Re: Thoughts about the new immersive Audio RPG - The Cursed Painting
I have tried all three classes, but before you release the game, you really should fix when, even when you use fire or a bow and arrow, it still has the running and slashing sound effect. that won’t affect the immersion for me personally, as I always choose warriors in RPGs, but it might affect it for archer and maje players.
Due to the limitation of the platform, we currently have no way of dynamically altering the sound.
We had to make a choice between having different sounds for each type of enemy or having different sounds for each weapon, and we wanted to maintain different sounds for each enemy in order to make each new encounter more unique and enjoyable.
In the design process for the full release especially, we decided to keep the sounds as weapon-agnostic as possible.
We are always trying to push the hardware to its limit, and if the opportunity arises we will try our best to improve on this.
/Oscar Lundberg
Audio Designer at Wanderword
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