Re: In case you didn't know, 6 new BG games are out

2021-02-27 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: In case you didn't know, 6 new BG games are out These are not new. URL: https://forum.audiogames.net/post/618802/#p618802 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflect

Re: Global Nations Online, Browser Nation sim

2021-02-13 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Global Nations Online, Browser Nation sim If you use NVDA, you can find the captcha graphic and OCR it. It's clearly labeled. URL: https://forum.audiogames.net/post/615347/#p615347 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahatti

Re: Ethereal Farm - a farming incremental on the web

2021-02-09 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Ethereal Farm - a farming incremental on the web There's a reddit and a discord for the game. Maybe some people can go poke the dev on there for some accessibility fixes? It sounds to me like it's mostly down to labeling stuff right. Nothing game changing. URL: https://forum.audiogames

Re: mario run

2021-02-06 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: mario run But how do you know where coins, obsticals, enemies etc even are? Or are you one of these people who sits there and learns the entire level by heart, you know, the thing 99% of normal people don't have time for? URL: https://forum.audiogames.net/post/613310/#p613310 -- A

Re: Crazy Party: mini-games and card battle! (beta75)

2021-02-05 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) Yes, that's what it means. I think people use it in conjunction with vegetal wintering to get the flower cards for a magic flower deck. URL: https://forum.audiogames.net/post/612968/#p612968 -- Audiogames-reflector mailing list Aud

Re: Revenge Of The Undead, a new zombie shooter

2021-01-31 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter Translation of 388: Fuck your pussy. That's the best Google Translate could do, but I think it brings the meaning across alright. URL: https://forum.audiogames.net/post/611736/#p611736 -- Audiogames-reflector mailing list Audiogames-refl

Re: Unscramble

2021-01-31 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Unscramble Thank you for using the macrosoft time machine. You have arrived in the year 2001, where audio games were just beginning to be made, and you could expect to receive money for making a simple guess the number game. We hope you enjoy your time in the year 2001, as long as you r

Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Hell Hunter - Anti-Nomen demo release Well, it appears the association has fixated themselves on emulating these point and click adventure type things. They just aren't my prefered genre though. Most of the time, it feels like reading a book and not like playing a game, with some bop it

Re: Hell Hunter - Anti-Nomen demo release

2021-01-29 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Hell Hunter - Anti-Nomen demo release Well, it appears the association has fixated themselves on emulating these point and click adventure type things. They just aren't my prefered genre though. Most of the time, it feels like reading a book and not like playing a game, with some bop it

Re: Sequence Storm Rhythm Racing Game

2021-01-26 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game ok. Open the game, and either wait or press a key after a while to make the music start. Then go down twice, press enter once and wait for the options menu to load. That takes about a second for me, so wait for that long, then press enter again right aw

Re: Sequence Storm Rhythm Racing Game

2021-01-25 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I don't know if that still works after first time startup. Go and try it, and if it doesn't, I can tell you how to fix it. URL: https://forum.audiogames.net/post/609677/#p609677 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-

Re: bloodstorm returns!

2021-01-23 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: bloodstorm returns! I just wish Oriol's scoreboards still worked. URL: https://forum.audiogames.net/post/609017/#p609017 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflecto

Re: bloodstorm returns!

2021-01-22 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: bloodstorm returns! @132 go take that aditude and shove it where the sun don't shine. URL: https://forum.audiogames.net/post/608819/#p608819 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo

Re: Revenge Of The Undead, a new zombie shooter

2021-01-19 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter Oh, creating a lag free fps in bgt is possible. It took a few updates, but both Redspot and STW don't lag anymore, and if stw still does, it's usually the player's internet. URL: https://forum.audiogames.net/post/607865/#p607865 -- Audio

Re: bloodstorm returns!

