Re: idiotic sandbox, bloody cheers concept has just been released!

2020-03-25 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: idiotic sandbox, bloody cheers concept has just been released! he should do a full scan on his computer. otherwise the virus will infect the dll again if he reinstalls bgt. URL: https://forum.audiogames.net/post/512151/#p512151 -- Audiogames-reflector mailing list Audiogames-refle

Re: idiotic sandbox, bloody cheers concept has just been released!

2020-03-25 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: idiotic sandbox, bloody cheers concept has just been released! hi,@1 you shouldn't have removed the link.maybe you have a virus on your computer that infected that dll as well.so, do a full scan with a good anti virus like kaspersky or so which you trust, remove that virus, then reinsta

Re: IDT balling by the IDT group!

2019-03-21 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: IDT balling by the IDT group! DirectX is a set of libraries for graphics, sound, input etc which microsoft made for windowsdownload it, install it, and run the game.a lot of games use it for graphics/sound etc URL: https://forum.audiogames.net/post/421156/#p421156 -- Audiogames-re

Re: The Killer, A great multiplayer game!

2019-01-16 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: The Killer, A great multiplayer game! holy shit again!.when the dev say don't use my source code by any mean, don't use it, don't fucken use it, don't use it!. how many fucking times these should be mentioned on the forum for these idiots? and they always post such boolshit stuff all th

Re: Here, have my source... what's left of it.

2019-01-13 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: Here, have my source... what's left of it. ok, another clone and then another drama will happen in the ag forum.regarding dannie's decision, i can't say anything because:1. i don't know him,2. it is his decision, no one, i repeat, no one can stop him from doing that3. regarding his idea

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-05-09 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds hello,read the manual, it says everything and also read the aircraft file,s they say everything about how to make one URL: http://forum.audiogames.net/viewtopic.php?pid=310242#p310242 ___

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-04-25 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds if you are making towers with tts, make them with natural sounding tts voices URL: http://forum.audiogames.net/viewtopic.php?pid=308557#p308557 ___ Audiogames-reflector ma

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-04-20 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds hi again,i didn't join its mailing list, but i might send my suggestions to devi've sent my suggestions to the previouse topic, but something like FMC is useful which is exist on airplaneseaven on tower, we have ground, c

Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-04-13 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: Eurofly, first geographical atlas and flight simulator for blinds hello,open your flaps, then take off and when check your altitude then retract your flaps and turn your landing gear up, check with z that you are above 10 and then retract flaps and landing gear URL: http://forum.audiog

Re: eurofly a flight audio simulator from slovakia

2017-02-09 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia try tasks from the menu and see what happens URL: http://forum.audiogames.net/viewtopic.php?pid=296822#p296822 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu

Re: eurofly a flight audio simulator from slovakia

2017-02-01 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia also, in real flights, we have stall conditions, when you want to fall overor airplane bank to left or right, which must be controledalso crosswinds change the speed, and they eaven change airplanes headingi'm saying again, airplanes speed

Re: eurofly a flight audio simulator from slovakia

2017-01-31 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia also, you must learn to fly VFR before trying to learn fly IFRsecond, in my idea, you must be aible to see the temprature, boath actual tempreture and current tempreturein reality, you must tell ATC that you have landed, or you left the run

Re: eurofly a flight audio simulator from slovakia

2017-01-31 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia DracoSelene89 wrote:Soquick question.Is there a reason why cat 2/3 airports can't have a sole runway? I've submitted an airport that in real life is a single runway airport and would like to see it in that capacity as a category 3 airpo

Re: eurofly a flight audio simulator from slovakia

2017-01-31 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia DracoSelene89 wrote:Soquick question.Is there a reason why cat 2/3 airports can't have a sole runway? I've submitted an airport that in real life is a single runway airport and would like to see it in that capacity as a category 3 airpo

Re: eurofly a flight audio simulator from slovakia

2017-01-30 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia dan_c wrote:so far, this game has taught me that I really shouldn't be a pilot.  I can't even take off properly.  well that's a lie, I just can't do much else yet.   I will persist though!there are so mutch to implement to make a complete s

Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2017-01-16 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: The train now standing at platform N A Soft is Tube Sim, and its ready @ironcross32, i mean if it get updated, it would be cool, and of course this game is cool! URL: https://forum.audiogames.net/viewtopic.php?pid=293840#p293840 ___ Audi

Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2017-01-15 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: The train now standing at platform N A Soft is Tube Sim, and its ready the game should be updated because of adding some more features URL: https://audiogamesforum.creativehero.es/viewtopic.php?pid=293634#p293634 ___ Audiogames-reflector

Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2017-01-12 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: The train now standing at platform N A Soft is Tube Sim, and its ready the game should be updated because of adding some more features URL: https://forum.audiogames.net/viewtopic.php?pid=293634#p293634 ___ Audiogames-reflector mailing li

Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2017-01-12 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: The train now standing at platform N A Soft is Tube Sim, and its ready it sceems not, but i hope it will release in the near fewture URL: https://forum.audiogames.net/viewtopic.php?pid=293561#p293561 ___ Audiogames-reflector mailing list

Re: 세종 출장샵 콜걸 대딸방 www.paw28.net 카톡:pw20 키스방 오피스걸 립카페 애인대행 조건만남

2017-01-06 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: 세종 출장샵 콜걸 대딸방 www.paw28.net 카톡:pw20 키스방 오피스걸 립카페 애인대행 조건만남 hello,maybe a better way to stop these spammers should be exist URL: http://forum.audiogames.net/viewtopic.php?pid=292668#p292668 ___ Audiogames-reflector mailing list Audioga

Re: 영주 출장샵 콜걸 대딸방 www.paw28.net 카톡:pw20 키스방 오피스걸 립카페 애인대행 조건만남

2017-01-06 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: 영주 출장샵 콜걸 대딸방 www.paw28.net 카톡:pw20 키스방 오피스걸 립카페 애인대행 조건만남 these are spam, although these are a bit different posts from each other (the title sceems difference) URL: http://forum.audiogames.net/viewtopic.php?pid=292599#p292599 ___ Aud

Re: horror of death - new awsome shooting game released

2017-01-05 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: horror of death - new awsome shooting game released it depends on you where to upload, but you must abide by there termsand i wish you to be one of the best devs URL: http://forum.audiogames.net/viewtopic.php?pid=292509#p292509 ___ Audio

Re: horror of death - new awsome shooting game released

2017-01-01 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: horror of death - new awsome shooting game released @prajwal, read gpl license, it has an exception that states you have to give the changes backif you modify linux you must contribute the changes because it is under GPLalso, modifying open source doesnt mean claiming copyright and chan

Re: horror of death - new awsome shooting game released

2017-01-01 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: horror of death - new awsome shooting game released ok, he will become a programmer soon, but as soon as he read source codes and learn from them, not clone themcloning is allowed when someone says that you can do anything with it and change the copyright, (in short, public domain which

Re: horror of death - new awsome shooting game released

2017-01-01 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: horror of death - new awsome shooting game released hello,this is lucky cup which kianoosh made iti was helping him dirring the development of this gameopen source does not mean that you clone a game and say i was working on it some time ago and claim its copyright with a new namelucky

Re: horror of death - new awsome shooting game released

2017-01-01 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: horror of death - new awsome shooting game released hello,this is lucky cup which kianoosh made iti was helping him dirring the development of this gamei didn't download this game at alli don't know why people always try to clone existing games with a new nameopen source does not mean t

Re: horror of death - new awsome shooting game released

2016-12-31 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: horror of death - new awsome shooting game released hello,i dont know why when someone releases his source code, people clones it?i was helping kianoosh dirring the development of this game, and he made it open source in bgt sourceswhy you dont want to be productive?releasing source cod

Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: The train now standing at platform N A Soft is Tube Sim, and its ready subways can reverse, because they have 2 locomotives, in urgent time they do it from there own railwaysor if no urgent thing happened, and they want to go backward, they do it from a grade crossing which is connected

Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: The train now standing at platform N A Soft is Tube Sim, and its ready hello,in Iran, we have some keys to control the train like km1, km2, etc, i don't know about underground trainsfor stopping the train also we have keys like qf1, qf2, qfd1, qcj1, etcalso i've discovered a bugwhen you

Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: The train now standing at platform N A Soft is Tube Sim, and its ready hello,in Iran, we have some keys to control the train like km1, km2, etc, i don't know about underground trainsfor stopping the train also we have keys like qf1, qf2, qfd1, qcj1, etcalso i've discovered a bugwhen you

Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-31 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: The train now standing at platform N A Soft is Tube Sim, and its ready hello,in Iran, we have some keys to control the train like km1, km2, etc, i don't know about underground trainsfor stopping the train also we have keys like qf1, qf2, qfd1, qcj1, etcalso i've discovered a bugwhen you

Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-29 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: The train now standing at platform N A Soft is Tube Sim, and its ready hrvoje, you are the best subway driver in the worldcongratulations man! URL: http://forum.audiogames.net/viewtopic.php?pid=291373#p291373 ___ Audiogames-reflector mai

Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-28 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: The train now standing at platform N A Soft is Tube Sim, and its ready subways or better to say underground trains have 2 locomotives at eatch sidethey can reverse, but in urgent situationsalso the horn sound is like an overground train, not like a subway URL: http://forum.audiogames.n

Re: The train now standing at platform N A Soft is Tube Sim, and its ready

2016-12-27 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: The train now standing at platform N A Soft is Tube Sim, and its ready hello, grate gamei have something to sayfirst, it would be cool to add yellow signals as well which make you drive slow and after it finished, let you drive in your speedsecond, if it has interclocking signals, it wo

Re: eurofly a flight audio simulator from slovakia

2016-12-27 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia also we must be able to modify the check list and write flight parameters (when we are assistant pilot)also when we are going near an airport, we should change our frequencyand airports must have different runways to land beside eatch other

Re: eurofly a flight audio simulator from slovakia

2016-12-25 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia hello,another thing which is not real in this game is clappingmaybe in first tasks yes, but when you have passengers, you must be a pilot!, otherwise you can't eaven start the plane!another thing which is not real is speed and altitudespeed

Re: eurofly a flight audio simulator from slovakia

2016-12-08 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia i had a crash on task 3-0 when i was about 3 km behind bratislava airport URL: http://forum.audiogames.net/viewtopic.php?pid=26#p26 ___ Audiogames-reflector mailing list Audiogames-r

Re: eurofly a flight audio simulator from slovakia

2016-12-08 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia i have a crash on task 3-0 when i was about 3 km behind bratislava airport URL: http://forum.audiogames.net/viewtopic.php?pid=26#p26 ___ Audiogames-reflector mailing list Audiogames-

Re: eurofly a flight audio simulator from slovakia

2016-12-03 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia it sometimes crashes sometimes not, i don't know why this happens URL: http://forum.audiogames.net/viewtopic.php?pid=288178#p288178 ___ Audiogames-reflector mailing list Audiogames-reflector

Re: eurofly a flight audio simulator from slovakia

2016-12-03 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia hi again,for who asked how to avoid other countries:1. take off from the airport2. press p to see what is in ahead of your airplane3. use y and c respectively to change your site and then with p, check the ahead of your airplane4. don't nav

Re: eurofly a flight audio simulator from slovakia

2016-12-02 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: eurofly a flight audio simulator from slovakia hello,as he wrote in tips file, he needs the latitude and longitude and the name of the airportbut runways also have there own size! URL: http://forum.audiogames.net/viewtopic.php?pid=287991#p287991 ___

Re: the "lucky cop" is ready to download!

2016-10-10 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: the "lucky cop" is ready to download! @The coll gamer, i'm working on a game called the life in paradise, but it is not side scroller, it is like GTA, with some differences and features, and it take's a lot of work URL: http://forum.audiogames.net/viewtopic.php?pid=282388#p282388

Re: the "lucky cop" is ready to download!

2016-10-09 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: the "lucky cop" is ready to download! hello,nope, lucky cop is a side scroller, while gta isn'twe can say like gta1 and gta2although gta1 and gta2 are not side scrolleralso, kianoosh, i can help you for the missions in nights and days if i can, as i'm making them in my game URL: http:/

Re: the "lucky cop" is ready to download!

2016-10-09 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: the "lucky cop" is ready to download! hello,nope, lucky cop is a side scroller, while gta isn'twe can say like gta1 and gta2also, kianoosh, i can help you for the missions in nights and days if i can as i'm making them in my game URL: http://forum.audiogames.net/viewtopic.php?pid=28217

Re: The train Simulator. By Nathan Tech!

2016-09-13 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: The train Simulator. By Nathan Tech! hello,subway is the american name for metroboth are underground trains and they have signaling system which help's to control themalso, it would be cool to be able to check the train for example, the signals, break, and other things, and set them acc

Re: the "lucky cop" is ready to download!

2016-09-08 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: the "lucky cop" is ready to download! hello,i was reading the topic when people was replying to itkianoosh, i have to tell you, as your first game, well done my friend!continue your grate work and i help you about anything that i can! URL: http://forum.audiogames.net/viewtopic.php?pid=

Re: The train Simulator. By Nathan Tech!

2016-09-08 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: The train Simulator. By Nathan Tech! although the link gives 404 error, i've downloaded it from agarchive and i can give you some comments for this:first, an emergency thing should be able to occur when something happens, not just you press z and the train stopssecondly, in this game, y

Re: The train Simulator. By Nathan Tech!

