Say the Spire, a Slay the Spire Accessibility Mod
This summer I have been working on a mod for Slay the Spire that provides screen reader accessibility. My goal is to provide a mod that is as close to the visual gaming experience as possible.Public Beta 1 of the mod is now ready. Since the
Say the Spire, a Slay the Spire Accessibility Mod
This summer I have been working on a mod for Slay the Spire that provides screen reader accessibility. My goal was to provide a mod that remained close to the game's UI. Public Beta 1 of the mod is now ready. Since the mod is in beta, not al
Say the Spire, a Slay the Spire Accessibility Mod
This summer I have been working on a mod for Slay the Spire that provides screen reader accessibility. My goal was to provide a mod that remained close to the game's UI. Public Beta 1 of the mod is now ready. Since the mod is in beta, not al
Re: Sequence Storm Rhythm Racing Game
It's in the middle of the section with a bunch of holds (hold r and a bunch of k notes, then it switches to the u/i and they seem to be simultaneous). It can happen due to a glitch in the editor.
URL: https://forum.audiogames.net/post/573430/#p573430
Re: Sequence Storm Rhythm Racing Game
@zseli I like the Shop 20 track, though a few suggestions/issues. There is one section in audible cues 2 mode on normal difficulty where there are i and u notes simultaneously so that section is actually impossible to get right (the game won't register
Re: shadow rine full voice version released
Hard mode is blatantly unfair especially starting out. I couldn't even do it with the bonus items from the codes and stuff, though I suspect it is possible. Keep in mind there are a few chests on the plains you can find that can give you a few dam
Re: Untold RPG - now with official support for VoiceOver & TalkBack
Switch to the iron or bronze glave, that or pick up a wepaon with sweep. It's pretty much required I think.
URL: https://forum.audiogames.net/post/570819/#p570819
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Re: Untold RPG - now with official support for VoiceOver & TalkBack
@hanif thanks, though I somehow managed to beat himI just completed the game. Overall this game was a lot of fun, the writing, atmosphere, and story are really well done. I'm definitely looking forward to any sequels. Also
Re: Untold RPG - now with official support for VoiceOver & TalkBack
@hanif thanks, though I somehow managed to beat himI just completed the game. Overall this game was a lot of fun, the writing, atmosphere, and story are really well done. I'm definitely looking forward to any sequels. Also
Re: Untold RPG - now with official support for VoiceOver & TalkBack
I've been looking for hours and I see no way to do it. I had no problem with the like 12 enemies in the dining room but the boss just destroys me and I see no way of avoiding the fight.
URL: https://forum.audiogames.net/po
Re: Untold RPG - now with official support for VoiceOver & TalkBack
Yeah I'm stuck here too, I have no idea what I'm missing. Also possible bug:spoilersFor some reason I didn't get the amulet the priest in the royal heights said would be useful on my quest. I chose the deceit one (I forget
Re: Untold RPG - now with official support for VoiceOver & TalkBack
Yeah I'm stuck here too, I have no idea what I'm missing.
URL: https://forum.audiogames.net/post/569884/#p569884
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Re: Sequence Storm Rhythm Racing Game
It's just a straight track with whatever the default background is I believe, the notes show up fine.
URL: https://forum.audiogames.net/post/568756/#p568756
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Re: Untold RPG - now with official support for VoiceOver & TalkBack
Hey have I made my game unwinnable?SpoilersseriouslyI'm trying to defeat the rogue guard in the farmhouse but when I hit him I do a grand total of... 1 to 3 damage each time. I've mostly gone an agi build with perception se
Re: Sequence Storm Rhythm Racing Game
Hey I saw people having trouble with the various insanity missions so I thought I'd post a recording of it on Audible Cues 1, hopefully this helps a bit with the timing.https://www.dropbox.com/s/nfgoqq6rntiq8 … 9.mp3?dl=1
URL: https://forum.audiogames.
Re: InSpire, a mod to make SlayTheSpire Accessible... again!