2021-01-17 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: bloodstorm returns! As I've stated before, I think your best time and your best releases were when you were making offline games. You should return to those, and update them so they have more replay value. URL: https://forum.audiogames.net/post/607416/#p607416 -- Audiogames-reflec

Re: tau station is live

2021-01-14 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: tau station is live You can leave the game and come back whenever you want. Just keep in mind that if you aren't active, you won't receive your career salary and if you're not VIP, you won't get anymore rations. If you're VIP, rations stop acumulating after a month of not picking them u

Re: bloodstorm returns!

2021-01-13 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: bloodstorm returns! You know Tunmi, all this stuff wasn't happening back when you were making single player games. I honestly think things would have turned out better for you if you had stuck to those and kep updating the single player projects you had. You had no shortage of construct

Re: tau station is live

2021-01-12 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: tau station is live Pvp is a thing, but if you stay in your hotel room while not doing anything important and if you regularly put your money into the bank, you should be safe. Most players that do pvp are on higher level stations most of the time anyway, so in the Sol system at least y

Re: tau station is live

2021-01-12 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: tau station is live Lots of new stations and missions, syndicate campagnes where the syndicate comes together to fight enemy waves and gets really good loot from it, new ships and QoL travel improvements for ships, lots of new equipment (most of it drops on campagnes), bodyguards that p

Re: tau station is live

2021-01-12 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: tau station is live Lots of new stations and missions, syndicate campagnes, new sounds and mechanics for combat, dynamic prices for fuel and stuff based on activity and economic status of a station... those are the things that I remember off the top of my head. URL: https://forum.audio

Re: tau station is live

2021-01-11 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: tau station is live When training stats jus tkeep a few things in mind:Your physical stats only need to be very well trained if you want to do a lot of combat, so unless that's important for you, only focus on getting them to exceptional level, which you can see on your character's page

Re: bloodstorm returns!

2021-01-10 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: bloodstorm returns! I think the idea behind Tunmi's strange behavior is that he thinks AG is an evil place that wants to have the monopoly on audio game discussion. Now, he wants to try and find players everywhere except here. A good real life example would be people who don't want to c

Re: Revenge Of The Undead, a new zombie shooter

2021-01-10 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter Then he shouldn't start that many new projects in the first place. He should actively maintain only the things he wants to, and should something no longer be supported, there should be a clear statement of non-support so people will know that

Re: Crazy Party: mini-games and card battle! (beta75)

2021-01-08 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Crazy Party: mini-games and card battle! (beta75) I only know of a skype group. I'm not on Skype anymore myself though and the last time I was, the group was losing members and becoming very inactive. Someone could make a discord though... URL: https://forum.audiogames.net/post/605211/

Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux

2020-12-18 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Onslaught, Audio Asteroids, released for Windows, macOS, and Linux Am I the only one who finds this game super easy and partly luck based?If I move around, I die in 10 seconds, usually. So what I end up doing is staying in one spot, spraying and praying with no focus modes active. This

Re: Scarlet Shells, concept demo 1!

2020-12-12 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! There really, really needs to be save points before the boss stages. Especially after 2-2. Replaying that again and again if you happen to fail in 2-3 is just... meh. URL: https://forum.audiogames.net/post/597818/#p597818 -- Audiogames-reflector mai

Re: Scarlet Shells, concept demo 1!

2020-12-11 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! The only way I've found to deal with drones is constant motion. If there are drones coming after you, don't stop moving, and move in the opposite direction they're coming at you from. They basically dive bomb you and explode at a recent location you were

Re: Scarlet Shells, concept demo 1!

2020-12-09 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Here's an interesting question that I hope Phantom reads. How much do you plan the main game to differ from the concept demo that is out right now? Are you guys flexible enough to make major gameplay changes if they are suggested by the ks testing branch?

Re: Scarlet Shells, concept demo 1!

2020-12-08 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! I wish I could consistently reproduce the mine explosion thing without dieing. There must be a way. URL: https://forum.audiogames.net/post/596567/#p596567 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sab

Re: The other side, another Amazon Alexa RPG

2020-12-08 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: The other side, another Amazon Alexa RPG Op is using the wrong terms. It's not a mud. It's an rpg. Single player though. URL: https://forum.audiogames.net/post/596444/#p596444 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-guc

Re: Fury Driver - Moonwalks: the full version is finally here!

