Re: Warsim, text based randomly generated stratogy
@Mata, Happy birthday buddy
URL: https://forum.audiogames.net/post/523610/#p523610
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Re: Warsim, text based randomly generated stratogy
Hey thanks Jaidon! Much appreciated
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Re: Warsim, text based randomly generated stratogy
Hey guys so Warsim 0.8 the gigantic community update is here, I'm uploading the changelog here because it's too big but you can see it across these three steam announcements!It's so big it had to be split across 3 steam update posts and it
Re: Warsim, text based randomly generated stratogy
Ooh that's awesome Niklas, new voice sounds cool!I understand, good ideas man
URL: https://forum.audiogames.net/post/523323/#p523323
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Re: Warsim, text based randomly generated stratogy
@Dark, Wow sounds like it's been quite a run for you to have explored everything, own all the artifact market stuff etc! And yep definitely something to look at regarding how some attacks lead to destruction and others capture.Glad you foun
Re: Warsim, text based randomly generated stratogy
@Dark Demons are bastards but cutting down their number by 1000 is a fantastic feat to be fair, and lots of great ideas shared. I love some of the upgrade ideas too, definitely going to be taking note of them!As for duels before battles it'
Re: Warsim, text based randomly generated stratogy
CHOOSE YOUR ORIGIN SYSTEM (12 features)So for the longest time unless you played a custom game your origin was completely random. Random is fun, but sometimes you don't want to be shoehorned into being a demonic servant, or a bandit overlor
Re: Warsim, text based randomly generated stratogy
@Mata, Ooh didn't know it did that, will look into it thanks@Dark, Should be. And good idea about the notification, noted.The game autosaves every single time you end the year.@Caio, so with the 5 kingdoms, at least one must be dead and all
Re: Warsim, text based randomly generated stratogy
@Niklas, cheers for the bug reports, will look into them soon!@Dark, Glad to hear you gave it a nice go, the Thickblood tavern and Brawl pit income should automatically be collected. If you own the brawl pit any fights you didn't run will r
Re: Warsim, text based randomly generated stratogy
@mata, glad you got it sorted and hope the playthrough is going well
URL: https://forum.audiogames.net/post/517632/#p517632
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Re: Warsim, text based randomly generated stratogy
@Mata, well glad you've got it at least, hope work cools down for you!@Niklas, just a bit of a joke, but I will be adding more solo character survival stuff to some degree for the rpgification update, I just can't let my scope for the updat
Re: Warsim, text based randomly generated stratogy
@Defender, yeah can be a pain but it is what it is.As for female characters I've tried to add more for the Darkdale update, my problem overall is making female face generators as typically female features like long hair are hard to create i
Re: Warsim, text based randomly generated stratogy
Hey sorry guys missed a lot of the conversation going on here but I hope everyone is doing good during this coronavirus time!@Defender, Great ideas, I definitely need to expand the bandit starting scenarios.And I appreciate your feedback on
Re: Warsim, text based randomly generated stratogy
The terraforming is for Rihhm village not Arasuk Hmm, cheers walker I'll look into the champion market thing
URL: https://forum.audiogames.net/post/514294/#p514294
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Re: Warsim, text based randomly generated stratogy
@Enes Yeah you would need a new game start, sorry man!As for the Demon's eye, it's sort of in the game but not currently take-able. I'll be doing it probably at a later date because it's a crazy artifact.
