Re: Golden Crayon, a new building game!
I have sent you an e-mail.
URL: https://forum.audiogames.net/post/621436/#p621436
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Re: Golden Crayon, a new building game!
@Wilson: That's a really good assumption. I would not do that though. You're not me, so you can't decode me like that.
URL: https://forum.audiogames.net/post/621385/#p621385
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Re: Golden Crayon, a new building game!
There is no exact proof though that shows that the sounds they claim belong to them actually belongs to them. This requires some investigation so I will be contacting them to see if there can be some proof behind all this, especially since lots of wha
Re: Golden Crayon, a new building game!
Like I said, I'm working on removing the sounds. I removed all of them yesterday but need to re-sort some stuff.I was actually talking with Omar yesterday on SBYW and I apologized. I hadn't realized that several of those sounds were his, because I've
Re: Golden Crayon, a new building game!
When you say that you are not sure of something, you're not saying that you know that they are absolutely involved in what went down. You are saying that you don't have any high regard for them being involved, or in other words, you do not believe th
Re: Golden Crayon, a new building game!
When you say that you are not sure of something, you're not saying that you know that they are absolutely involved in what went down. You are saying that you don't have any high regard for them being involved, or in other words, you do not believe th
Re: Golden Crayon, a new building game!
I did not blame Phantom Creations at all. If you read what I just posted, I said I don't believe Phantom Creations has anything to do with this. Read the post in depth.I'm not sure if this has anything to do with Phantom Creations.
URL: https://forum
Re: Golden Crayon, a new building game!
I did not blame Phantom Creations at all. If you read what I just posted, I said I don't belive Phantom Creations has anything to do with this. Read the post in depth.
URL: https://forum.audiogames.net/post/620868/#p620868
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Re: Golden Crayon, a new building game!
I did not blamle Phantom Creations at all. If you read what I just posted, I said I don't belive Phantom Creations has anything to do with this. Read the post in depth.
URL: https://forum.audiogames.net/post/620868/#p620868
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Re: Golden Crayon, a new building game!
I am working on removing I believe over 100 sounds from the game, I got an official list.Please note that this will severely break lots of maps which used these sounds.However while I was doing this, a player said that they saw a suspicious message. I
Re: Golden Crayon, a new building game!
I am working on removing I believe over 200 sounds from the game, I got an official list.Please note that this will severely break lots of maps which used these sounds.However while I was doing this, a player said that they saw a suspicious message. I
Re: Golden Crayon, a new building game!
@50: I apologize that that is how you translated, what I meant was I didn't want to act stubborn and keep the stolen sounds that belong to them.
URL: https://forum.audiogames.net/post/620499/#p620499
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Re: Golden Crayon, a new building game!
Well, I've agreed to remove the stolen assets. While this will certainly decrease the game's progress by quite a bit, I'd rather have a game without a claim over my head.
URL: https://forum.audiogames.net/post/620455/#p620455
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Re: Golden Crayon, a new building game!
@38: I'm curious. If you are saying that a lot of those sounds were stolen assets, why has there been no action taken on other games who have also used these assets, which I'm sure have not asked you for permission to do so. There was no finger raised
Re: SBYW, 2d map exploration game
Apparently voice chat is paid now too. I'm not really sure what to think of that.
URL: https://forum.audiogames.net/post/615696/#p615696
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Re: SBYW, 2d map exploration game
Ah, so its not just me with the DLL error.I was also receiving a DLL error.
URL: https://forum.audiogames.net/post/614311/#p614311
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Re: SBYW, 2d map exploration game
I wouldn't say I'm totally happy with the necessity of having a paid account to build these specific things, but they still seem pretty cool.
URL: https://forum.audiogames.net/post/612637/#p612637
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Re: shooter extreme, python rewrite
I only just got back to this game about two days ago.I have to redesign some features, possibly remove some as well. Please give me some time.
URL: https://forum.audiogames.net/post/612496/#p612496
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Re: bloodstorm returns!
Oh, apologies. One of the reasons I hate Eloquence, but sadly its about the only synthesizer I've been comfortable with.Also, about the whole thing. The magic vests were meant to add balance, because people were complaining that spells were too strong.
URL: https://
Re: bloodstorm returns!
Golden Crayon was using a lot of code I had already set aside for future projects. Using the suggestions and feedback my other ROTU developers gave me.But now that you guys say that I should only work on what I'm devoted to working on, how can I do that when half the
Re: bloodstorm returns!
