Re: [Audiogames-reflector] Accessibility on iOS games

2014-02-27 Thread AudioGames.net ForumGeneral Game Discussion: R40ul
Re: Accessibility on iOS games Thank you guys for all your answers. That is really useful. It looks like I have taken the right route so far, with a combination of static elements of the page (like the inventory which is always at the top of the page), and data contained in a table. I didn't rea

[Audiogames-reflector] Accessibility on iOS games

2014-02-26 Thread AudioGames.net ForumGeneral Game Discussion: R40ul
Accessibility on iOS games Hello,My name is Antoine, and I've been working as a designer/programmer on Papa Sangre II.I am now working on a new project called Audio Defence : Zombie Arena.Just like in our previous games, we are putting a lot of effort in making Audio Defence accessible to blind