Hey, sorry it took me so long to respond to this. I don't know how compatible the mods will be as yours seems to be implementing your own UI abstraction whereas mine just hooks into the game. If you want to talk more feel free to
Re: InSpire, a mod to make SlayTheSpire Accessible... again!
It isn't in a working state yet but it's getting there. I do intend to release this when more of the game's UI is reading (for example the settings screen). I won't give out a release date yet because I don't know what my schedule
Re: InSpire, a mod to make SlayTheSpire Accessible... again!
Hey I've been working on a Slay the Spire mod for a while now already that aims to do the same thing as what yours will eventually do (only controller support but I know how to get keyboard working). It has the main menu, characte
Re: Sequence Storm Rhythm Racing Game
They start below the mission called Borked, it's near the start of the grid (act 1).
URL: https://forum.audiogames.net/post/549099/#p549099
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Re: Cards of Yore.
How do I use the accessibility mode? I enabled it but no keys seem to do anything.(Edit)It lets me hit f3 to enable/disable, however the game's window doesn't seem to properly focus for NVDA. Also for some reason this slows down my entire computer when launched and my com
Re: Cards of Yore.
How do I use the accessibility mode? I enabled it but no keys seem to do anything.
URL: https://forum.audiogames.net/post/547785/#p547785
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Re: Sequence Storm Rhythm Racing Game
There is a learn sounds menu in the game, it's under audio cues in accessibility settings.
URL: https://forum.audiogames.net/post/495114/#p495114
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Re: AudioWizards now on Steam and PC!
I just beat the main story, this game plays well on pc. At the start of levels (usually just after a cutscene ends) the game's input will lag for a bit and I'm not really sure why. I don't think I had this problem with the IOS version.
URL: https://for
Re: ZombieMud
Select is an alias that is part of output functions I think? Try disabling that and using select again. If that fails it's unfortunately probably part of mushreader; in that case I don't know what to do.
URL: https://forum.audiogames.net/post/490989/#p490989
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Re: New Game From Galaxy Laboratory, Komandoh!
you don't hit a wall, you're hitting the other person's spinner. Honestly right now the game is very easy to win, just equip all the repel items and either knock the least stable enemy spinners off the edge or just repeatedly hit them from a di
Re: Bulwark in the City of Flesh
So I had the audio stuttering issue, the fix was to enable my graphics card (I have no idea why it wasn't enabled). I'm thinking the audio could be synced up to visual fps or something because I had the problem when it was using integrated graphics.I just co
Re: infini crawl, text dungeon crawling rpg similar to the wastes.
You could also use aria live regions instead. That may require a little more work to implement.
URL: https://forum.audiogames.net/post/480417/#p480417
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Re: Beatstar 7.5.0 released, with a bunch of new stuff.
the game says it is going to download the default pack. After I hit enter it just sits there and doesn't seem to do anything.
URL: https://forum.audiogames.net/post/477146/#p477146
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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
It isn't there, the stadium is through the desert to the north.
URL: https://forum.audiogames.net/post/476896/#p476896
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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
So I've completed the game (in 38 hours), overall this game was much, much better than Manamon 1.Is it possible some kind of jukebox/soundtrack listen mode could be added? the music in this game is really good and I'd like
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
So I've completed the game (in 38 hours), overall this game was much, much better than Manamon 1.Is it possible some kind of jukebox/soundtrack listen mode could be added? the music in this game is really good nad I'd like
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
So a questionspoilersIs there an easy way to get back to the Hathorillion boss battle? The game said there was a hole allowing you to easily get back but I do not see one.end spoilers
URL: https://forum.audiogames.net/pos
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
Oh, I see, thanks. It makes sense but that should really be hinted at more, especially as your x menu doesn't even work.
URL: https://forum.audiogames.net/post/474681/#p474681
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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
Okay so I'm pretty sure this is a bug.majorspoilersfollowseriouslyI'm not kidding hereI free the Artisoul in Requia and... nothing happens. I let the music play for a while and got a dialogue about Andromida and let the mu
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
Oh okay, thanks. that is kind of annoying though that you have to walk all the way back.