All right. So this is the question I'm going to ask. The answer I receive will determine my actions.What do you guys want me to do. From what it sounds like, you want my online projects to be shut down. That is totally doable, except if i do this, there will be no ex
Re: bloodstorm returns!
Also, I'd like to make a statement.If I end up shutting down a project, there are a few names who are going to appear under the spotlight, completely decapitating me about how I shut it down, even after stating that is exactly what I should do. You know yourselves, s
Re: bloodstorm returns!
Also, I'd like to make a statement.If I end up shutting down a project, there are a few names who are going to appear under the spotlight, completely decapitating me about how I shut it down, even after stating that is exactly what I should do. You know yourselves, s
Re: bloodstorm returns!
I was thinking about diving, in which you would be able to avoid the bullets. Not all of them, but enough so that you don't receive critical damage.
URL: https://forum.audiogames.net/post/607239/#p607239
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Re: bloodstorm returns!
and also replying to jayde's post. part of the reason i don't want my games posted here is not only because I hate criticism. I don't mind criticism, given that it is constructive. However, most of the time, I'll release a game in this forum. There will be about 10 p
Re: bloodstorm returns!
I don't know a lot of thiungs. Heck, half of the things I do know had to be told to me in order for me to kno. When you guys say I'm acting like I know everything, even after I've acknowledged the fact that I don't, then obviously you are trying to find some leg room
Re: Revenge Of The Undead, a new zombie shooter
The reason the undead are very fast is because double gold and experience is activated. During this time undead become very dangerous, almost supernatural.
URL: https://forum.audiogames.net/post/602866/#p602866
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Re: Revenge Of The Undead, a new zombie shooter
The string of numbers is an IP address.
URL: https://forum.audiogames.net/post/602606/#p602606
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Re: Revenge Of The Undead, a new zombie shooter
@296 I wasn't the one who decided this thread was necessary. Monkey999 did, even after I said that one wouldn't be made, and he didn't ask me either. I apologize that I am not checking it as often as I should.
URL: https://forum.audiogames.ne
Re: Revenge Of The Undead, a new zombie shooter
@296 I wasn't the one who decided this thread was necessary. Monkey999 did, even after I said that one wouldn't be made. I apologize that I am not checking it as often as I should.
URL: https://forum.audiogames.net/post/602258/#p602258
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Re: Revenge Of The Undead, a new zombie shooter
I have acknowledged that there are problems. I appreciate your concern though.
URL: https://forum.audiogames.net/post/600718/#p600718
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Re: Revenge Of The Undead, a new zombie shooter
That's a pretty interesting assumption. Although it is true that I don't know networking hands down, it doesn't necessarily mean that I don't have any knowledge of it. I am likely just using techniques that aren't the best, but Ii have a co-de
Re: Revenge Of The Undead, a new zombie shooter
That's a pretty interesting assumption. Although it is true that I don't know networking hands down, it doesn't necessarily mean that I don't have any knowledge of it.
URL: https://forum.audiogames.net/post/598561/#p598561
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Re: Revenge Of The Undead, a new zombie shooter
I've been trying, but sometimes I guess its in vain. LMao.
URL: https://forum.audiogames.net/post/598262/#p598262
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Re: Revenge Of The Undead, a new zombie shooter
@237 I realize this. I don't know how to manage a game, and sometimes I can't manage my emotions either. It's rather obvious at this point.
URL: https://forum.audiogames.net/post/598257/#p598257
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Re: Revenge Of The Undead, a new zombie shooter
I jailed Mahdi as well when you weren't online. I'm not sure if you realized this. In fact he actually left the game after he got jailed.
URL: https://forum.audiogames.net/post/598253/#p598253
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Re: Revenge Of The Undead, a new zombie shooter
Hi guys,Let me do some explaining.Before the time that this happened, Bastard had come running to me, claiming that he had just been called a Bastard. I told him the factt hat he shouldn't have chosen such a name in the first place, because 1.
Re: SBYW, 2d map exploration game
Me: *reads topic*Several moments later...Me:
URL: https://forum.audiogames.net/post/595490/#p595490
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Re: shooter extreme, python rewrite
@116 The game has been temporarily removed until the virus is gone. It should be back within a week or two, Mohamed and I are just patching some things.
URL: https://forum.audiogames.net/post/595488/#p595488
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Re: shooter extreme, python rewrite
Also Isuck. In no way is this meant to call you out, but you seem to be the type that would exclude your entire drive / disable your anti-virus software, in fact I believe last I spoke with you you had said something like this. Please, for malware's sake.