URL: https://forum.audiogames.net/
Re: Warsim, text based randomly generated stratogy
Hello everyone,Just announcing that after 4 years of development and the 100+ updates on steam early access I am going to be increasing the price of Warsim on steam from $4.99 to $7.99 as of next month.I'm always weary of pricing it to the
Re: Warsim, text based randomly generated stratogy
@Enes, if it gets ruined then it's gone forever
URL: https://forum.audiogames.net/post/514079/#p514079
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Re: Warsim, text based randomly generated stratogy
Hey everyone,So as we approach Warsim 0.8 I've been finishing up fixed and adding stuff to Darkdale and the rest of the game. Next two updates will take me a bit more time but I'm excited!DARKDALE THE VASSAL STATE (6 features)When a new gam
Re: Warsim, text based randomly generated stratogy
@Enes, Damn that's unlucky, same can happen to the Blackmarket. It can be burned down by a pyro king.The ancient lands isn't yet finished but will be in the future.And things can change in the Blackmarket, bandit groups can takeover abandon
Re: Warsim, text based randomly generated stratogy
@Niklas, All great suggestions!Good luck exploring the taverns in game, there are tons of them and a good chunk of different drinks with different general effects (though it's slightly random each drink).I am very excited for RPGification t
Re: Warsim, text based randomly generated stratogy
Hey everyone,So I tested the Darkdale update this morning but found a few bugs including a game-breaking one, I did try to test it throughout the week but I guess I missed some. This patch fixes those but I thought I'd better also code some
Re: Warsim, text based randomly generated stratogy
Yeah there's a ton to do in Darkdale! I'm very excited to bring it out.Hope you enjoy
URL: https://forum.audiogames.net/post/512772/#p512772
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Re: Warsim, text based randomly generated stratogy
DARKDALESo it's finally here! I've been working relentlessly on the Darkdale update for almost two weeks and I'm very happy with it. Darkdale is a city found in the second region of the west 'Songwood'. Darkdale is ruled by a king and is fi
Re: Warsim, text based randomly generated stratogy
No problem Mecha, glad you're enjoying it!
URL: https://forum.audiogames.net/post/512656/#p512656
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Re: Warsim, text based randomly generated stratogy
Thanks for the report Mecha, all fixed and will be released in the next update!Your name will be credited next to the fix too
URL: https://forum.audiogames.net/post/512193/#p512193
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Re: Warsim, text based randomly generated stratogy
Wow that's awesome, thanks Ian!
URL: https://forum.audiogames.net/post/511701/#p511701
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Re: Warsim, text based randomly generated stratogy
I also made a thread specifically for the sale here - https://forum.audiogames.net/post/511134/#p511134If you know anyone here who might like the game let them know
URL: https://forum.audiogames.net/post/511135/#p511135
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Re: Warsim, text based randomly generated stratogy
Hey everyone so Warsim is 35% off again on steam and itch.iohttps://itch.io/s/29091/35-pandemic-dis … tay-insidehttps://store.steampowered.com/app/6595 … na/?beta=0Hope you're all staying safe!
URL: https://forum.audiogames.net/post/511037
Re: Warsim, text based randomly generated stratogy
Interesting ideas Walker, I've had the captives from battle idea mentioned before and it's definitely a good one!
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Re: Warsim, text based randomly generated stratogy
@Defender, yeah, so damn much left to do with warsim though... maybe release from early access within a year haha.@John, still absolutely amazing what you did with the wastes mate!@Walker, hope you can get it sorted
URL: https://forum.aud
Re: Warsim, text based randomly generated stratogy
.rar is a zip folder, do you need additional programmes for it? I'm not even sure
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Re: Warsim, text based randomly generated stratogy
Hey Defender,Sorry to hear about your computer. I'm glad you're liking what you're seeing so far. I've been looking at my to-do list in recent months and realised I can end the inf-dev cycle if I focus soley on clearing that list down of st
Re: Warsim, text based randomly generated stratogy
Hey everyone, so this is a little something I worked on, on the weekend. This update includes a new questline where you can dismantle and profit from the Titan's Skull to the south; Improvements to the brawl pit and it's owner; A bit of a c
Re: Warsim, text based randomly generated stratogy
Hmm well I wasn't able to replicate the bug you had except for the new reduced price, it was showing the half price in the option but not in the text above which sounded like what you said.