2020-12-07 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Fury Driver - Moonwalks: the full version is finally here! I watched a letsplay of this game from start to finish, and I'll do my best to try and stay constructive. One positive thing I can say is that you guys are definitely trying to improve. The quality of your sounds, stories, and v

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! That's just it though. I'm building rage like a mad person, and my stats don't ever go up. It even makes the sound, and on stages like 1-3 I can chain as many rages behind one another as I want, nothing goes up.@57 just stand at 15 3 on the left truck, an

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @57 just stand at 15 3 on the left truck, and start hitting enemies there. Build up rage, so they can't hit you. Do that until you're tired of it, then make sure you have a fully loaded automatic weapon and fall off of the truck, and after that, spray and

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! @37 hey, how are you raising your stats? I rage at enemies forever and a half, and nothing's happening. URL: https://forum.audiogames.net/post/595629/#p595629 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:/

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Other question. Since the game's output is done through text, have you considered allowing translations? URL: https://forum.audiogames.net/post/595600/#p595600 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:

Re: Scarlet Shells, concept demo 1!

2020-12-05 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Scarlet Shells, concept demo 1! Hi, this demo is really good. It's fast paced, and the atmosphere feels very different from what we've had before. But I can't pass through 1-3, with the two cars. I keep killing soldiers, but more come, and there's this machine gun that shoots at me at t

Re: Cosmic Rage, a futuristic MUD unlike any other

2020-12-02 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Cosmic Rage, a futuristic MUD unlike any other Well @935, we still talk about gods like Isis or Ra, who are egyption, and thought of more than 5000! years ago. It's not too far fetched then that 500 more years added to the age of Norse mythology wouldn't do too much to them, especially

Re: Sequence Storm Rhythm Racing Game

2020-11-28 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game I don't know where you read that, but I don't think that'll happen. Though Zarvox has a giveaway going if you want to get one of the dlcs. You probably meant the black friday sale, the game is reduced in price for a while because of that. URL: https://

Re: Cosmic Rage, a futuristic MUD unlike any other

2020-11-25 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Cosmic Rage, a futuristic MUD unlike any other Lol so Loky is ok, but Thor isn't? Stop with the deity favoritism. Both names are figures in norse mythology, and guess what, both names show up in multiple movies! URL: https://forum.audiogames.net/post/592622/#p592622 -- Audiogames-

Re: shooter extreme, python rewrite

2020-11-23 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: shooter extreme, python rewrite Why can't we make games like these first person? At least it would sort of fill the new offline fps gap. URL: https://forum.audiogames.net/post/591968/#p591968 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https:

Re: Sequence Storm Rhythm Racing Game

2020-11-21 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game There should be recovery items on each and every one of those sections. Remember to boost right as the prompt ends, and your input time begins. Also, turn steering assist on, that'll keep you in the center of the track where the items are. URL: https:/

Re: Sequence Storm Rhythm Racing Game

2020-11-21 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game There should be recovery items on each and every one of those sections. Remember to boost right as the prompt ends, and your input time begins. URL: https://forum.audiogames.net/post/591586/#p591586 -- Audiogames-reflector mailing list Audiogames-

Re: Sequence Storm Rhythm Racing Game

2020-11-20 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Hi, if you play using audio cues 1, there will be a recovery item on each track position where a d, f, j or k note has to be played. So look out with sections with a lot of those notes in them. URL: https://forum.audiogames.net/post/591562/#p591562

Re: Fantasy story ii

2020-11-20 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Fantasy story ii Does anyone know what port you need to forward to make custom servers? To my knowledge, that's pretty much what Hamachi does. But if Hamachi can do it, there must be a port you can open. URL: https://forum.audiogames.net/post/591414/#p591414 -- Audiogames-reflecto

Re: Fantasy story ii

2020-11-19 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Fantasy story ii Has anyone managed to get on the main server and interact with people? Because I haven't. I don't know how Hamachi is supposed to help with this since you need IPs and such to use it, and when I try to connect to the server it just retrieves the server info forever but

Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-12 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: CrimeHunter version 2.0 for Mac and Windows is now available! Not the best business practice to release a game before the actual release date, especially when there's a discount when you preorder. Has a bit of an uncontrollable instant gratification vibe to me, but oh well. URL: https:

Re: Sequence Storm Rhythm Racing Game

2020-11-12 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Well, missions, and the raceway if you have the dlc and you've unlocked it. URL: https://forum.audiogames.net/post/589070/#p589070 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/

Re: Sequence Storm Rhythm Racing Game

2020-11-11 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game SpoilerThere are sections on this track that knock off almost all your health, steal all your boost meter, and possibly slow you down as well. I've found that upgrading the hyperdrift extender as high as you can get it helps a lot here. When you pass th

Re: Pitch Black: A Detective's Demise

2020-11-11 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Pitch Black: A Detective's Demise I would have loved it if it were possible to get into that club somehow, perhaps to here some otherwise hidden conversations. There are people who go in and out of it sometimes. It would have been great if you could have positioned yourself close to the

Re: Pitch Black: A Detective's Demise

2020-11-11 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Pitch Black: A Detective's Demise @199 I would have loved it if it were possible to get into that club somehow, perhaps to here some otherwise hidden conversations. There are people who go in and out of it sometimes. It would have been great if you could have positioned yourself close t

Re: Pitch Black: A Detective's Demise

2020-11-08 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Pitch Black: A Detective's Demise @186 the more games have controller support, especially if you can get haptic/force feedback into play, the better. So +1 to that. URL: https://forum.audiogames.net/post/587877/#p587877 -- Audiogames-reflector mailing list Audiogames-reflector@sab

Re: Sequence Storm Rhythm Racing Game

2020-11-07 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @843 steering is really sensitive in this game. Usually, just tapping the left or right buttons just once gets you where you want to go. Also, there's a sort of humming sound when you're getting close to walls. If you hear that sound getting louder too

Re: Bullet Haven, a new shooting game!

2020-11-03 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Bullet Haven, a new shooting game! re. Mouse vs. keyboard. We've had this stupid little song and dance before when Swamp first came out. Here's my statement. All you blinkies who think the mouse is somehow a tool from the devil that makes everything unplayable, get back down to earth. A

Re: Bullet Haven, a new shooting game!

2020-10-31 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Bullet Haven, a new shooting game! @15 if I remember right, there was a lot of screaming about bloodbath. Mostly because we were promissed a diversion from the old style and something new, which we didn't get. URL: https://forum.audiogames.net/post/585083/#p585083 -- Audiogames-re

Re: Sequence Storm Rhythm Racing Game

2020-10-24 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game You need to look at what your average timing is. At the very end of the statistics on the game over screen, it should say average timing is x milliseconds early/late. URL: https://forum.audiogames.net/post/582932/#p582932 -- Audiogames-reflector m

Re: Sequence Storm Rhythm Racing Game

2020-10-24 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Hi, I had the same problem. The way I fixed it was to play a track, and hit the notes exactly on what I believe to be the right rhythm, no matter what the game does. When I inevitably exploded, I looked at my average timing and adjusted the offset accor

Re: Vast Horizon (new game)

2020-10-22 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Vast Horizon (new game) @56 I wouldn't make it so... restrictive. But there should be consequences for not obeying the tech level rule. If you land on a planet of a race that's in the middle ages, you step out of your ship in a public place, and bring a laser rifle, you should be avoide

Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Vast Horizon (new game) Right then. Please do the same for the sc, Miri, alter aeon, promo, and cr soundpacks as well. That's right, even cr. Because there's so many high quality sounds in there that I've heard in other payed places, i can't believe that some of those sounds weren't sto

Re: Vast Horizon (new game)

2020-10-21 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Vast Horizon (new game) Right then. Please do the same for the sc, Miri, alter aeon, promo, and cr soundpacks as well. That's right, even cr. Because there's so many high quality sounds in there that I've heard in other payed places, i can't believe that some of those sounds weren't sto

