Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-05-05 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 Ee.Finally redid my save file after an epic failed attempt that was loading it in bk III chaos.Can we just confirm on one subject, those massacred souls are so... weird...Anyone been able to get any sort of background information on what they are and how they came to

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-05-02 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 I fixed mine by turning off my combat logs saving. I forget where you can turn it off, but I think its under preferences.Meh. Having to redo an old save file. Loading or at least attempting to load it into bk III chaos was not a good idea.I managed to beat stage 25 3

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-30 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 Musicman.I loaded up the stage to verify what Im about to say.If its the same part Im thinking of, rule of thumb is use the camera, a lot. Also, this level is trying to teach one important lesson that will be used a lot in the next stage.That lesson is, never fall

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-30 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 Hey guys.In looking through my strategy items at the end of today, I discovered something I never even knew existed.Can someone tell me where to find these? I dont know where to find it, I probably found it when killing a mass of enemies, or something. 60 seconds one

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-30 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 Eep, having browser troubles, try again.Anyways, long story short, I found something. Im not really sure where, I just know I got it somewhere.It is like a money doubler or something. Its not the abacus, even though I already have that. This is a golden bow, or

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-04-28 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 I did it! I did it I did it I did it!Adding another game to the completed list! only partially though? Think Ill try the other difficulties next.Yukio, Ive sent you a private message, please check it when you get time.This game is even better than the last one!Btw

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-04-20 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: The Road To Rage I: Fires Of War -- First Person Shooter We have already told you. Jaws. Does. Not. Work. With. Rtr.What you do is shut down jaws just as you press the run button. Or when you save it, press enter on the file then exit jaws, then follow the instructions.NVDA commands are

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-04-19 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: The Road To Rage I: Fires Of War -- First Person Shooter Settle down, grab a cup of coffee, tea, beer, or whatever you like to drink when reading long posts. This will be a long one.At the moment there are no servers and yes, use NVDA. It is the reader that works best with games anyway.

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-04-17 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: Swamp, zombie fps by Aprone Probably a stupid question but, do you by any chance have unprotected access to the progress.ini file?My theory is that the reason you have to recreate your person is because your progress.ini file isnt properly updating itself. Try moving your swamp folder to

Re: [Audiogames-reflector] DeathMatch 2: The revenge public beta 1 is here!

2014-04-06 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: DeathMatch 2: The revenge public beta 1 is here! Wait. Where am I?What is this thing in front of me Im pressing buttons on to type this?OH ok wait, k, at home, using keyboard. Ok now I know where I am.Lol anyways. Just wanted to say I love the game! The effects are unlike anything anyone

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-27 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: Swamp, zombie fps by Aprone Suggestion.I think normal players should have lockers, where they can store stuff. Here is how it would work.You could choose a small locker, for storing ammo, and maybe accessories for all your weapons.A medium would be for smaller weapons, like your smgs,

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-03-13 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hi guys.I am sorry I have to bring you all the bad news, but I thought I would clear some things up, if you have been on my server and seen the MOTD.For those of you who have been on the server and seen the MOTD, you read correctly.As

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-03-10 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: Swamp, zombie fps by Aprone Hi ya, gamers, readers, posters, zombies, m60s Vulcan miniguns and everyone and everything reading this.I plan to buy a gamer account to join the forces of evil that have plagued Aprone for so long.Just a quick question, could I buy a gamer account, and have one

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-02-07 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hey guys,Me again. I just wanted to inform you that this next week will be a busy one, so there is a good chance the server will be down all week. But for now, it is running, so get as many kills as you can!URL:

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-02-02 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: The Road To Rage I: Fires Of War -- First Person Shooter Ok, several things.Firstly, TheBlastingGD, try installing it to your windows drive (is usually c:\ or d:\.)Secondly, guys, I am a college student, remember that I am doing this out of love. I could just as easily decide, Hey, Ive had

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-28 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: The Road To Rage I: Fires Of War -- First Person Shooter actually, thetruegamer, Id love to play you as well.Believe me when I say, its not easy to beat the dev of his own creation, but Ive done it several times.Even on servers other than his own.Which can explain why I have 1, written the