Re: Revenge Of The Undead, a new zombie shooter
All right. Someone go grab me that big tankard of beer right there. That's right, all of it. Hand it over to me please. Ah, that's it. Let's start drinking!mohamed wrote:lol? I really would like hearing tunmi chat while beeing drunk, it will
Re: Revenge Of The Undead, a new zombie shooter
He does sort of have a point, as offensive as my brain wants to take it. Lmao.amerikranian wrote:@221, that would be a really, really, really bad idea. Tunmi is nowhere near the skill level required to collaborate with somebody like Aprone. I
Re: shooter extreme, python rewrite
No, I did not exclude my entire drive, or disable my anti-virus, some people are very weird to do that, Lmao. I only ended up excluding specific folders.Strangely though, I saw that Wocatac originated from quite a few games. In no way is this to discourag
Re: shooter extreme, python rewrite
No, I did not exclude my entire drive, or disable my anti-virus, some people are very weird to do that, Lmao. I only ended up excluding specific folders.Strangely though, I saw that Wocatac originated from quite a few games. In no way is this to discourag
Re: shooter extreme, python rewrite
No, I did not exclude my entire drive, or disable my anti-virus, some people are very werid to do that, Lmao. I only ended up excluding specific folders.
URL: https://forum.audiogames.net/post/594162/#p594162
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Re: SBYW, 2d map exploration game
I personally have to agree. The admins flip at the slightest little things you do, and it's rather amusing. If you make an offhand joke about a sexual topic they come out hard on you with their admin flags on like we've just said we're going to distribute a
Re: SBYW, 2d map exploration game
I personally have to agree. The admins flip at the slightest little things you do, and it's rather amusing. If you make an offhand joke about a sexual topic they come out hard on you with their admin flags on like we've just said we're going to distribute a
Re: shooter extreme, python rewrite
Hello guys,So I'd like to say that I am very sorry. Yesterday, I went and removed all my excludes, and performed a full scan on my system. 25 threats were nuked, along with Wocatac, the regular BGT virus.Until the next version though, I am removing the ga
Re: shooter extreme, python rewrite
Hello guys,So I'd like to say that I am very sorry. Yesterday, I went and removed all my excludes, and performed a full scan on my system. 25 threats were nuked, along with Wocatac, the regular BGT virus.Until the next version though, I am removing the ga
Re: Bullet Haven, a new shooting game!
I personally like mouse gameplay, and when I played Swamp, I started out with a remapped keyboard config using the keyboard, until I was finally convinced to try the default mouse layout. Since then I've been in love with using the mouse to play game.
Re: Revenge Of The Undead, a new zombie shooter
The only downside to this installer is you'll have to change the version whenever I update. Of course, I could always make my own installer, I have Inno Setup Compiler, but that's just a warning.
URL: https://forum.audiogames.net/post/584110/
Re: Revenge Of The Undead, a new zombie shooter
The only downside to this installer is you'll have to change the version whenever I update. Of course, I could always make my own installer, I have Visual Studio, but that's just a warning.
URL: https://forum.audiogames.net/post/584110/#p5841
Re: Dangerous Drive, Ultimate Chase
Its only available for Windows.
URL: https://forum.audiogames.net/post/582965/#p582965
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Re: Revenge Of The Undead, a new zombie shooter
@Jayde All right, apologies.
URL: https://forum.audiogames.net/post/582842/#p582842
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Re: Dangerous Drive, Ultimate Chase
Hello all,Version 0.5.2 is out with mouse support, as well as stoplights. You can get it from the link in post 1.
URL: https://forum.audiogames.net/post/582437/#p582437
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Re: Revenge Of The Undead, a new zombie shooter
Fair enough. I will drop the matter.
URL: https://forum.audiogames.net/post/582031/#p582031
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Re: Revenge Of The Undead, a new zombie shooter
Yes. But think about it guys. Has anything that Cross has said, related to the game at all? When he comes to my projects his goal is always to find some sort of way to activate my shield just for his pleasure. That is not constructive at all,
Re: Revenge Of The Undead, a new zombie shooter
ironcross32 wrote:Maybe not, but there you go again. Rather than taking anything away from that, you jump right to the defensive. You haven't changed, and your past is your present, because you haven't put it behind you.I'm not defending anyth
Re: Revenge Of The Undead, a new zombie shooter
No Cross, I am not storing passwords in plain text, thank goodness.I am probably not qualified to be a developer. But guess what Cross. You are not qualified to say who I am supposed to be and who I shouldn't be. I am tunmi13 and I will always
Re: Revenge Of The Undead, a new zombie shooter
No Cross, I am not storing passwords in plain text, thank goodness.I am probably not qualified to be a developer. But guess what Cross. You are not qualified to say who I am supposed to be and who I should be.