Re: Revenge Of The Undead, a new zombie shooter

2020-10-19 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter @78 no. Just no. That's not how the games industry works. You don't just stop making games of one particular genre because 3 or 4 people did it before you. People didn't stop making turn based empire building games after Civilization. Soul cal

Re: Revenge Of The Undead, a new zombie shooter

2020-10-19 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter @76 sorry, nope. Dead games or games with 0 players on don't count. HVR is dead, and if Assault is still up, then no one|s playing it from what I know. Finally, nope, Redspot's robots don't count. Rs was still a pvp game. The robots didn't cha

Re: Revenge Of The Undead, a new zombie shooter

2020-10-19 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter @76 sorry, nope. Dead games or games with 0 players on don''t count. HVR is dead, and if Assault is still up, then no one|s playing it from what I know. Finally, nope, Redspot|s robots don|t count. Rs was still a pvp game. The robots didn|t ch

Re: Sequence Storm Rhythm Racing Game

2020-10-19 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @627 the new dlc is just new tracks. It doesn't use the tracks in missions, but you can play them in the arcade mode. URL: https://forum.audiogames.net/post/581339/#p581339 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuk

Re: Sequence Storm Rhythm Racing Game

2020-10-19 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game You could try turning it on manually. Once you hear the menu music, go down twice, enter twice, and space. I think that should enable the narration checkbox. URL: https://forum.audiogames.net/post/581309/#p581309 -- Audiogames-reflector mailing li

Re: Revenge Of The Undead, a new zombie shooter

2020-10-19 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter Ok @63 and @64, you may as well stop the flailing about because you're beginning to contradict yourselves in each of your posts. If this was a pvp game like all the other ones, I'd totally understand where you were coming from. But it isn't. E

Re: Revenge Of The Undead, a new zombie shooter

2020-10-18 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter Ok then. Let's also introduce another variable. It's called money. And mainstream fps devs have billions of dollars of it. Tunmi doesn't. URL: https://forum.audiogames.net/post/581117/#p581117 -- Audiogames-reflector mailing list Audioga

Re: Revenge Of The Undead, a new zombie shooter

2020-10-18 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Revenge Of The Undead, a new zombie shooter I actually like this concept. Please make something out of it. Personally, I'm having no lag whatsoever, probably because the server's in Europe somewhere. Also, Lmao to all of you who keep saying fps games where you just kill are wrong or und

Re: Sequence Storm Rhythm Racing Game

2020-10-12 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game Yeah, that mission is tricky when you're first playing it. Here's some tips for you though:- first, and most obvious, don't miss notes if you can help it. That slows you down and lowers the amount of boost power you get.- Save up your boost power and us

Re: Aurora 4X, Back to More Accessible Stars

2020-10-05 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars @314 once you researched the techs you want, you need to go into the create research project field. I don't remember the hotkey but I'm pretty sure that's what the control is called on the home screen. In this place, there'll be an edit box somew

Re: Icey

2020-10-05 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Icey Same @36. When I was a kid, I managed to figure out the level layouts on super mario bros for the ds, so after a while there were some levels I could even finish by taking advantage of giant Mario powerups which made zou immortal against pretty much everything, except pits of cours

Re: Icey

2020-10-03 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Icey I have absolutely no idea how to play this game. Pressing triangle and square on my controller performs some form of attack, at least that's what it sounds like. But I have no idea how to do things like block attacks, or how to avoid the hazzards you find a few stages down the road

Re: Sequence Storm Rhythm Racing Game

2020-09-19 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @786 The game should automatically update when you launch it. URL: https://forum.audiogames.net/post/572201/#p572201 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailma

Re: My new game!

2020-09-07 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: My new game! Wow, you truely are good at stealing people's ideas. URL: https://forum.audiogames.net/post/568124/#p568124 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflecto

Re: My new game!

