Re: Sting: An audio detective game
The blindness didn't bother me at all here. It's used logically, that's the difference to other games with blind main chars.But to be honest, I don't get this game at all. The rest of this post will be spoilers, not directly for the case, but for the
Re: Black mirror, bandersnatch, a netflix interactive movie.
In Black Mirror, a screen reader episode would look like this: Some screen reader company finds out how to implant thoughts into your mind using hidden frequencies in your favorite speech engine. At first, they use that to
Re: Black mirror, bandersnatch, a netflix interactive movie.
Lol, fun is not the word I'd use to describe Black Mirror. I honestly could only watch one episode per day because this show really hit me sometimes.But yes, I think they wanted to do six episodes, like in the previous seasons,
Re: Black mirror, bandersnatch, a netflix interactive movie.
Yes, it seems so. USS Callister is the first episode of season four. It seems like Netflix lets you watch the seasons in reverse order. But that doesn't really matter with this show.
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Re: Black mirror, bandersnatch, a netflix interactive movie.
USS Callister is not farther in the future than the other episodes. Just watch and you'll see. As for the three episodes from season five you've watched so far: Season five is considered the weakest season so far, that means
Re: Black mirror, bandersnatch, a netflix interactive movie.
Yes, Netflix has all episodes. The show was made by Netflix since season 3, but they have 1 and 2 as well.My favorites are white Christmas, white bear, playtest and San Junipero.
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Re: Black mirror, bandersnatch, a netflix interactive movie.
While we are on it, I can wholeheartedly recommend the rest of black mirror too. The other episodes aren't interactive, but they are absolutely fantastic and thought provoking.
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Re: Serania - Path of the Scion is out now
Hi, that game is great. I have only two questions:1. Is it possible to still do the brewers job after I didn't knew what to do the first time and just walked away?2. A question about checkpoints: I entered an area where I was to weak to proceed,
Re: IOS Game: Perceptron
@18 If this post was ment for me, thanks. I've figured it out and I think it was a little bit stupid because you have to create one ensemble just to open up research upgrades.@19 I must say I really like the scientific notation in this game, because it fits so well
Re: IOS Game: Perceptron
@18 If this post was ment for me, thanks. I've figured it out and I think it was a little bit stupid because you have to create one ensemble just to open up research upgrades.
URL: https://forum.audiogames.net/post/612689/#p612689
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Re: IOS Game: Perceptron
Can anybody tell me how to get research upgrades? I have unlocked research tasks and have completed many, but my research points are shown nowhere and I can't find a place to spend them.
URL: https://forum.audiogames.net/post/609548/#p609548
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Re: New from Ffproject.org, princess of Zamarra
I don't know why, but my favorite gamebook on this site is still Hellfire. It's so rewarding when you finally do everything right, and the time puzzle towards the end is great, because I've never seen something like that in a gamebook.
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Re: 3D room escape, the frequency
That was absolutely brilliant. Thank you for sharing this. I finished in 55 minutes. The tension went really high. Lol @2 talk about ruining it for yourself. Yes, the way they did it is completely simple and cheating is the easiest thing to do, but that
Re: 3D room escape, the frequency
That was absolutely brilliant. Thank you for sharing this. I finished in 55 minutes. The tension went really high.
URL: https://forum.audiogames.net/post/567703/#p567703
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Re: Untold RPG - now with official support for VoiceOver & TalkBack
@110 Thanks for the tip.Spoiler:Somehow, I never thought of this obvious solution at all. The dead message sounded so final and unavoidable. I'm glad I brought tons of bandages with me. I wouldn't have survived the walk to
Re: Untold RPG - now with official support for VoiceOver & TalkBack
Hi, I have played to the end of the megalith so far and I absolutely love this game. Before continuing, I want to restart the game, now that I understand the mechanics better. I have two questions:1. Is the ending of the
Re: Untold RPG - now with official support for VoiceOver & TalkBack
That is awesome. I've begun playing and it's very atmospheric with the silent, sometimes threatening music.
URL: https://forum.audiogames.net/post/560693/#p560693
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Re: Sequence Storm Rhythm Racing Game
Does anybody have tips how to complete the stealth missions, especially "Project Avian", I think it's called? How can I avoid the robots and keep my stealth meter up?
URL: https://forum.audiogames.net/post/541422/#p541422
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Re: Circus masters revenge, new iOS audio defence type shooter game
I don't think so @124. At least it didn't sound like it.
URL: https://forum.audiogames.net/post/469268/#p469268
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Re: Lifeline
Exactly. I wouldn't say anything if wait timers would be skipped automatically the second time you play the game, when you just want to know what other choices do, but you still have to pay crystals to skip forward.