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-26 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: The Road To Rage I: Fires Of War -- First Person Shooter Hey guys:Im having a rather strange issue with rtr.So, Ive got a new lenovo, thinkpad, t430. Running quite good specs if I dare say so myself.Intel core I-5 2.5 ghz turbo boost up to 3.2 ghz.RAM 6 GBHard drive 1 TB 7200 rpmIf I join

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-12-25 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: Swamp, zombie fps by Aprone Aprone.sniper missions seem to be broken.Me and a friend returned from sniping practice, and he lost his ammo.he won, btw. I havent confirmed if I lost any items. He no longer has any ammo for his weapons, and he now has 55 rep.His player name is iceman.URL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-09 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 Hello.I seem to be stuck on stage 18 2. I can get passed the first few turbulence fields, but then there is this one area, no matter where I fly, I cant get passed. Is this some sort of glitch I may have discovered?URL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-15 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 Oh! hohohoh. Hah! I see what you meant now, bladestorm! Lmfao this is absolutely evil. Lets just say the author had a bit too much pork maybe? For after like 5 minutes I end up as freshly sliced meat. hahahah.URL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-15 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 I believe the warp panels are your friend. oh, and dont stand around for too long.URL: http://forum.audiogames.net/viewtopic.php?pid=151960#p151960 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-15 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 Slightly annoying bug here. Spoilers ahead.So I press both switches, grab all the healing items, go through the (then silent door) but when I press enter on where the door should be, I get a error 7. Ideas? this is of course 25 4.URL:

Re: [Audiogames-reflector] New software utility package coming soon, GLApps

2013-10-15 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: New software utility package coming soon, GLApps Do you think you could add in a reminder/alarm program?URL: http://forum.audiogames.net/viewtopic.php?pid=151972#p151972 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-14 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 His second form is pure armor, so takes time to kill. My advice is to use blades. Any blades, Id say something with range. Also, can someone help me out with 23 1? I cant tell if the display wants me to multiply those numbers, or what. Thanks!URL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-14 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 hahahahaha! Why didnt I think of that either! On another note, Im still stuck on 23 1. I have no idea what the displays are wanting me to do with the numbers. Methinks Ill go play 19 4 just to try out the kit thing out?URL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-14 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 No no no no no! Stop stop stop! Ok, what you have to do, sounds odd, but it works. Go to your item warehouse, and store all the weapons you have. It would be handy if you had stored some previously, since they will be there as well, since else if you have no gold, your

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-14 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 I honestly dont know. Im just as confused as you are. HahaURL: http://forum.audiogames.net/viewtopic.php?pid=151862#p151862 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-14 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 either Im missing something, or something is seriously wrong. Ive been through all the way up to 23 3, played them in reverse, played them normally, been through every door, but still I cant seem to find key j. Am I missing something?URL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-13 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 can anyone tell me what I am supposed to be doing in stage 22 3?URL: http://forum.audiogames.net/viewtopic.php?pid=151708#p151708 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-13 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 For those of you getting the errors, make sure output combat log is turned off in the options menu. That solved my problems.URL: http://forum.audiogames.net/viewtopic.php?pid=151741#p151741 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-12 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 Im in a bit of a rush so I will try and write up everything farily quickly. @brad: if u imagine your plane in a field, where you only had forwards and backwards and vertical movement, thats what it is here. so, with that being said, travel slowly. If you hear an alarm

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-12 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 I believe it only works when you beat the jet. @robjoy, bladestorm is right. Youll get your revenge later, for now, loss will have to do.URL: http://forum.audiogames.net/viewtopic.php?pid=151558#p151558 ___

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-12 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 Hi guys. Does anyone know what I am supposed to be doing in 22 3? I gather Im supposed to dodge the missiles, but there is a box on the floor that wont open. Ive activated all the switches however nothing really happens. Ive tried cutting it with my sword and other

