Re: Presenting Master of Orion, a space strategy game
that add-on sounds like it could be nice, I'll try it out when I get the chance.
URL: https://forum.audiogames.net/post/469451/#p469451
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Re: Presenting Master of Orion, a space strategy game
yeah, I can't even look up the screen, knowing how to do that would be really useful IRL for so many reasons.
URL: https://forum.audiogames.net/post/469224/#p469224
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Re: TriadCity via MUD clients
I've been totally blind for life but I still think of things in terms of vision, its far easier to write about what something would look like even if you haven't seen it before because that's how literature is and that's how it will generally continue to be. A
Re: Presenting Master of Orion, a space strategy game
I'd definitely apreciate some work on the combat system, especially since interacting with a windows terminal is impossible as far as controlling what the screenreader says, I have to listen carefully for the numbers and such that I
Re: Presenting Master of Orion, a space strategy game
Hey, I'm trying to get the combat system to work but have no idea how to do it, there's no help anywhere that I can find for it and having to autoresolve everything is probably screwing me over more than i can imagine, could you write
Re: Presenting Master of Orion, a space strategy game
damn, so there's no way to rename them once you screw up?Sorry I don't know about the versions and whether they've been changed
URL: https://forum.audiogames.net/post/467741/#p467741
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Re: Presenting Master of Orion, a space strategy game
none that I can find, I'm not sure how the combat system works but that's not an issue with accessibility. Does anyone know if there's a way to rename planets? I use a numbering system for finding planets easily and I'd love to be able
Re: Presenting Master of Orion, a space strategy game
this game is great, I'd love some stuff on combat though as it looks like a random list of symbols to me and I have no clue how to interact with that. Other than that, I feel like I'm finally getting the hang of it, I'm probably missing
Re: Modern mod for SoundRTS
I checked, I did ensure that the mod was activated, I also checked that the maps were fine. The error from m3 is something about a terrain called big_bridge, the others are in the waterr terrain I think. I have no idea how the scripting for this works so I can't
Re: Modern mod for SoundRTS
I attempted to play this but I get errors in the 3 maps you provided for it
URL: https://forum.audiogames.net/post/419023/#p419023
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Re: Rise of Empires: Empire mud fork is ready to be conquered
I assume it's down, I'd like to give it a go as I never got far with playing without a sound pack, it might be a bit more fun this time.
URL: https://forum.audiogames.net/post/418876/#p418876
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Re: Survive the Wild!
thanks, I'll do that when I get home
URL: http://forum.audiogames.net/post/398347/#p398347
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Re: Survive the Wild!
I had a look and STW doesn't appear as an option on my allow apps options, I'm not sure what else to try.
URL: http://forum.audiogames.net/post/398335/#p398335
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Re: Survive the Wild!
I have a completely unrelated issue, I played stw ages ago, haven't played it in a while. Last time I tried I found that it wouldnt connect, just said "connecting..." I uninstalled and even tried on another pc but with no luck. Does anyone have any ideas?
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