URL: https://forum.audiogames.net/post/508868/#p5
Re: Warsim, text based randomly generated stratogy
I've fixed the issue with the Krut and Erak, and I think the other issue too.Does this happen if you get lucky and ask them to lower the price they ask and they do? cause if that's it then I've fixed it
URL: https://forum.audiogames.net/po
Re: Warsim, text based randomly generated stratogy
@Omer, interesting, gonna have to take a look at those.Can you tell me the specific wording the leader uses when asking for the money, will help me find the code
URL: https://forum.audiogames.net/post/508748/#p508748
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Re: Warsim, text based randomly generated stratogy
Oof yeah it's over 100mb so maybe not on a hotspot, but hope you enjoy Omer!Also you might not see it due to how huge the changelog is so here's the thing you got credit for* Added new end of turn pop up event for Call of Demons event (cred
Re: Warsim, text based randomly generated stratogy
THE DIPLOMACY UPDATEHey everyone, so I'm proud to be able to finally release the diplomacy update, which is an update that aimed to rework some areas of diplomacy and give big upgrades to others. There are also lots and lots of non diplomac
Re: Warsim, text based randomly generated stratogy
@Omer, glad you like it, and nope, no Billionaires anywhere! Eat them all
URL: https://forum.audiogames.net/post/506828/#p506828
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Re: Warsim, text based randomly generated stratogy
THE DIPLOMACY UPDATE - Coming soon!Hey everyone,So just letting you guys know that the Diplomacy update which I've been working on since the last Warsim release 9 days ago, will probably be released sometime near the end of next week.The wo
Re: Warsim, text based randomly generated stratogy
@Bookrage If you get lucky and win a demon, he joins you!@Walker, The only way you can get troops from the city of stone is by destroying it and taking the freed thrall population as peasants of your own.
URL: https://forum.audiogames.net/
Re: Warsim, text based randomly generated stratogy
Great idea Walker, I actually have plans for the hopefully nearer future to make what I have called the 'RPGification of Warsim' update.This will make the game more first person, at game start you'll design your face etc. You'll have xp, tr
Re: Warsim, text based randomly generated stratogy
@Walker, those are ideas, I'm gonna keep to the stuff I'm doing at the moment with the combat though, and as for beyond the north I have a few ideas.thanks for the bug report! will look into itHow would you interact with the Wildmen?@Darrth
Re: Warsim, text based randomly generated stratogy
@Walker, currently the beyond exploration areas aren't in but I have a massive update planned for it don't worry And great idea about assassins!@Xvordan, I don't think I'll be attempting to replicate map based or grid based unit placement s
Re: Warsim, text based randomly generated stratogy
Hey Everyone, so this update is part of my attempt to cut down my 500+ feature list of Warsim to-dos. The list is made up of around 100 loose feature ideas and then 20-30 large feature updates such as Rpgification (The addition of more firs
Re: Warsim, text based randomly generated stratogy
@Omer, Great idea@Fredd, just disable ascii and you should be fine @Walker, Interesting ideas about turning slaves into slaver soldiers!
URL: https://forum.audiogames.net/post/504356/#p504356
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Re: Warsim, text based randomly generated stratogy
Hey so think of other ways to combine the muralsThe necromancers hall spawns if the leader of the blackmarket is a necromancer (rare) and allows them to spawn the undeadDemon horn will send you some demons... after 100 years! Hope all this
Re: Warsim, text based randomly generated stratogy
It will make tournaments more of a risk but it doesn't mean they will be beaten each time by someone equal.Champions are supposed to be your personal warriors who you can send to get things done.They can:* Lead fortresses* Challenge a rival
Re: Warsim, text based randomly generated stratogy
@Aaron77, Thanks for jumping into the game again, you raise a good point about the arena and it's something I need to look into further, one solution I have is injury... if a fighters health goes low in a fight they should risk injury which
Re: Warsim, text based randomly generated stratogy
Still working on the combat in the Background, I'm going to have a look at improving the end of turn screen to be less disorganised and random and more readable and breakdownable
URL: https://forum.audiogames.net/post/503300/#p503300
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Re: Warsim, text based randomly generated stratogy
The Vampire city of Baiaa is hidden in the Drylands region of the South. It's the same region where the demon gate and the nomads are.To get it you have to climb down the big red canyon by sending knights but without the climbing pick upgra
Re: Warsim, text based randomly generated stratogy
THE VAMPIRE UPDATE (67 features)So while working through my long planlist for Warsim as I prepare the roadmap to getting the game released, I found a small list of various plans for the Vampire city of Baiaa and it's respective features. I
Re: Warsim, text based randomly generated stratogy
No problem Niklas, I've been taking notes for years and have literally 1000+ things listed for Warsim. That's why it's still in-dev haha.
URL: https://forum.audiogames.net/post/503120/#p503120
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Re: Warsim, text based randomly generated stratogy
It's not possible yet, but it's in the plans!
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Re: Warsim, text based randomly generated stratogy
Due to the way the system works, 000 would just register as 0 and exit haha.I like the idea though!
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Re: Warsim, text based randomly generated stratogy
Cheers Matt, has been reported, I need to overhaul that whole system like I did with the vassal option
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Re: Warsim, text based randomly generated stratogy
Haha yeah I've had a few people try and search but find nothing so I thought I'd help.Well done on beating it though, I struggled like hell myself without cheating on the old one
URL: https://forum.audiogames.net/post/501115/#p501115
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Re: Warsim, text based randomly generated stratogy
Hey guys for anyone struggling with Chelobs well there's now a guide on steam - https://steamcommunity.com/sharedfiles/ … 1993864194
URL: https://forum.audiogames.net/post/500943/#p500943
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Re: Warsim, text based randomly generated stratogy
Ah that's a shame, for a digital purchase you shouldn't have to in my opinion.
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Re: Warsim, text based randomly generated stratogy
@Firefly82, Which is asking you for personal information? Itch.io?@Bookrage, Thank you I appreciate it!And good point, if it didn't already have a chance of reducing public opinion it will now.Hahaha, yeah it's one of my favourite sound eff
Re: Warsim, text based randomly generated stratogy
@Firefly82, hey firefly! I actually sent off an application to GOG.com twice but they rejected it both times. There's a small list of people asking GOG to put it up on this list https://www.gog.com/wishlist/games/wars … _of_aslona but It's
Re: Warsim, text based randomly generated stratogy
Hey guys so just a little fun update, 10 features per patron since the launch last night! Thanks to the people who signed up for it my day/week/month is made TITLE CHANGE (2 features)Good suggestion from the GamingDictator to be able to cha
Re: Warsim, text based randomly generated stratogy
@Omer, I appreciate that! thanks man@Mmaslo1124, Thank you so much Mike! 10 features in the next update are dedicated to you
URL: https://forum.audiogames.net/post/500473/#p500473
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Re: Warsim, text based randomly generated stratogy
Hey everyone,So after being asked by a few people if I had any way to further support me beyond buying the game I've decided to open a patreon. I'm not going be promoting it everywhere or anything like that so after this post you won't hear
Re: Warsim, text based randomly generated stratogy
Hey Zakc, yeah I did a bunch of development on exploration then stopped for a long time working on other stuff, it's had a couple of overhauls recently though. All that's left now is the East being finished and the town of Darkdale in Songw
Re: Warsim, text based randomly generated stratogy
THE DARKMARSH UPDATE (47 features)Prior to this update 'Darkmarsh' had two functional things in it, a semi working cup game run by a faceless goblin called Dapplogk, and a semi-functional toll bridge feature forcing you to either pay or not
Re: Warsim, text based randomly generated stratogy
Good ideas Niklas, see how development goes
URL: https://forum.audiogames.net/post/497729/#p497729
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Re: Warsim, text based randomly generated stratogy
EXPLORATION DIVERSIFIED (63 features)I was honestly so close to dismissing this idea and deleting it from my notes to get more important stuff done but I sat there and thought, this would be so cool and would improve the exploration feature
Re: Warsim, text based randomly generated stratogy
@Omer, Hey so that's actually just been fixed, I'm about to post the changelog now!Good idea about recruiter screensI'd like to, I'll see what can be done, it will be hard though. One cool thing is it is possible to recreate a dead kingdom
Re: Warsim, text based randomly generated stratogy
@Omer, The battle system is going to be completely different in the combat update, no rolling screens of lines for the deaths. just a single screen
URL: https://forum.audiogames.net/post/497301/#p497301
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Re: Warsim, text based randomly generated stratogy
@Mata, Warsims save system goes back as far as just over two years with auto-save updating. Anything further than that will have troubles. And as for the quest location system any refered to quest will be pulled from a list of 45 different
Re: Warsim, text based randomly generated stratogy
@Mata, hey so initially there were quite a few Aslona references but I've purged all of them as far as I can tell now. But please let me know if you spot any more!