2016-09-08 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: The train Simulator. By Nathan Tech! although the link gives 404 error, i've downloaded it from agarchive and i can give you some comments for this:first, an emergency thing should be able to occur when something happens, not just you press z and the train stopssecondly, in this game, y

Re: SB first release is here. SB!

2015-05-11 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: SB first release is here. SB! thanks danny, we'll do itwe'll implement a thing to skip the introthanks for your suggestionsif you have any, please tell them URL: http://forum.audiogames.net/viewtopic.php?pid=215780#p215780 ___ Audiogames-

Re: SB first release is here. SB!

2015-05-10 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: SB first release is here. SB! at first, i haven't hack anybody and will not do thatbecause i don't want to destroy anyone and i don't want to be distructive at alllike @samtupy1 and @dhruvin my idea:first of all, criticisms must be constructive and be said politelysecondly, if you hate

Re: SB first release is here. SB!

2015-05-10 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: SB first release is here. SB! hi again,i dont know why you said we are dangerous?you are not lieing, but terminator and severestormsteve are lieing?can you proove that we have danger tools to hack anyone?i know about server and client security, but i never like to anoy anyonei dont know

Re: SB first release is here. SB!

2015-05-10 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: SB first release is here. SB! i think, virus maker is a game written in BGT, but it has not been completed yetand cheat engine is not a tool to hack, you google it and see, it is an application to see the variables of a given application URL: http://forum.audiogames.net/viewtopic.php?p

Re: SB first release is here. SB!

2015-05-10 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: SB first release is here. SB! like terminator.@ethin: why you think we have viruses?why you think we are dangerous?like you, we are persons from blind comunity, ok? URL: http://forum.audiogames.net/viewtopic.php?pid=215621#p215621 ___ Aud

Re: SB first release is here. SB!

2015-05-10 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: SB first release is here. SB! like terminator, why you think we have viruses?why you think we are dangerous?like you, we are persons from blind comunity, ok? URL: http://forum.audiogames.net/viewtopic.php?pid=215621#p215621 ___ Audiogames

Re: SB first release is here. SB!

2015-05-10 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: SB first release is here. SB! haha ethin!we're not developing another OS!, specially meit is just for my learning purpessesthen, about danger tools, can you tell which danger tool i have?i havent any danger tool that damage, because i dont like these and anything similar, but i dont kno

Re: SB first release is here. SB!

2015-05-09 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: SB first release is here. SB! hi all,the game engine is work-in-progress in C++, and the scripting language is luastress breaker is released and written in autoIt URL: http://forum.audiogames.net/viewtopic.php?pid=215588#p215588 ___ Audio

Re: Audio Game Kit 1.0 released

2014-10-31 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: Audio Game Kit 1.0 released we can work on this project, if you want, give your SourceForge username, i'll add you to developer list, and we can work on itthanks, if i have time, i'll work on examples (i'm currently writting documentation using doxygen)i'm here to lisson if you have any

Re: Audio Game Kit 1.0 released

2014-10-22 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: Audio Game Kit 1.0 released yes, why not!but in the next versionif you've found any bugs or need a feature, i'm here, or you can start it's discussion on SourceForge's project URL: http://forum.audiogames.net/viewtopic.php?pid=192775#p192775

Re: Audio Game Kit 1.0 released

2014-10-21 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: Audio Game Kit 1.0 released you can create a static library from .CBP file from code::blocks (maybe i'll implement a cMake build), or include src directory in your game and use it URL: http://forum.audiogames.net/viewtopic.php?pid=192649#p192649

Re: Audio Game Kit 1.0 released

2014-10-21 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: Audio Game Kit 1.0 released if i have time, i'll do itbut, the header files is simpleread every file in include directory URL: http://forum.audiogames.net/viewtopic.php?pid=192640#p192640 ___ Audiogames-reflector mailing list Audiogames-r

Re: Audio Game Kit 1.0 released

2014-10-20 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Re: Audio Game Kit 1.0 released that is a C++ library, meaning that you embed it into your application and use it's library very easylythe API is very easy to understand and easy to usein the readme file, i've mentioned the libraries used in this library URL: http://forum.audiogames.net/vi

Audio Game Kit 1.0 released

2014-10-20 Thread AudioGames . net ForumNew releases room : visualstudio via Audiogames-reflector
Audio Game Kit 1.0 released hi all,as the topic's subject says, i've released audio game kit, an open source audio game library for who wants to create game with c++it is a C++ library and just tested on MinGW 4.8.1if anybody can test it, please give the result to mehere is it's homepage:ht