URL: https://forum.audiogames.ne
Re: Revenge Of The Undead, a new zombie shooter
No Cross, I am not storing passwords in plain text, thank goodness.
URL: https://forum.audiogames.net/post/581682/#p581682
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Re: Revenge Of The Undead, a new zombie shooter
Rfl? Excuses? How is saying that it was partly a net issue an excuse? I was simply pointing out the fact that we had people who's pings were in the low 75s and mid 100s, while we had people in the upper thousands. I said that it proba
Re: Revenge Of The Undead, a new zombie shooter
@Cross I thought that I couldn't fix it either, but I did, thankfully.
URL: https://forum.audiogames.net/post/581489/#p581489
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Re: Revenge Of The Undead, a new zombie shooter
@Cross I thought that I coudln't fix it either, but I did, thankfully.
URL: https://forum.audiogames.net/post/581489/#p581489
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Re: Revenge Of The Undead, a new zombie shooter
@Cross: Again that is the point. The stereo is intentionally there, and the panning is intentionally there, to make the hitting process harder. The fact that you are complaining means that I accomplished what I wanted to accomplish, the diffic
Re: Revenge Of The Undead, a new zombie shooter
@CRoss: Again that is the point. The stereo is intentionally there, and the panning is intentionally there, to make the hitting process harder. The fact that you are complaining means that I accomplished what I wanted to accomplish, the diffic
Re: Revenge Of The Undead, a new zombie shooter
Ghosts are supposed to be hard to hit. Partly why I made them stereo to begin with.
URL: https://forum.audiogames.net/post/581266/#p581266
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Re: Revenge Of The Undead, a new zombie shooter
@Cross: I'm not running away from any sort of criticism at all. I know being a developer means standing up to that type of stuff, but it certainly doesn't mean that by moving to Twitter means I'm trying to run away from criticism. That's like
Re: Revenge Of The Undead, a new zombie shooter
Thanks for the Portuguese translation starboy.
URL: https://forum.audiogames.net/post/580889/#p580889
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Re: Revenge Of The Undead, a new zombie shooter
@Cross Not trying to defend any sort of honor at all dude. I'm just trying to make it clear that I am moving past my BTS mistakes and trying something new, that's all. I was attempting to make it clear to you that you can put those mistakes in
Re: Revenge Of The Undead, a new zombie shooter
@Cross Not trying to defend any sort of honoro at all dude. I'm just trying to make it clear that I am moving past my BTS mistakes and trying something new, that's all.
URL: https://forum.audiogames.net/post/580809/#p580809
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Re: Revenge Of The Undead, a new zombie shooter
If you are referring to BPD (behind pitch decrease) no.
URL: https://forum.audiogames.net/post/580793/#p580793
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Re: Revenge Of The Undead, a new zombie shooter
I do not know everything Cross. There is no need to assume that. I am simply getting help from the people around me. I am using my resources. There are no co devs of this game. Not really sure why you are still assuming that. I made the game o
Re: Revenge Of The Undead, a new zombie shooter
I do not know everything Cross. There is no need to assume that. I am simply getting help from the people around me. I am using my resources. There are no co devs of this game. Not really sure why you are still assuming that.
URL: https://for
Re: Build to Survive, version 5.0.5
@1093 Fair enough.
URL: https://forum.audiogames.net/post/577473/#p577473
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Re: AirPuck - A Multiplayer Air Hockey Game,now with custom server support
I didn't think a Message of the Day was required. But if you guys want I can enable it.
URL: https://forum.audiogames.net/post/577472/#p577472
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Re: Build to Survive, version 5.0.5
Correction, Developer. Not developers.
URL: https://forum.audiogames.net/post/577285/#p577285
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Re: AirPuck - A Multiplayer Air Hockey Game,now with custom server support
Not necessary. 1. Server lists can't constantly be updated, and 2. Some servers aren't for the public anyways.
URL: https://forum.audiogames.net/post/576961/#p576961
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Re: AirPuck - A Multiplayer Air Hockey Game,now with custom server support
Not necessary. 1. Server lists can't ocnstnatly be updated, and 2. Some servers aren't for the public anyways.
URL: https://forum.audiogames.net/post/576961/#p576961
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Re: AirPuck - A Multiplayer Air Hockey Game,now with custom server support
Apologies. I have fixed it, please redownload.