URL: https://forum.audiogames.net/post/473084/#p473084
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Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
So I've encountered a pretty painful bug.SpoilersThe game told me I could now use the MS drive to get out of Ogma's world. When I use it however I just get the no useful actions right now text.End spoilers
URL: https://fo
Re: Return to the world of Manamon in Manamon 2: The Eternal Requiem
I'm extremely confusedspoilerWhat are you meant to do in the power plant? No order of the four switches seems to do anything. I notice they all play their sound at different speeds but I don't know what that represents.End
Re: Sequence Storm Rhythm Racing Game
The problem with that is that you do kind of need the sensitivity to be that high, especially when moving really quickly (like if you're at 225% speed turning slightly won't get you out of the way in time). Maybe additional buttons for slower turns migh
Re: Sequence Storm Rhythm Racing Game
Could you open a github page for issues? That works pretty well.
URL: https://forum.audiogames.net/post/465545/#p465545
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Re: Sequence Storm Rhythm Racing Game
Ah okay. Also the new dlc preview track is probably one of my favourites to play through. The medium track is rated 29 though and I don't think it's that difficult, it's definitely easier than some of the 27 tracks there.
URL: https://forum.audiogames.
Re: Sequence Storm Rhythm Racing Game
Speaking of Audible Cues 2, I'm encountering some weirdness with Suckerpunch on medium difficulty. I'm not entirely sure how to describe this section, but it's the sections with a lot of scratch notes (low-high-pause-low-high-pause) etc. I'm pretty sure
Re: Sequence Storm Rhythm Racing Game
They appear where the notes are visually on screen (which is the same as the default panning for each audible cue) so steering over those spots will get you them. If you just boost for the center two columns and the jump notes (space bar on eyboard note
Re: Sequence Storm Rhythm Racing Game
I kind of wish that modes were more customisable. For example, before you start a track or mission you could hit a hotkey and get a menu like this (and the options menu would have a mode submenu)Audible cues 1 or 2visuals on/offBeat count/note delayConf
Re: Sequence Storm Rhythm Racing Game
I kind of wish that modes were more customisable. For example, before you start a track or mission you could hit a hotkey and get a menu like this (and the options menu would have a mode submenu)Audible cues 1 or 2visuals on/offBeat count/note delayThat
Re: Sequence Storm Rhythm Racing Game
For patreon you could do the standard things, like patreons being listed in the credits, early access/beta testing, a tier for having a character in any new story missions, etc.
URL: https://forum.audiogames.net/post/461951/#p461951
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Re: Sequence Storm Rhythm Racing Game
I would definitely subscribe to a patreon.
URL: https://forum.audiogames.net/post/460963/#p460963
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Re: Sequence Storm Rhythm Racing Game
A Calculated Risk on Standard (audible cues 2):https://www.dropbox.com/s/wrg62f54m9p8r … d.mp3?dl=1I really should have used more hyper drift for this one, I always get distracted by trying to hit more of the notes though.
URL: https://forum.audiogames
Re: Sequence Storm Rhythm Racing Game
A Calculated Risk on Standard (audible cues 2):https://www.dropbox.com/s/wrg62f54m9p8r … d.mp3?dl=0I really should have used more hyper drift for this one, I always get distracted by trying to hit more of the notes though.
URL: https://forum.audiogames
Re: Sequence Storm Rhythm Racing Game
I only got this because I've been slowly working my way through the arcade difficulties in score mode. Adjusting to Audible Cues 2 is brutal, I wonder if hard/expert are even possible.
URL: https://forum.audiogames.net/post/459521/#p459521
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Re: Sequence Storm Rhythm Racing Game
In response to the Heremod challenge, I realize that I did this in story mode after I'd recorded it and not arcade, buthttps://www.dropbox.com/s/ib6do2t7dv1ya … d.mp3?dl=1
URL: https://forum.audiogames.net/post/459517/#p459517
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Re: Sequence Storm Rhythm Racing Game
In response to the Heremod challenge, I realize that I did this in story mode and not arcade, buthttps://www.dropbox.com/s/ib6do2t7dv1ya … d.mp3?dl=1
URL: https://forum.audiogames.net/post/459517/#p459517
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Re: Audio wizards has been released, and it’s awesome
Also the title of the game is AudioWizards (no space), not Audio Wizards. I think that's what is preventing people from finding it.
URL: https://forum.audiogames.net/post/459018/#p459018
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Re: Audio wizards has been released, and it’s awesome
I completed the story, it took me about two hours too (though I haven't gotten 3 stars on every level yet). Overall it was fun, I did have an issue where the screen sometimes just didn't acknowledge my gesture for some reason and I
Re: Sequence Storm Rhythm Racing Game
The game has a seizure warning at startup, I feel like that should be narrated too somehow.
URL: https://forum.audiogames.net/post/458618/#p458618
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Re: Sequence Storm Rhythm Racing Game
The game doesn't tell you, but you have access to your upgrades and equipment in arcade mode.
URL: https://forum.audiogames.net/post/457857/#p457857
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Re: Sequence Storm Rhythm Racing Game
The scratch down and up sounds for the left line are e (for down) and r (for up), not d and r.
URL: https://forum.audiogames.net/post/457371/#p457371
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Re: Sequence Storm Rhythm Racing Game
Put a lot of points into top speed, it makes act 4 so much easier
URL: https://forum.audiogames.net/post/457022/#p457022
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Re: Sequence Storm Rhythm Racing Game
I think the main thing to help the game accessibility wise right now would be some kind of guide maybe in game or that the game links to. For example a lot of things aren't obvious, such as notes being spatially on the track or how your speed actually e
Re: Sequence Storm Rhythm Racing Game
You can hear robots at a greater distance than barriers, but the robots' increase in volume occurs over a longer period of time as you get closer than the barriers do. You have to wait longer than you think you would have to before steering past them. A
Re: Sequence Storm Rhythm Racing Game
Is it possible we could get more sounds added to the sounds that can be selected for each note? On harder free play/arcade difficulties the scratch sounds are virtually impossible to tell apart some times, similar to antiviral.
URL: https://forum.audi
Re: Sequence Storm Rhythm Racing Game
Beat every single optional mission, you're missing 2 class upgrades I think. Also if you played the demo and then bought the full game, play Welcome to Daemon Space again to trigger a class upgrade.
URL: https://forum.audiogames.net/post/456408/#p45640
Re: Sequence Storm Rhythm Racing Game
Beat every single optional mission, you're missing 2 class upgrades I think
URL: https://forum.audiogames.net/post/456408/#p456408
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Re: Sequence Storm Rhythm Racing Game
So I finally completed Sequence Storm on standard. If anyone is struggling with racing sections, put points into top speed, it helps way more than it might obviously look like it does. I did find the last mission way too easy though. Overall though I re
Re: Sequence Storm Rhythm Racing Game
There seems to be a bug with audio cues 1 for the Heremod's Theme track. The sound for a successful pattern doesn't play at the end of the repeated pattern but half way through.
URL: https://forum.audiogames.net/post/456112/#p456112
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Re: Sequence Storm Rhythm Racing Game
Is there a way we could get an option to copy final mission results to the clipboard? I often find myself wanting to share my score with people.
URL: https://forum.audiogames.net/post/455929/#p455929
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Re: Sequence Storm Rhythm Racing Game
Is there a chance we could get a practice mode? These later tracks are brutal and it'd make it way easier to figure out sections I'm stuck on without having to replay the whole track each time.
URL: https://forum.audiogames.net/post/455733/#p455733
Re: Sequence Storm Rhythm Racing Game
I did it. Going back to Brutal defenses helped. I think I was struggling so much because I was trying to avoid hitting the sides of the track and overcompensating towards the center. Even though the pan a lways has you in the center, I think maybe anot
Re: Sequence Storm Rhythm Racing Game
I still can't get past the Project Avian mission, now for some reason it seems even harder. I can now tell where the bots are but I'm still utterly failing to get past barriers. Can someone record how they did it or something?
URL: https://forum.audiog
Re: Sequence Storm Rhythm Racing Game
Can someone help me with the Project Avian mission? I'm able to steer past some of the barriers, but some later on just hit me no matter what I do. I sometimes get to the very last barrier, which seems to just take up the whole track or something becaus
Re: Sequence Storm Rhythm Racing Game
Are you sure it's a timing issue? Accuracy is millisecond perfect, even hitting all notes perfectly my max w as like 96% or 97%
URL: https://forum.audiogames.net/post/455485/#p455485
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Re: Sequence Storm Rhythm Racing Game
Are you sure it's a lag issue? Accuracy is millisecond perfect, even hitting all notes perfectly my max was like 96% or 97% on a good day
URL: https://forum.audiogames.net/post/455485/#p455485
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Re: Sequence Storm Rhythm Racing Game
Is there a way we could get an entirely different sound for enemy drivers/bots? When boosting I usually don't even notice the sound. The pitch change helped but I still find it hard to tell where they are.Also i sometimes get a crash bug before mission
Re: Sequence Storm Rhythm Racing Game
@188 A recording might help, I always end up steering into the sides of the track somehow when trying to avoid the barriers.I think Audio Cues 2 should be left as is. Yes the mode is near impossible to react to, but some people might be able to do it w
Re: Sequence Storm Rhythm Racing Game
I would appreciate the option of there being two-beat sections. I do struggle with long note patterns in higher difficulties (not so much memorizing them, it's memorizing them and then processing what I need to do over a longer period of time). It woul
Re: Sequence Storm Rhythm Racing Game
I've figured out Ocean, I just need to figure out the later patterns. I wish there was a practice mode to practice specific sections of track, I don't know if that'd make the game too easy though. When hyper drift is changed to better fit audio cues pa
Re: Sequence Storm Rhythm Racing Game
Sort of spoilery for late game missionsHow did people complete the forest, mountain, and ocean hubs? No matter what I do I can't keep up with the bots. I have the same problem with "Mia Green is Missing" because the barriers slow me down and they're
Re: Sequence Storm Rhythm Racing Game
Sort of spoilery for late game missionsHow did people complete the forest, mountain, and ocean hubs? No matter what I do I can't keep up with the bots
URL: https://forum.audiogames.net/post/455005/#p455005
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Re: Sequence Storm Rhythm Racing Game
Regarding the balance stuff, I kind of like it where it is. The game is definitely intended to be difficult.
URL: https://forum.audiogames.net/post/454988/#p454988
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Re: Sequence Storm Rhythm Racing Game
@171 you can play missions on higher difficulties to earn more credits. Also if you get a medal below gold, getting higher medals will get you the credits you missed. For example if you had a mission with 100 credits total and got 20 credits for the bro
Re: Sequence Storm Rhythm Racing Game
@168 I think I actually had 1 less stat point than that, I may have had cornering at 1. I have done some missions on higher difficulty for more credits though.
URL: https://forum.audiogames.net/post/454846/#p454846
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Re: Sequence Storm Rhythm Racing Game
@162I think my build was something like 2 health, 2 acceleration, 2 cornering with the numbing module at level 3. Use hyper drift a lot and only in either the first or second pattern after each filter hits you. for the first filter it's better to wait f
Re: Sequence Storm Rhythm Racing Game
@162I think my build was something like 2 health, 2 acceleration, 2 cornering with the numbing module. Use hyper drift a lot and only in either the first or second pattern after each filter hits you. for the first filter it's better to wait for the seco
Re: Sequence Storm Rhythm Racing Game
How did people here get past the antiviral mission? The rapid line/scratch notes at the end are so close together that I can't process in time which side comes first. I've literally been trying this for the last hour(edit)I finally got it, my brain is s
Re: Sequence Storm Rhythm Racing Game
How did people here get past the antiviral mission? The rapid line/scratch notes at the end are so close together that I can't process in time which side comes first. I've literally been trying this for the last hour
URL: https://forum.audiogames.net/p
Re: Sequence Storm Rhythm Racing Game
The correct version of Tolk can be found here.