URL: https://forum.audiogames.net/post/458536/#p458536
Re: Lifeline
Timecrest is great, but I have one problem with it, and that's the waiting times. Yes, it begins with one and five minute timers to get you hooked, but then a few chapters in, everything takes at least a half hour or more. A really bad example isSpoilerThat one chapter in the
Re: Code 7 - Episodes 2 & 3 Out Now
No it didn't work for me either. I never said it's an user error. I tried it for a while and then went back to normal accessibility mode. Where did you see anybody say it works fine for them? I honestly think no completely blind person completed the game
Re: Code 7 - Episodes 2 & 3 Out Now
No it didn't work for me either. I never said it's an user error. I tried it for a while and then went back to normal accessibility mode.
URL: https://forum.audiogames.net/post/458326/#p458326
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Re: Code 7 - Episodes 2 & 3 Out Now
It's not a key accessibility feature. Just turn off hardcore mode, and you can play as was intended for blind people and you'll never have to use the map viewer again
URL: https://forum.audiogames.net/post/458316/#p458316
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Re: Code 7 - Episodes 2 & 3 Out Now
A difference of 0.15 should be alright, I believe. That should unlock the door.
URL: https://forum.audiogames.net/post/457908/#p457908
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Re: Lifeline
That's really sad. I liked them too.
URL: https://forum.audiogames.net/post/457547/#p457547
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Re: Lifeline
Oh I ment lifeline, not deadline. Sorry for the confusion. And in germany it's called "das Experiment" so I thought it's called "the experiment", but it's actually called "whiteout".
URL: https://forum.audiogames.net/post/457403/#p457403
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Re: Lifeline
Except from Deadline: the experiment. I think that's the only one not playable.
URL: https://forum.audiogames.net/post/457387/#p457387
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Re: Circus masters revenge, new iOS audio defence type shooter game
@80 I can't see this trolling you're talking about anywhere in this topic. It's all just honest opinions. Nobody has written something like This game is absolute bullshit" or anything like it. Everybody gives their reasons
Re: Circus masters revenge, new iOS audio defence type shooter game
@80 I can't see this trolling you're talking about anywhere in this topic. It's all just honest opinions. Nobody has written something like "This game is absolute bullshit" or anything like it. Every body gives their
Re: Circus masters revenge, new iOS audio defence type shooter game
@39 Wow. Then I'll probably add another user error to the list and not play the game.
URL: https://forum.audiogames.net/post/456296/#p456296
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Re: Circus masters revenge, new iOS audio defence type shooter game
Reading the comments about the Applevis topic, I was curious and looked it up. I regret it. Wow, I've never seen such a sickening topic in my life. There are around twenty pages full of the op praising his game to all
Re: Alt frequencies
@49 That is the problem. You can't. Still a bit sad about this game. This is such a great idea and has never been tried before, but it's somewhat ruined by that ending which you can't change.
URL: https://forum.audiogames.net/post/449839/#p449839
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Re: Code 7 - Episodes 2 & 3 Out Now
In episode 0, you would have to do all man in the middle attacks, the robot escape game and the soli bossfight. I found it very much impossible in hardcore mode, so I switched back to normal accessibility mode.
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Re: Code 7 - Episodes 2 & 3 Out Now
Has anyone answered the security questions incorrectly in EP3 when trying to enter the sky station and been blown up? I love that fourth wall break if you do it right the second time. And I like Meta
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Re: Code 7 - Episodes 2 & 3 Out Now
Has anyone answered the security questions incorrectly in EP3 when trying to enter the sky station and been blown up. I love that fourth wall break if you do it right the second time. And I like Meta
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Re: Alt frequencies
So, I've finished it. Here are my thoughts:SpoilerFirst, the positives. The concept is great. I have never seen something like that. I'm a huge fan of experimental games, so this was absolutely my thing. The story was good to, but I would have liked a bit more
Re: Alt frequencies
So, I've finished it. Here are my thoughts:SpoilerFirst, the positives. The concept is great. I have never seen something like that. I'm a huge fan of experimental games, so this was absolutely my thing. The story was good to, but I would have liked a bit more
Re: Code 7 - Episodes 2 & 3 Out Now
Yes that worked for me too. Pressing ctrl to stop Sapi and it worked eventually.
URL: https://forum.audiogames.net/post/430903/#p430903
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Re: Code 7 - Episodes 2 & 3 Out Now
Do you have Marco's faceprint. Because this is the one you need.
URL: https://forum.audiogames.net/post/430808/#p430808
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Re: Code 7 - Episodes 2 & 3 Out Now
This is a bit tricky. You must have found the file with the auth codes. In the file itself (not later while entering the right code), there will be a three-digit-number, followed by the corresponding code. This three-digit-number is the question, the
Re: Code 7 - Episodes 2 & 3 Out Now
Oh and Luel, try to shutdown, then load your file again and this time, be as quick as possible. After a few tries, it worked for me.
URL: https://forum.audiogames.net/post/430613/#p430613
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Re: Code 7 - Episodes 2 & 3 Out Now
As Luel said, try creating a new file. But maybe you don't have to. You can still use the browser app with a bit of fiddling. Just press enter on the first file. If it's the right one, you can now change the disguise file as usual. If not, exit with
Re: Code 7 - Episodes 2 & 3 Out Now
Okay strange. It ticked for about two seconds or so. I'll try again.
URL: https://forum.audiogames.net/post/429890/#p429890
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Re: Code 7 - Episodes 2 & 3 Out Now
I'm stuck in the hotel in Episode 2. How exactly is the face scanner in gorski's room supposed to work? I've the disguises for adrian, agatha and marco, so I think I've got what I need. So, I set one disguise, deployed muffin and entered facescan 1 and
Re: Code 7 - Episodes 2 & 3 Out Now
Hint 1: Slicers Id is initially not in the wardrobe log.Hint 2: What would write slicers id into the wardrobe log?Solution: Let Slicer pick up the katana, then get the intelligence info from the wardrobe and put it into the database.
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Re: Code 7 - Episodes 2 & 3 Out Now
Yeah, that probably was the false part about my solution. I think it's three forward instead of two, but I know for sure it's always the same.
URL: https://forum.audiogames.net/post/429013/#p429013
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Re: Code 7 - Episodes 2 & 3 Out Now
Okay then there is a little mistake somewhere. Maybe you could do it without direct solutions but just the general idea? The level is set up like this:On the very upper and lower edges of the map are winds that carry you to your starting position, so you
Re: Code 7 - Episodes 2 & 3 Out Now
It's a bit since I've done this, but I remember you don't need the inner while loop. The level is three times the exact same pattern. My solution was (maybe) while (no wall ahead) { goForward goForward turnRight goForward turnLeft}
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Re: Code 7 - Episodes 2 & 3 Out Now
@86 to be fair, I see only one person who sais the game doesn't work on Windows for him in the recent posts. But it's strange that you didn't get a link. I got it after about 30 minutes.
URL: https://forum.audiogames.net/post/428460/#p428460
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Re: Code 7 - Episodes 2 & 3 Out Now
I'm in the middle of Episode 2 now and I really like the game. Great job. The muffin levels are very cool.Very minor spoilerI love that completely random DDLC reference in one of the mails.
URL: https://forum.audiogames.net/post/427844/#p427844
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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale
Thought so. That's fine, just didn't want to start the game and then have to restart halfway through.
URL: https://forum.audiogames.net/post/426939/#p426939
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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale
If we switch on expert mode, is it possible to switch it off again if we encounter a puzzle we can't complete or is it to late then to switch it off?
URL: https://forum.audiogames.net/post/426919/#p426919
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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale
They gave an interview in november or so that said they will release two episodes at once in march this year.
URL: https://forum.audiogames.net/post/414191/#p414191
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Re: Garrett's Life Emulator, The First Life emulator Ever Made!
Absolutely wonderful game, allthough I'd wish there would be an auto updater for later patches and all those wonderful new feature releases that we can no doubt expect from such dedicated developers!
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Re: Code 7 VI Mode Is Out Now And Has A Charity Sale
@Dark I think the game tells you the possibilities when entering navigational mode. Another Thing that is never mentioned anywhere is you can always cycle through possible command Options by pressing Tab.
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Re: A dark room updates
@Orko I don't think you can even Switch These Kinds of alerts off. Dark ment the ingame alerts as far as I've understood, not the lockscreen notifications.
URL: http://forum.audiogames.net/viewtopic.php?pid=346505#p346505
Re: A dark room updates
Fully agreed. Audio Games such as Side Scrollers or a FPS naturally need sound, but for text-based games, sounds would even be disadvantageous in my opinion since it completely ruins your own imagination. A few decades ago, the reason why there was no sound was
Re: a blind legend is out
This game sounds really great, but unfortunately, it crashes on my iPhone 4s after I get the sword.
URL: http://forum.audiogames.net/viewtopic.php?pid=234093#p234093
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