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-20 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma The merged public translation dictionary (GoogleSpreadSheet) was broken. That was the reason that prevented the translation of the storyline. URL: https://forum.audiogames.net/post/450135/#p450135 --

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-20 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma I have released 1.25. In this version, we will try to restore the year rewritten in 1.23 from "Growth History".> 793In V1.23, there was a bug that rewrites the year. This was a problem that advanced the surrounding year

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-19 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma > 789I think there are the following problems with unlocking all items and training equipment from the start of the game.1. For beginners, the amount of information presented is excessive. It will cause them to be

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-19 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma > 785It is a phenomenon that occurs because you skipped an event that you should normally encounter due to the bug that occurred this time. For the same reason, some breeders may encounter events that commemorate the

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-19 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma I seemed to have embedded another horrible bug to fix a specific bug. It was fixed in 1.24. URL: https://forum.audiogames.net/post/449875/#p449875 -- Audiogames-reflector mailing list

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-16 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma > 732I would like to clean up any issues that are happening before adding an online match.However, unfortunately, I do not have the knowledge to maintain a central server. Because of this, interactive features will not be

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-13 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma > 603,> 658I identified the cause of encountering a freeze-like phenomenon during FlagRace. And it has been fixed in V1.21.> 727A bug that prevented you from checking monster gender at home has been fixed in V1.21.The

Re: Audiostrike - New shooter game by Morokuma

2019-07-09 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Audiostrike - New shooter game by Morokuma >175-176Reflected some of the feedback gained through the development of Breed memorial.Fixed an issue that caused NVDA to notify window titles frequently and areas that were not translated. Also, I made it possible to run the installer in

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-05 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma > 652-653Certainly, some Unicode characters, such as "accented characters", are not recognized correctly. But the cause of encountering errors is probably different.The translation dictionary contains strings such as "%

Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-04 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta65) I may wish to change some battle cards.1. You should modify the "passive effect" of the "minor symbol". These effects are used only for the purpose of using "deadly symbol". I have never seen a player using "smash symbol".2. I think

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-03 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma > 640Giving a medal to a monster is similar to buying a toy for a child. There are many such items.> 642I think that for some reason, NVDA is refocusing the window. I do not know the cause now, but if I can identify it, I

Re: Audiostrike - New shooter game by Morokuma

2019-07-02 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Audiostrike - New shooter game by Morokuma The URL of the latest version has been unified.It also works with URLs that contain version numbers that existed in the past. All URLs refer to the same file.> 159Is the missile too big? If so, I am sorry.In areas where a large amount of

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-02 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma > 603I could not reproduce the bug. So there are things that I want you to try. However, the bug caused by the bear participating in the competition has been fixed in V1.18.1. If you are connecting an unused braille

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-26 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma >562Items such as "Fireplace stone" are effective when owned. The effects are weak, but they always help monsters."Fairy pod" and "Black stone board" are items to manipulate the development policy. These are also

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-24 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma >537"Toy powder" is used to diet fat monsters."Fruit gummy" and "Cocktail Gummi" control the development policy of monsters.Many of the items used for "Combine" grant a bonus to the monster's ability and life.The first

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-24 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma >533"FlagLace speed", like "Marathon speed", is reset each time the competition starts. The purpose is the following two.1. Prevents the monster from runaway accidentally when you operate it.2. From the soundless state,

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-21 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma > 468I collect opinions from this forum, my contacts, and the Japanese community, and judge updates based on their importance. In addition, we are proceeding with the operation check as much as possible. However, I am not

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-06-20 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma >>455In the next version, I will provide the ability to choose whether or not to use a braille display.>>458The default installation location when using the installer is "%ProgramFiles(x86)%\Morokuma's room\Breed

Re: Pokémon Crystal Access

2015-07-12 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Pokémon Crystal Access hey buu420.Ive updated the file.https://dl.dropboxusercontent.com/u/594 … update.exeThis executable file is a self-extracting archive. Please extract them. And execute vba.exe output. URL: http://forum.audiogames.net/viewtopic.php?pid=223753#p223753

Re: Pokémon Crystal Access

2015-07-12 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Pokémon Crystal Access Hey firefly82.You can change the keyboard layout of VBA. It is located in the input sub-menu in the options menu. Also, you by editing the 1100 line and subsequent pokemon.lua, it is possible to change the keyboard setting to access.For example, the command of

Re: Pokémon Crystal Access

2015-07-11 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Pokémon Crystal Access I add some additional accessibility features to Pokecrystal access. * Particular sounds were added for tiles such as water, ice, etcAdded menu curser sound * Added camera function by which you check the current area * Pathfind function can correctly process tiles

Re: Pokémon Crystal Access

2015-07-11 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Pokémon Crystal Access For the translation, it was supported only Japanese. However, most of the features that I mentioned also works in other languages. Because, Camera focus function and Pathfind function does not depend on language. URL:

Re: Pokémon Crystal Access

2015-06-29 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Pokémon Crystal Access I think it must have the following four functions in order to play this game more comfortable.1. pathfind function need to be able to search on the water (tile 41) also like a normal load. For example, root 40 is the passage for moving on the water by using a

Re: Pokémon Crystal Access

2015-06-25 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Pokémon Crystal Access Hello. I was playing this game 15 years ago. It is very great. Thank you. By the way, I cannt use command keys such as J or K. Maybe, I think. My PC to block the command keys. because following methods did not work.1. Extract zip file in the C:/pca/.2. Run the

Re: Pokémon Crystal Access

2015-06-25 Thread AudioGames . net ForumNew releases room : Morokuma via Audiogames-reflector
Re: Pokémon Crystal Access hey drg.Your answer is correct. In my keyboard, Num lock had been activated. Ive canceled it. And, succeeded in using Command keys. Now, I am challenged to be translated Maps and sprites in Japanese. Thank you. URL: