Re: SoundRTS Modified AI Project

2015-08-16 Thread AudioGames . net ForumNew releases room : Wayson via Audiogames-reflector
Re: SoundRTS Modified AI Project I am impressed. Playing the CW2 map with 7 AIs including 2 friendly AIs I was able to use cannon towers to hold off a vastly superior force for 30 minutes on two flanks. Eventually Catapults began bombarding my position. The knights and archers came in to

Re: SoundRTS and the CrazyMod (update 8.3)

2015-07-01 Thread AudioGames . net ForumNew releases room : Wayson via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Now that I think about it, it is not easy as in a one hour job to beat six AI players. The mod is awesome BTW. After a single concerted attack about 20-30 minutes into the game my forward units face a procession of 1-3 weak units per minute. There

Re: SoundRTS and the CrazyMod (update 8.3)

2015-06-26 Thread AudioGames . net ForumNew releases room : Wayson via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) I notice that the Elf race is the most difficult to beat when played by an AI. On an 8 player map with 1 AI ally and 6 AI enemies, it is easy to win the game.I am looking to pay a coder to beef up AI aggressiveness and code the vermin AI. URL: