Re: new game online! Desafio Mortal
Hello.I'm from Brazil, but I haven't played the game that much. However, I translated the first part of the game manual, butI think I'll need help totranslate the rest because of time constraints.Here is the translated part and sorry for the spelling erro
Re: death match project alpha
Hello.Have you tried to modify the pybass' source code?From the description you provided, it seems that the code is trying toload the wrong shared library file.If what I read is correct, Mac shared libraries end in a ".dylib"extension, and the code is trying to
Re: death match a new beginning version 2.0 released
@Manuel,About the pan issue, CAE_Jones has made a module that can convert BGT pan values to Pygame ones.If you want I can try to upload it.About the latency, you can use this line to fix it (before pygame.init):pygame.mixer.pre_init(44100
Re: death match a new beginning version 2.0 released
@Manuel,I can confirm you that Pygame does support unicode characters.I use pygame apps with a brazilian keyboard and it works fine.However, to get that behavior, I think you'll need to use the "unicode"attribute of the keypress event.For
Re: SoundRTS Modified AI Project
Hello.I've updated the link with a more current version of the AI, with somebugs fixed.The bugs were in the resource gathering and the selection of a square to build.Regarding the townhalls bug, I know the cause but it'll be a bit trickyto fix.The bug only h
Re: SoundRTS Modified AI Project
Hello.I've updated the version posted here to a new version that I think fixes some bugs.Dropbox is still updating so if the file doesn't come complete it is the update process.I've got realy impressed how this new AI works. I've played a game withan aggress
Re: SoundRTS Modified AI Project
After rereading my post, I think I'll post an explanation because Ithink I wasn't very clear.The game is already playable (think of it as a beta), indeed because of this I've put the topicin new releases.You can download the game with the modified AI in the
Re: SoundRTS Modified AI Project
Hello defender.First, I'm trying to get the AI to play the original game better, so Ithen will move to the CrazyMod.I tried to change it to work with the Crazymod, but it's so many thingsto consider and the AI starts playing worse depending on the race.The r
SoundRTS Modified AI Project
Hello people.After some time testing, I think I'll release this to get some feedback.It's SoundRTS 1.2-a9 with a modified AI.It's almost complete, so I put the topic in new releases.I've tried to make it more careful in regard to units, and recruit more fastly.I
Re: SoundRTS
I think that this group system is not necessary, at least for now.You can already make groups, put the units on another square or presscontrol s, and send all the soldiers one square at a time.Wait then to arrive to the selected square and send them to the nextsquare on the pat
Re: SoundRTS and the CrazyMod (update 8.3)
Sometimes the AIs build townhalls for a simple reazon:When the AI gets a keep for example, it thinks that to get somefootmans, it needs a townhall.So it builds that townhall and stay with the keep.I'm working on writing a better AI, but stopped wor
Re: Luta - A Fighting Audiogame
Hello.Sorry for the delay, this was intended to release several weeks ago.I've released some changes on the game.I think I'll not write lEdit because I think that the file format willchange.I've added documentation on how to create phases and arcade mode phas
Re: Luta - A Fighting Audiogame
hello.The readme is in the "doc" folder.I want more ideas to put in the game so if you have some ideas for thegame please post.
URL: http://forum.audiogames.net/viewtopic.php?pid=183561#p183561
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Audiogames-r
Re: Luta - A Fighting Audiogame
Hello.I've done another update.This update is mainly the fix for the loading sounds problem (the sounds will beloaded one time only from the hard drive).Other minor changes are the arcade phase list and the battle with the giant.I don't will explain how to ki
Re: Luta - A Fighting Audiogame
It currently has no story but I'm planning to create an editor for theplayers create their own story.
URL: http://forum.audiogames.net/viewtopic.php?pid=182188#p182188
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Audi
Re: Luta - A Fighting Audiogame
Hello.I've done another update to the game.In this update I made the player stats exportable.This way the stats will be the same in the fight and in the sidescroller.In this update the side scroller has a background sound to indicate thatit's working.The link
Re: Luta - A Fighting Audiogame
Hello.I've updated the game.In this update the side scroller is implemented and I fixed some bugs.Please tell any bugs you find.The link is the same.
URL: http://forum.audiogames.net/viewtopic.php?pid=181677#p181677
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Re: Luta - A Fighting Audiogame
Hello.Just thinking of posting some news of the game, so here it is.The arcade mode (side scroller) is almost complete.It's a simple version.I need to add only some things and will be ready for release.I've done in side scroller because in 2D the objects will
Re: SoundRTS and the CrazyMod (update 8.2)
Hello.I found two bugs in SoundRTS.First, when i make a game and quit, and I'll replay it, with the AIselected as player, the game doesn't ends.Second, it's not a bug I think but I'll report.When I'm allied with someone and have no soldiers to atta
Re: Luta - A Fighting Audiogame
Hello.You must find the trap and make the enemy go where you are.Then, press Q to throw him on the trap.
URL: http://forum.audiogames.net/viewtopic.php?pid=181521#p181521
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A
Re: Luta - A Fighting Audiogame
Hello.Another update to the game.In this update I've added traps and I think that I fixed the XP bug.The link is the same.Note: The example trap is only available in the side scrolling phase.
URL: http://forum.audiogames.net/viewtopic.php?pid=181403#p181403
Re: Luta - A Fighting Audiogame
Hello,in my XP machine the game works fine, but I think that in your machinethe game is using the wrong C++ runtime library.Try copying these files from the NVDA screen reader folder to the game folder and tellme if it worked.mfc90.dllMicrosoft.VC90.CRT.manif
Re: Luta - A Fighting Audiogame
Hey aaron, I liked the soundpack.Even if I don't understand very well spoken english the soundpack wasgood.Something I noticed is that some sounds where recorded in a low volume(not sure if this word is correct).
URL: http://forum.audiogames.net/viewtopic.ph
Re: Luta - A Fighting Audiogame
I think that start is for cmd close its window when the game runs.I'll try to add the arcade mode but I think that I'll do in 2d because aside scroller will require changing much code.
URL: http://forum.audiogames.net/viewtopic.php?pid=181129#p181129
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Re: Luta - A Fighting Audiogame
Hello,I've updated the game.The changes are:Slowed now a bit the AI (can be reverted in a configuration file if you want), addeda side scrolling phase, added the possibility to hold the arrow keys tomove, fixed some small bugs in the AI and added a manual for
Re: Luta - A Fighting Audiogame
Yes, the game has basic stereo positioning.Some AIs flee and you'll notice it at left or right.I'm thinking in adding multiplayer mode, but the game is very simple atthis time.
URL: http://forum.audiogames.net/viewtopic.php?pid=181042#p181042
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Luta - A Fighting Audiogame
Hello guys,I'm Thiago from SoundRTS Chat.This is the first forum that I register to.So if I did something wrong, please tell me.Luta is a fighting audiogame.It's in the early development.I've posted it here to get some feedback about the game, what toimprove, etc
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