URL: https://forum.audiogames.net/post/576826/#p576826
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Re: AirPuck - A Multiplayer Air Hockey Game,now with custom server support
Hello all,So I was thinking about doing this for awhile now, but today I finally decided it would be a great idea.I'd like to announce that AirPuck has returned, with the exception that it is no longer off of one cen
Re: AirPuck - A Multiplayer Air Hockey Game
Hello all,So I was thinking about doing this for awhile now, but today I finally decided it would be a great idea.I'd like to announce that AirPuck has returned, with the exception that it is no longer off of one central server. I've made it so th
Re: Build to Survive, version 5.0.5
Yup. And bringing back old past mistakes is supposed to make a dev get better. Dragging developers through the mud is supposed to help them improve. You keep forgetting that as a co developer you don't really have much say in what the main dev does. It's
Re: Build to Survive, version 5.0.5
@Cross: You think its my issue that the game went down? Try talking to a main developer when you are a co developer and telling them something's not a good idea, but they go with it anyways. Then come back and try saying that again. I'll be waiting on th
Re: AirPuck - A Multiplayer Air Hockey Game
I should probably try that game and see its mechanics. i may be able to incorporate them into the offline version.
URL: https://forum.audiogames.net/post/574137/#p574137
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Re: AirPuck - A Multiplayer Air Hockey Game
Yes. I am releasing he offline version. I was stupid and was hosting something I couldn't maintain. So I'm doing the safest thing and just shutting it down.
URL: https://forum.audiogames.net/post/573932/#p573932
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Re: Build to Survive, version 5.0.5
I was never disrespectful to anyone. But my motto: Treat me the way you want to be treated.@Cross: You said those things anyways. If they didn't need to be said then why say them? Just curious?
URL: https://forum.audiogames.net/post/573927/#p573927
-
Re: Build to Survive, version 5.0.5
I've learned quite a bit from developing this game. But dragging our names through the dirt won't make people get any better, espeically since there's really no point in it. I wish some people understood that we are humans as well. But people just expect
Re: Build to Survive, version 5.0.5
I've learned quite a bit from developing this game. But dragging our names through the dirt won't make people get any better, espeically since there's really no point in it. I wish some people understood that we are humans as well. But people just expect
Re: Build to Survive, version 5.0.5
@Omer we don't use that anymore. We moved on to password reset via e-mail.
URL: https://forum.audiogames.net/post/569420/#p569420
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Re: Build to Survive, version 5.0.5
Whoa. Hold on. He went into my account? What the fucking shit! Are you serious right now? So he just barges into my account just to remove my admin status, he can't at least wait until I come online? That's just invaison of privacy right there. I really d
Re: Build to Survive, version 5.0.5
Whoa. Hold on. He went into my account?
URL: https://forum.audiogames.net/post/569361/#p569361
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Re: Build to Survive, version 5.0.5
@Patryk: Oh, you got banned for somethinga ll right. Sharing sourcecode, clones, if we may call it that. That is quite something. It doesn't fall under the nothing category.
URL: https://forum.audiogames.net/post/568684/#p568684
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Re: Build to Survive, version 5.0.5
Omg. All this drama is causing my head to hurt. And no I'm not a dev because I was removed from the Dropbox folder containing the sourcecode.
URL: https://forum.audiogames.net/post/568254/#p568254
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Re: Build to Survive, version 5.0.5
@Igna: I have to agree.
URL: https://forum.audiogames.net/post/568026/#p568026
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Re: Build to Survive, version 5.0.5
@ Igna I also have to agree with what you said. I was the only other co-developer. Silak wasn't exactly a developer, he was more like, a helper. He was giving us tips to get rid of lag, which really helped since in localhost, we went from pings up in the
Re: Build to Survive, version 5.0.5
@Cross: Wow. I'm flattered.
URL: https://forum.audiogames.net/post/567892/#p567892
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Re: Build to Survive, version 5.0.5
@Cross: Sorry, I can't hear you. I believe my ears are playing tricks on me. Let's look at trust here. I don't look at PM logs, and I'm called untrustworhty. Yet Mohamed does and I'm still considered untrustworhty. Bruh. That's just, yeah. No.
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Re: Build to Survive, version 5.0.5
I already tried asking him to give me control over the whole thing and he rejectd. So, I guess he wants to take the blows.
URL: https://forum.audiogames.net/post/567831/#p567831
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Re: Build to Survive, version 5.0.5
Well,k his anser?Mohamed Sulaiman, no. sorry. it's the end for it for now., sent at 1:42 PM.So, erm, I guess I won't be getting my hands on that source anytime soon. Sorry guys. I tried.
URL: https://forum.audiogames.net/post/567808/#p567808
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