Re: Rastley, the sandbox of audiogames
Exodus wrote:I had it figured at Rastley. Still, as far as I can tell, I was the first to rickroll people a few months back. It's nice to see other's taking up the cause. It's also kinda hilarious how people are getting super pissed off about it.I supp
Re: Rastley, the sandbox of audiogames
Okay, so, as Connor142 rightly said, it's clearly a joke, as you would have known if you had taken the time to read through the link in #13.Rickrolling is pretty common around the web (at least parts of it, but still), and I simply felt it was time to
Re: Rastley, the sandbox of audiogames
Okay, so, as Conor142 rightly said, it's clearly a joke, as you would have known if you had taken the time to read through the link in #13.Rickrolling is pretty common around the web (at least parts of it, but still), and I simply felt it was time to b
Re: Rastley, the sandbox of audiogames
@Simba: We understand your anger, but may we suggest that you at least, before making a final judgement about what is going on here, at least take a look at the link we posted in #13.For all it matters, that goes for any of you that are showing disappo
Re: Rastley, the sandbox of audiogames
@Aprone: At least I've tried I felt we in the audio game community had missed out on something like this, so I decided to do something about it.
URL: http://forum.audiogames.net/viewtopic.php?pid=290550#p290550
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Re: Rastley, the sandbox of audiogames
JasonBlaze wrote:did you posted the wrong link or you lieing on us?when I opened that trailer it shows Rick Astley - Never Gonna Give You UpHello,Try this link instead.We're sorry for the inconvenience.
URL: http://forum.audiogames.net/viewtopic.php?
Re: Rastley, the sandbox of audiogames
hhurstseth405 wrote:Please release a sneak peakk this sounds really cool. I would play it for shure.Hello,Glad you're interested. We did release one, just click the link at the end of the post.
URL: http://forum.audiogames.net/viewtopic.php?pid=290538
Rastley, the sandbox of audiogames
Never before has the audio game community had as detailed and complex a game world as now. (Or rather in a few months when development is complete)Going from city to city you can explore landscapes ranging from dense forests to deep cave systems to roaring