2020-09-07 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: My new game! Technically correct. Blind Ninja had the skyrim quote in his signature. But I changed it! URL: https://forum.audiogames.net/post/568095/#p568095 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin

Re: My new game!

2020-09-07 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: My new game! There are a number of expressions I could now use to bring what I am feeling because of @42 into writing. Things like lol, xd, :d, lmao, or maybe even lmfao if I want to be a bit less kid friendly. Hell, even the tried and true hhahahahahahahahahahahahahahahahahahahahaasdfh

Re: Build to Survive, version 5.0.2

2020-08-25 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Build to Survive, version 5.0.2 You know, it might be too complicated or too much efort or what have you to create a full newbie system, but you know what's probably much easier to do? Creating some maps with a max level, so only those with a certain level or below can enter. So you cou

Re: Build to Survive, version 5.0.1

2020-08-22 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Build to Survive, version 5.0.1 @677 the only way is to create a password reset system, where people can go onto a website and enter their email if their password is lost. If that email has an account in the game, they get a link to a portal where they can enter a new password. URL: ht

Re: Breed Memorial - New monster breeder simulation game by Morokuma

2020-08-22 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Breed Memorial - New monster breeder simulation game by Morokuma Hi, I don't know if I'm the only one with this problem. But ever since I updated to 1.38, the status key in the flag race has stopped working. I can't press the pause button to view the field information anymore. anyone go

Re: Build to Survive, version 5.0.1

2020-08-22 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Build to Survive, version 5.0.1 This is why I just use randomly generated passwords, and a different one for every account I sign up to. Does bgt even have a way to hash passwords, or can you code something like that? URL: https://forum.audiogames.net/post/563585/#p563585 -- Audio

Re: Build to Survive, version 5.0.1

2020-08-22 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Build to Survive, version 5.0.1 This is why I just use randomly generated 32 char passwords, and a different one for every account I sign up to. Does bgt even have a way to hash passwords, or can you code something like that? URL: https://forum.audiogames.net/post/563585/#p563585 -

Re: bloodstorm

2020-08-21 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: bloodstorm I would try to play this game to see myself what is going on, but since I don't get any sound when I open the game for some random reason I guess I won't. URL: https://forum.audiogames.net/post/563219/#p563219 -- Audiogames-reflector mailing list Audiogames-reflector@sa

Re: Sequence Storm Rhythm Racing Game

2020-07-30 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @772 you must conserve your boost power for this mission. Make sure to hit all the notes flawlessly and fill it to the max, and only use it when you have to. Most of the time, a bot will come just after a barrier, or the other way round. Boost past the

Re: Sequence Storm Rhythm Racing Game

2020-07-30 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Sequence Storm Rhythm Racing Game @772 you must conserve your boost power for this mission. Make sure to hit all the notes flawlessly and fill it to the max, and only use it when you have to. Most of the time, a bot will come just after a barrier. Boost past the first objective, and imm

Re: Prosperity - steam game fully playable

2020-07-28 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Prosperity - steam game fully playable Hi, this is some really cool news. I'm going to follow this topic, so it would be great if someone could post when the a11y fixes are made. URL: https://forum.audiogames.net/post/556282/#p556282 -- Audiogames-reflector mailing list Audiogames

Re: Cosmic Rage, a futuristic MUD unlike any other

2020-07-19 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Cosmic Rage, a futuristic MUD unlike any other @828 I don't think so, mainly because there's not really a point. There's so many ways for players to bring stuff up in game that no one has to post here anymore. URL: https://forum.audiogames.net/post/553698/#p553698 -- Audiogames-re

Re: Aurora 4X, Back to More Accessible Stars

2020-07-08 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Hi, I have a questio nwhen it comes to moving installations with a ship. How do I know how much space an instalation takes up? I have this problem where I tell a fleet to load 20 terraforming stations, but they only load 2 of them. I have a large

Re: Grand theft Accessibility Has Arrived!