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-10 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 dont kill him. Just block his attacks with your shield.URL: http://forum.audiogames.net/viewtopic.php?pid=151333#p151333 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-10 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 Your supposed to block his attacks since he is teaching you how to do so. Also, stage 10:3 seems to either be bugged, or Im missing something. I go to the other side but the level will not end. Just as a side note Ive tried sneaking my way through, murdering my way

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-10 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 does anyone know what the point of the weapon carriers are? What do they do?URL: http://forum.audiogames.net/viewtopic.php?pid=151383#p151383 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-10 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 Ok, Im at the point where robjoy is or was stuck. I cant seem to beat the huge battleship and it kills me in less than 25 hits. So, I suppose thats plenty of time. Can someone give me a hint?URL: http://forum.audiogames.net/viewtopic.php?pid=151389#p151389

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-10 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 Has anyone managed to destroy/get rid of/escape from the huge battleship in 18:4? I cant seem to damage it whatsoever, and it damages me rather quickly. Ive tried using its own missiles by flying all over to get them to hit the ship but nothing happens.URL:

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-09 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 has anyone made it to 7:2 yet? Could use some help getting the crystal at height 67. Yukio you are evil. hahahah.URL: http://forum.audiogames.net/viewtopic.php?pid=151196#p151196 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-09 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 you have to dodge it by jumping over it. Also, I figured it out! Spoilerspaceifyoudontwantspoilersgoawaynow!Remember in 6:2 when you landed your sky racer? Remember the river you landed at? Remember those boxes that were in the river? You can use those to elevate

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-09 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 Your goal is to kill the machine that generates them. It makes computer like noises when it is loading, and charging like sounds when it is ready to generate an enemy.URL: http://forum.audiogames.net/viewtopic.php?pid=151226#p151226

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-09 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 does anyone know what the point of the screens are in stage 9:2? The best I could do with them is get twin daggers.URL: http://forum.audiogames.net/viewtopic.php?pid=151234#p151234 ___ Audiogames-reflector mailing list

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-09 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 yes. I got 2 twin daggers. It randomizes every time from what Ive been able to tell. Ill try and spot a pattern then Ill come back.URL: http://forum.audiogames.net/viewtopic.php?pid=151257#p151257 ___ Audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-09 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 Ok, one annoying issue. Every time I kill the two bombers in stage 10:2, the game errors out on me. Right after I clear the level. Any suggestions? I normally end on the left side, btw.URL: http://forum.audiogames.net/viewtopic.php?pid=151266#p151266

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-09 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 Does anyone know what is supposed to be done in stage 10:3? Are you supposed to sneak passed the little guys, or something?URL: http://forum.audiogames.net/viewtopic.php?pid=151279#p151279 ___ Audiogames-reflector mailing

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-08 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 can anyone give me advice on how to take that evil fish down from the tree? Im attacking where the object information screen says it is but it isnt falling. Any help is welcome!URL: http://forum.audiogames.net/viewtopic.php?pid=151129#p151129

Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-08 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: bokurano daiboukenn 3 can anyone give me advice on how to take that evil fish down from the tree? Im attacking where the object information screen says it is but it isnt falling. Any help is welcome!Edit: Ah, figured it out. I feel so smart. it was so simple. hahah. One thing that I am

Re: [Audiogames-reflector] Audio-Only Game test participants

2013-09-07 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: Audio-Only Game test participants hi.Im interested in testing this.Please use the E-mail feature via the forum as I rarely check my private messages, unless I am instructed to do so.Thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=147645#p147645

Re: [Audiogames-reflector] Top Speed 3 source released

2013-08-12 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: Top Speed 3 source released Id love to see an option where random vehicles would be selected from the custom vehicles list! Anyone think thats possible at all?URL: http://forum.audiogames.net/viewtopic.php?pid=144374#p144374 ___

Re: [Audiogames-reflector] Adventure At C:

2013-08-10 Thread AudioGames.net ForumNew releases room: Omar Alvarado
Re: Adventure At C: hi all!Ive made a new stage.https://dl.dropboxusercontent.com/u/954 … sStage.stgCan you survive it?Let me know how it goes!URL: http://forum.audiogames.net/viewtopic.php?pid=144129#p144129 ___ Audiogames-reflector mailing list