URL: https://forum.audiogames.net/post/496957/#p496957
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Re: Warsim, text based randomly generated stratogy
@Omer, Great ideas thanks for taking the time, I've noted a lot of them down for consideration As for the exploration thing I changed it to 1 to be a little less meta and require cheating. Now it's the button you type to explore, 1.@Xoren,
Re: Warsim, text based randomly generated stratogy
Also I have put Warsim on sale for $2.99 on itch.io for the next 4 days for the Lunar 2020 Sale!https://itch.io/s/27736/lunar-new-year-saleIf any of you have any ideas for where to post and share it I'm all ears
URL: https://forum.audioga
Re: Warsim, text based randomly generated stratogy
@RTT, wow big list!I'm going to note them all down and work through they today so thank you for taking your time to write them, any used you will be credited for!@Caio, As in if there are some dead kingdoms but the rest are at peace with yo
Re: Warsim, text based randomly generated stratogy
Awesome glad you like it Bookrage
URL: https://forum.audiogames.net/post/495664/#p495664
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Re: Warsim, text based randomly generated stratogy
THE VASSAL UPDATEThis is primarily an update of the vassal system but there are still 109 additional features and bugfixes alongside the vassal stuff so lots of new stuff to dig in to!VASSAL UPDATE (131 Total features)Vassals, the result of
Re: Warsim, text based randomly generated stratogy
@mata, Infinite progression, it just gets borderline impossible to beat these sunset spanning empires, never reached that point myself though
URL: https://forum.audiogames.net/post/495360/#p495360
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Re: Warsim, text based randomly generated stratogy
Got a huge update brewing, just need to finish up on the crowning feature @Mata, the game has been growing consistently over time, 59 updates last year alone, Over time it will continue to grow until all major features are fully coded, then
Re: Warsim, text based randomly generated stratogy
@Mata, No probs, someone asked for it a long while ago after saying there was nothing to do once defeating the kingdoms, you can disable it in a custom game though.
URL: https://forum.audiogames.net/post/492743/#p492743
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Re: Warsim, text based randomly generated stratogy
@Kenshira, thank you!@Darrthscorrp, thanks for the kind words, and yep buffing mercs is one way but with the combat system rework I plan to make multi land per year attacks much easier@Mata, when you defeat all kingdoms in the game you can
Re: Warsim, text based randomly generated stratogy
Hello everyone, so I'm putting this update out as I'm going away for a few days and won't be able to reply or work on the game at all. It's been hard work but there are a ton of things in this update that nicely improve the game, I am in su
Re: Warsim, text based randomly generated stratogy
I've been trying to make it effect more going forward but generally still the biggest difference is how the game starts.
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Re: Warsim, text based randomly generated stratogy
Thanks Kenshira!And same Mata, good luck with your new work!