2020-06-21 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! @370 I uninstalled the sim trainer because I asumed it would conflict with Liam's trainer and do lots and lots of very terrible things to me and to my game. That doesn't seem to be the case after all. URL: https://forum.audiogames.net/post/543663/

Re: Challenge of the Horse, 2D Endless Sidescroller

2020-06-21 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Challenge of the Horse, 2D Endless Sidescroller Lol someone was bored. URL: https://forum.audiogames.net/post/543662/#p543662 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-ref

Re: Grand theft Accessibility Has Arrived!

2020-06-20 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! I wonder though if it would be possible to add bodyguard spawning? I never could figure out how to get to that in the sim trainer, but if it were in here, I could mess around with those and see what they can do. URL: https://forum.audiogames.net/p

Re: Aurora 4X, Back to More Accessible Stars

2020-06-18 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Some questions from me again. First, when I give a standing order to a fleet ,like surveying the nearest unsurveyed body, it doesn't tell me how long it will take. Is there a way to find this out, and if not, does someone know approximately how l

Re: Challenge of the Horse, 2D Endless Sidescroller

2020-06-17 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Challenge of the Horse, 2D Endless Sidescroller I just got a high score of 216 in Challenge of the Horse using my male black-colored horse named Beer drinker! You can get it from: http://tunmi13.dev/projects/coth.zip URL: https://forum.audiogames.net/post/542313/#p542313 -- Audiog

Re: Aurora 4X, Back to More Accessible Stars

2020-06-15 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Thanks @295. Now, how do you make a ship classify as commercial? Everything I've made so far has been naval. Does that classification even matter too much besides deciding which shipyards can build the things? URL: https://forum.audiogames.net/p

Re: Aurora 4X, Back to More Accessible Stars

2020-06-15 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Could someone remind me what is the accessible way to remove ship components from a class? Right now, I have to delete a class and start over on the design whenever I make a mistake. URL: https://forum.audiogames.net/post/541623/#p541623 --

Re: Aurora 4X, Back to More Accessible Stars

2020-06-14 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Ok, because the last time I tried to build a ship, it said it couldn't because it lacked the components when I tried to select it. Then  again, I was playing with autoassigned tech points and predesigned classes so that might have been an issue.

Re: Aurora 4X, Back to More Accessible Stars

2020-06-14 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Aurora 4X, Back to More Accessible Stars Hi, so far the only way to produce ship components I've found is to make them individually using a shipyard's construction feature. Is this the only way to get them, or are there other ways? URL: https://forum.audiogames.net/post/541092/#p541092

Re: Bloodbath beta

2020-06-14 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Bloodbath beta Why is it that Sam Tupy was pretty much the only dev that managed to make online first person games in bgt that don't lag? Seriously, what did he do differently from anyone else? URL: https://forum.audiogames.net/post/540995/#p540995 -- Audiogames-reflector mailing

Re: Grand theft Accessibility Has Arrived!

2020-06-09 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! @319 yes you can play without a gamepad, but you'll still need a mouse if you plan on turning to or shooting anything. To be honest, it feels a lot better playing with one, but it's up to you.You use wasd to move and strafe, move the mouse to turn,

Re: Grand theft Accessibility Has Arrived!

2020-06-09 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Grand theft Accessibility Has Arrived! @319 yes you can play without a gamepad, but you'll still need a mouse if you plan on turning to or shooting anything. To be honest, it feels a lot better playing with one, but it's up to you.You use wasd to move and strafe, move the mouse to turn,

Re: Mause game, new killing game!

2020-06-07 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Mause game, new killing game! @61 and others who bring up the age thing all the time obviously didn't do their required research. Let me give you a list of games that are very popular, or were very popular back in their day and the age of their creator.Bk1: Yukio, 11 or 12.Battle zone:

Re: Mause game, new killing game!

2020-06-06 Thread AudioGames . net ForumNew releases room : connor142 via Audiogames-reflector
Re: Mause game, new killing game! Lol we had this huge conversation a few weeks ago, and nothing came of it anyway. they can't exactly ban this game even if it still uses protected material, because crazy party and many other games are allowed and if they ban this, they'll have to ban half

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