URL: https://forum.audiogames.net/post/454290/#p454290
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Re: Sequence Storm Rhythm Racing Game
The change log says that the health/power indicators were made louder, but I still haven't heard them so I don't know what I'm looking out for and nothing obvious jumps out at me.
URL: https://forum.audiogames.net/post/454146/#p454146
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Re: Sequence Storm Rhythm Racing Game
Yeah I find the confirmation beats distracting, I think they should be a toggle. I have forgotten what note I was meant to press because I got distracted by the barrage of 10 or so confirmation sounds on a harder track. To clarify I'm referring to the s
Re: Sequence Storm Rhythm Racing Game
Yeah I find the confirmation beats distracting, I think they should be a toggle. I have forgotten what note I was meant to press because I got distracted by the barrage of 10 or so confirmation sounds on a harder track.
URL: https://forum.audiogames.ne
Re: Sequence Storm Rhythm Racing Game
What is the "Show ghosts" setting in the arcade mode screen?Also what is the order of judgments? I thought the best type would be synchronized but I'm not entirely sure.
URL: https://forum.audiogames.net/post/454093/#p454093
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Re: Sequence Storm Rhythm Racing Game
What is the "Show ghosts" setting in the arcade mode screen?
URL: https://forum.audiogames.net/post/454093/#p454093
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Re: Sequence Storm Rhythm Racing Game
Clipboard narration is literally just sending the game's text to the clipboard. There are certain programs that will let screen readers automatically read the content of the clipboard when it changes.
URL: https://forum.audiogames.net/post/453909/#p453
Re: Sequence Storm Rhythm Racing Game
The new sounds for streams and the autopilot feature are incredibly helpful. I can't figure out how to get the bonus objective for welcome to Daemon Space though, since I think the autopilot is still colliding with other vehicles or the edges of the tra
Re: Sequence Storm Rhythm Racing Game
Have the charts changed in the newer version for arcade mode? I'm finding the timing is way more strict and a bunch of the patterns are different. I'm using Audio Cues 1.
URL: https://forum.audiogames.net/post/453875/#p453875
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Re: Sequence Storm Rhythm Racing Game
You have to boost when you would normally hit the notes and it removes them from the track in front of you.
URL: https://forum.audiogames.net/post/453500/#p453500
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Re: Sequence Storm Rhythm Racing Game
Does anyone know how the firewall barriers are handled? I completed the mission but I feel like I ran into all of them and they don't seem to make sound.
URL: https://forum.audiogames.net/post/453280/#p453280
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Re: Sequence Storm Rhythm Racing Game
You have to boost a lot. In general I would complete 2 or 3 patterns, hold boost for a pattern, repeat. It took me about 3 tries to get it.
URL: https://forum.audiogames.net/post/453220/#p453220
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Re: Sequence Storm Rhythm Racing Game
Use the boost when you'd actually need to hit the notes, not when the audio cues for the notes play. I think the audio cues have to show up when the note first appears so you aren't fully removing it when using boost when hearing the pattern.
URL: ht
Re: Sequence Storm Rhythm Racing Game
The story already has additional descriptions, try playing with audio cues mode enabled and without. It describes the avatar and the track briefly.
URL: https://forum.audiogames.net/post/453209/#p453209
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Re: Sequence Storm Rhythm Racing Game
I found the problem, for some reason the audio cues setting in options didn't save and I had to reset it.This is fun so far but some things don't seem accessible yet. The rhythm stuff works fine, but things related to actual racing don't. You can't tell
Re: Sequence Storm Rhythm Racing Game
I found the problem, for some reason the audio cues setting in options didn't save and I had to reset it.This is fun so far but some things don't seem accessible yet. The rhythm stuff works fine, but things related to actual racing don't. You can't tell
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