URL: https://forum.audiogames.net/post/490938/#p490938
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Re: Warsim, text based randomly generated stratogy
16K SALES CELEBRATIONHello everyone, so this update is something of a celebration for me and Warsim as I can happily (having checked steams recently updated rules that allow devs to talk numbers) announce that Warsim has sold over 16,000 co
Re: Warsim, text based randomly generated stratogy
Damn, that's a great idea Bookrage hahaha. Remind me next year if you can
URL: https://forum.audiogames.net/post/488634/#p488634
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Re: Warsim, text based randomly generated stratogy
Glad you like it Defender,Yeah I saw it and thought, you've just murdered their king and most of their army and captured their lands as a self proclaimed bandit, they will despise you. And I'm glad you like the blackmarket stuff, only plan
Re: Warsim, text based randomly generated stratogy
This has taken me a few days but I've managed to pack together 100 features and bugfixes in this update as a nice final update before Christmas. There are lots of little changes and improvements in this update and I'm excited to release the
Re: Warsim, text based randomly generated stratogy
You're welcome to make them read only but I don't mind, people might want to tweak the mod or delete it.But if you somehow lose it you can get a fresh copy by redownloading
URL: https://forum.audiogames.net/post/487251/#p487251
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Re: Warsim, text based randomly generated stratogy
Hello everyone,So no combat update this friday and I won't be releasing an update until the first friday of the new year but instead here's something I've worked on this week!Mods! I've wanted to do this for a while and decided it would be
Re: Warsim, text based randomly generated stratogy
Hey Audiogamers, it's sale time on itch.io and steam. I know sometimes I sound like a broken record promoting sales here as basically everyone who comments already has the game, however for those who might not it's currently 35% off for the
Re: Warsim, text based randomly generated stratogy
@Soren, I'm not sure, I know it's run through a thing called wine to get on linux but can't speak for mac.@Audiogamer500, It's available in the links in my signature, it's currently on steam and itch.io for $4.99 but a very very old version
Re: Warsim, text based randomly generated stratogy
Hello everyone,So I got this update done early last week, I just haven't had the chance to put it out until now. It's not a major update but several little parts of the game have been worked on and a couple of bugs have been fixed.DRINKING
Re: Warsim, text based randomly generated stratogy
@Omer, I'm open to any sound ideas you've got for how it should sound ending haha
URL: https://forum.audiogames.net/post/485854/#p485854
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Re: Warsim, text based randomly generated stratogy
@RTT, Awesome well its really good I can see why you would be doing that sort of work. And cheers thumbs getting a bit better now thankfully.@Bookrage, so once all kingdoms are your vassals or allies and you have at least one spare slot whe
Re: Warsim, text based randomly generated stratogy
@RTT, I'm actually shocked, you've got a very well presented voice in that, the mic quality sounds totally fine!As for the ancient door, the secret code is in the sewers It's kind of a puzzle
URL: https://forum.audiogames.net/post/485379/#
Re: Warsim, text based randomly generated stratogy
FRIDAY DISCUSSIONS #11 - No Change On Combat This WeekHello everyone,Earlier this week I was working through some side stuff for Warsim and planning on hitting the combat stuff in the latter part of the week however I have sprained my thumb
Re: Warsim, text based randomly generated stratogy
Hello everyone, while work ramps up more on the combat stuff I've still been bobbing in and out of fixing and adding things here and there, and as usual this has cumulated into enough for a nice little update. Still now that combat is in th
Re: Warsim, text based randomly generated stratogy
@RTT, Yeah it's a difficult thing to get right but I'm not sure I'd go for the insulting style of narration if It were to be in the game. It would either be neutral or attempt to be helpful like some kind of wise sage advising you. But I'm
Re: Warsim, text based randomly generated stratogy
**FRIDAY DISCUSSIONS**Hello everyone, so here we are shockingly at week 10. It's been a long time coming but the combat update is finally testable. It's been a busy week outside the combat update with lots of working and development happeni
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